Searched refs:texture_s (Results 1 - 11 of 11) sorted by relevance

/external/quake/quake/src/QW/client/
H A Drender.h107 extern struct texture_s *r_notexture_mip;
117 void R_InitSky (struct texture_s *mt); // called at level load
H A Dmodel.h79 typedef struct texture_s struct
85 struct texture_s *anim_next; // in the animation sequence
86 struct texture_s *alternate_anims; // bmodels in frmae 1 use these
H A Dd_local.h47 struct texture_s *texture; // checked for animating textures
H A Dgl_model.h79 typedef struct texture_s struct
87 struct texture_s *anim_next; // in the animation sequence
88 struct texture_s *alternate_anims; // bmodels in frmae 1 use these
H A Dglquake2.h90 struct texture_s *texture; // checked for animating textures
H A Dglquake.h136 struct texture_s *texture; // checked for animating textures
/external/quake/quake/src/WinQuake/
H A Drender.h113 extern struct texture_s *r_notexture_mip;
122 void R_InitSky (struct texture_s *mt); // called at level load
H A Dmodel.h68 typedef struct texture_s struct
74 struct texture_s *anim_next; // in the animation sequence
75 struct texture_s *alternate_anims; // bmodels in frmae 1 use these
H A Dd_local.h47 struct texture_s *texture; // checked for animating textures
H A Dgl_model.h76 typedef struct texture_s struct
84 struct texture_s *anim_next; // in the animation sequence
85 struct texture_s *alternate_anims; // bmodels in frmae 1 use these
H A Dglquake.h125 struct texture_s *texture; // checked for animating textures

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