Searched refs:textures (Results 1 - 25 of 67) sorted by relevance

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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DMaterialLoader.java64 private Texture[] textures = new Texture[4]; field in class:MaterialLoader
139 textures[texUnit].setImage(loadedTexture.getImage());
140 textures[texUnit].setMinFilter(loadedTexture.getMinFilter());
141 textures[texUnit].setKey(loadedTexture.getKey());
144 textures[texUnit].setWrap(WrapMode.Repeat);
146 textures[texUnit].setName(texName);
149 textures[texUnit].setName(texKey.getName());
153 textures[texUnit].setImage(PlaceholderAssets.getPlaceholderImage());
165 textures[texUnit].setWrap(WrapMode.Repeat);
167 textures[texUni
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
H A DTextureBlender.java1 package com.jme3.scene.plugins.blender.textures.blending;
H A DTextureBlenderFactory.java1 package com.jme3.scene.plugins.blender.textures.blending;
H A DTextureBlenderDDS.java1 package com.jme3.scene.plugins.blender.textures.blending;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
H A DMaterialContext.java11 import com.jme3.scene.plugins.blender.textures.TextureHelper;
12 import com.jme3.scene.plugins.blender.textures.blending.TextureBlender;
13 import com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory;
41 /* package */final List<Structure> textures; field in class:MaterialContext
101 textures = new ArrayList<Structure>();
129 textures.add(tex);
132 textures.add(tex);
141 //loading the textures and merging them
149 List<Texture> textures = new ArrayList<Texture>(entry.getValue().size());
162 textures
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H A DMaterialHelper.java201 if(materialContext.textures.size() > 1) {
202 LOGGER.log(Level.WARNING, "Attetion! Many textures found for material: {0}. Only the first of each supported mapping types will be used!", materialContext.name);
219 if(texture.getType()==Type.TwoDimensional) {//so far only 2D textures can be mapped in other way than color
273 //applying textures
292 * This method returns a material similar to the one given but without textures. If the material has no textures it is not cloned but
296 * a material to be cloned without textures
299 * @return material without textures of a specified type
303 Map<String, Texture> textures = new HashMap<String, Texture>(textureParamNames.length);
307 textures
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/external/mesa3d/docs/
H A DMESA_texture_array.spec44 blend two textures out of a larger set of textures. Moreover, in some
45 cases the selected textures may vary on a per-fragment basis within
48 1. High dynamic range textures. The application stores several
49 different "exposures" of an image as different textures. On a
57 textures to blend at run-time.
59 3. Storing short video clips in textures. Each depth slice is a
64 textures without mipmaps. Both of these options have major drawbacks.
74 2D textures. The per-fragment texel is selected by the R texture
302 "For one-dimensional array textures, h_
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DTilesManager.cpp49 // Important: We need at least twice as many textures as is needed to cover
51 // We need n textures for one TiledPage, and another n textures for the
53 // In our case, we use 256*256 textures. Both base and layers can use up to
54 // MAX_TEXTURE_ALLOCATION textures, which is 224MB GPU memory in total.
66 #define LAYER_TEXTURES_DESTROY_TIMEOUT 60 // If we do not need layers for 60 seconds, free the textures
130 ALOGV("%d tiles to allocate (%d textures planned)", nbTexturesToAllocate, m_currentTextureCount);
145 ALOGV("%d layers tiles to allocate (%d textures planned)",
159 ALOGV("allocated %d textures for base (total: %d, %d Mb), %d textures fo
192 discardTexturesVector(unsigned long long sparedDrawCount, WTF::Vector<TileTexture*>& textures, bool deallocateGLTextures) argument
253 dirtyTexturesVector(WTF::Vector<TileTexture*>& textures) argument
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H A DTilesManager.h88 // remove all tiles from textures (and optionally deallocate gl memory)
165 WTF::Vector<TileTexture*>& textures,
167 void dirtyTexturesVector(WTF::Vector<TileTexture*>& textures);
/external/mesa3d/src/pixelflinger2/
H A Dllvm_texture.cpp304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT,
321 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
500 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
502 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sample
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H A Dtexture.cpp395 else if (ctx->state.textureState.textures[sampler].format != texture->format)
397 else if (ctx->state.textureState.textures[sampler].wrapS != texture->wrapS)
399 else if (ctx->state.textureState.textures[sampler].wrapT != texture->wrapT)
401 else if (ctx->state.textureState.textures[sampler].minFilter != texture->minFilter)
403 else if (ctx->state.textureState.textures[sampler].magFilter != texture->magFilter)
408 ctx->state.textureState.textures[sampler] = *texture; // shallow copy, data pointed to must remain valid
416 memset(ctx->state.textureState.textures + sampler, 0, sizeof(ctx->state.textureState.textures[sampler]));
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/
H A DBlenderKey.java69 /** Width of generated textures (in pixels). */
71 /** Height of generated textures (in pixels). */
73 /** Depth of generated textures (in pixels). */
499 private List<Texture> textures; field in class:BlenderKey.LoadingResults
523 textures = new ArrayList<Texture>();
586 if (textures != null) {
587 textures.add(texture);
639 * This method returns all loaded textures.
640 * @return all loaded textures
643 return textures;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
H A DTextureGeneratorDistnoise.java32 package com.jme3.scene.plugins.blender.textures;
37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseFunction;
H A DTextureGeneratorMusgrave.java32 package com.jme3.scene.plugins.blender.textures;
36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
H A DImageLoader.java32 package com.jme3.scene.plugins.blender.textures;
H A DTextureGeneratorNoise.java32 package com.jme3.scene.plugins.blender.textures;
H A DTextureGeneratorVoronoi.java32 package com.jme3.scene.plugins.blender.textures;
37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath;
H A DTextureGeneratorClouds.java32 package com.jme3.scene.plugins.blender.textures;
H A DTextureGeneratorMarble.java32 package com.jme3.scene.plugins.blender.textures;
H A DTextureGeneratorStucci.java32 package com.jme3.scene.plugins.blender.textures;
/external/quake/quake/src/QW/client/
H A Dgl_rmisc.c428 if (!cl.worldmodel->textures[i])
430 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
432 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
434 cl.worldmodel->textures[i]->texturechain = NULL;
H A Dmodel.h375 texture_t **textures; member in struct:model_s
/external/quake/quake/src/WinQuake/
H A Dgl_rmisc.cpp426 if (!cl.worldmodel->textures[i])
428 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
430 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
432 cl.worldmodel->textures[i]->texturechain = NULL;
H A Dmodel.h358 texture_t **textures; member in struct:model_s
/external/quake/quake/src/QW/server/
H A Dmodel.c290 loadmodel->textures = NULL;
298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
315 loadmodel->textures[i] = tx;
331 tx = loadmodel->textures[i];
364 tx2 = loadmodel->textures[j];
607 if (!loadmodel->textures)
616 out->texture = loadmodel->textures[miptex];

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