/frameworks/base/libs/hwui/ |
H A D | Texture.h | 47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 49 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 52 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, 61 if (bindTexture) { 70 void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 75 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, 84 if (bindTexture) {
|
H A D | Layer.h | 149 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 150 texture.setWrap(wrap, bindTexture, force, renderTarget); 153 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 154 texture.setFilter(filter, bindTexture, force, renderTarget); 187 inline void bindTexture() { function in struct:android::uirenderer::Layer
|
H A D | LayerCache.cpp | 110 layer->bindTexture(); 144 layer->bindTexture();
|
H A D | SkiaShader.cpp | 89 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { function in class:android::uirenderer::SkiaShader 157 bindTexture(texture, mWrapS, mWrapT); 235 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]); 355 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
|
H A D | SkiaShader.h | 113 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
|
H A D | LayerRenderer.cpp | 228 layer->bindTexture(); 305 layer->bindTexture();
|
H A D | OpenGLRenderer.h | 651 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer
|
H A D | OpenGLRenderer.cpp | 760 layer->bindTexture(); 799 layer->bindTexture(); 1509 bindTexture(texture);
|
/frameworks/rs/ |
H A D | rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
|
H A D | rsProgram.cpp | 109 bindTexture(NULL, ct, NULL); 168 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 209 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
|
H A D | rsScriptC_LibGL.cpp | 52 pf->bindTexture(rsc, slot, a);
|
H A D | rsFont.cpp | 474 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
|
/frameworks/base/tests/RenderScriptTests/Balls/src/com/example/android/rs/balls/ |
H A D | BallsRS.java | 103 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
|
/frameworks/base/graphics/java/android/renderscript/ |
H A D | Program.java | 163 public void bindTexture(Allocation va, int slot) method in class:Program
|
/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 299 ggl->bindTexture(ggl, &src); 787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 1308 // to call bindTexture on the main rasterizer. 1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer
|