/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
|
H A D | rsdShader.cpp | 219 if (mType == GL_FRAGMENT_SHADER) { 565 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
|
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
|
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
|
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 554 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
|
/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30 macro
|
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER,
|
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 163 public static final int GL_FRAGMENT_SHADER = 0x8B30; field in class:GLES20
|
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 338 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
|