Searched refs:GL_FRAGMENT_SHADER (Results 1 - 22 of 22) sorted by relevance

/frameworks/rs/driver/
H A DrsdProgram.cpp87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
H A DrsdShader.cpp219 if (mType == GL_FRAGMENT_SHADER) {
565 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
/frameworks/base/libs/hwui/
H A DProgram.cpp39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java554 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER,
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java163 public static final int GL_FRAGMENT_SHADER = 0x8B30; field in class:GLES20
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp338 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,

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