/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 100 int[] compiled = new int[1]; 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 102 if (compiled[0] == 0) {
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 38 GLint compiled = 0; local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 40 if (!compiled) {
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 174 int[] compiled = new int[1]; 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 176 if (compiled[0] == 0) {
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 240 int[] compiled = new int[1]; 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 242 if (compiled[0] == 0) {
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/frameworks/support/v7/ |
H A D | Android.mk | 20 # A helper sub-library that contains the R class only. Used to compiled the final library
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 294 GLint compiled = 0; local 295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 296 if (!compiled) {
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 387 int[] compiled = new int[1]; 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 389 if (compiled[0] == 0) {
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 88 GLint compiled = 0; local 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 90 if (!compiled) {
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 602 int[] compiled = new int[1]; 603 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 604 if (compiled[0] == 0) {
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 204 GLint compiled = 0; local 205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 207 if (!compiled) {
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 248 GLint compiled = 0; local 249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); 250 if (!compiled) {
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 263 // Make sure we haven't compiled and linked already 314 GLint compiled = 0; local 315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 316 if (!compiled) { 351 // Attach all compiled shaders
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 296 GLint compiled = 0; local 297 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 299 if (!compiled) {
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