Searched refs:texture_extension_number (Results 1 - 21 of 21) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_rmisc.c78 particletexture = texture_extension_number++;
220 netgraphtexture = texture_extension_number;
221 texture_extension_number++;
223 playertextures = texture_extension_number;
224 texture_extension_number += MAX_CLIENTS;
H A Dglquake2.h31 extern int texture_extension_number;
H A Dgl_draw.c473 translate_texture = texture_extension_number++;
476 scrap_texnum = texture_extension_number;
477 texture_extension_number += MAX_SCRAPS;
1412 glt->texnum = texture_extension_number;
1417 GL_Bind(texture_extension_number );
1421 texture_extension_number++;
1423 return texture_extension_number-1;
H A Dgl_vidandroid.c25 int texture_extension_number = 1; variable
H A Dgl_vidlinux.c110 int texture_extension_number = 1; variable
H A Dgl_vidlinux_svga.c109 int texture_extension_number = 1; variable
H A Dglquake.h67 extern int texture_extension_number;
H A Dgl_warp.c1075 solidskytexture = texture_extension_number++;
1093 alphaskytexture = texture_extension_number++;
H A Dgl_vidlinux_x11.c90 int texture_extension_number = 1; variable
H A Dgl_vidlinuxglx.c78 int texture_extension_number = 1; variable
H A Dgl_rsurf.c1635 lightmap_textures = texture_extension_number;
1636 texture_extension_number += MAX_LIGHTMAPS;
H A Dgl_vidnt.c575 int texture_extension_number = 1; variable
/external/quake/quake/src/WinQuake/
H A Dgl_rmisc.cpp101 particletexture = texture_extension_number++;
229 playertextures = texture_extension_number;
230 texture_extension_number += 16;
H A Dgl_vidandroid.cpp48 int texture_extension_number = 1; variable
H A Dgl_draw.cpp815 translate_texture = texture_extension_number++;
818 scrap_texnum = texture_extension_number;
819 texture_extension_number += MAX_SCRAPS;
2010 glt->texnum = texture_extension_number;
2015 GL_Bind(texture_extension_number);
2027 texture_extension_number++;
2028 return texture_extension_number-1;
H A Dgl_vidlinux.cpp109 int texture_extension_number = 1; variable
H A Dglquake.h67 extern int texture_extension_number;
H A Dgl_warp.cpp1124 solidskytexture = texture_extension_number++;
1142 alphaskytexture = texture_extension_number++;
H A Dgl_rsurf.cpp1742 lightmap_textures = texture_extension_number;
1743 texture_extension_number += MAX_LIGHTMAPS;
H A Dgl_vidlinuxglx.cpp90 int texture_extension_number = 1; variable
H A Dgl_vidnt.cpp575 int texture_extension_number = 1; variable

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