Searched refs:dequeueBuffer (Results 1 - 13 of 13) sorted by last modified time

/frameworks/native/include/gui/
H A DBufferQueue.h116 // dequeueBuffer gets the next buffer slot index for the client to use. If a
131 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
144 // setSynchronousMode set whether dequeueBuffer is synchronous or
145 // asynchronous. In synchronous mode, dequeueBuffer blocks until
276 // in dequeueBuffer
279 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
500 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
532 // the buffer format when it isn't specified in dequeueBuffer
H A DISurfaceTexture.h59 // dequeueBuffer requests a new buffer slot for the client to use. Ownership
66 // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
73 virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
160 // setSynchronousMode set whether dequeueBuffer is synchronous or
161 // asynchronous. In synchronous mode, dequeueBuffer blocks until
H A DSurfaceTextureClient.h100 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/native/include/ui/
H A DFramebufferNativeWindow.h69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
/frameworks/native/libs/gui/
H A DBufferQueue.cpp258 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, function in class:android::BufferQueue
261 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
264 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
286 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
328 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
342 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
361 ST_LOGE("dequeueBuffer: no available buffer slots");
411 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
420 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
435 ST_LOGE("dequeueBuffer
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H A DISurfaceTexture.cpp84 virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, function in class:android::BpSurfaceTexture
220 int result = dequeueBuffer(&buf, fence, w, h, format, usage);
H A DSurfaceTextureClient.cpp65 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow
114 return c->dequeueBuffer(buffer, fenceFd);
134 int result = c->dequeueBuffer(&buf, &fenceFd);
196 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer, function in class:android::SurfaceTextureClient
199 ALOGV("SurfaceTextureClient::dequeueBuffer");
205 status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
208 ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
221 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
230 ALOGE("dequeueBuffer
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/frameworks/native/libs/gui/tests/
H A DBufferQueue_test.cpp79 mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
87 mBQ->dequeueBuffer(&slot, fence, 1, 1, 0,
/frameworks/native/libs/ui/
H A DFramebufferNativeWindow.cpp153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow
224 int result = dequeueBuffer(window, buffer, &fenceFd);
235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
/frameworks/native/opengl/libagl/
H A Degl.cpp377 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer,
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
/frameworks/native/services/surfaceflinger/tests/surface/
H A Dsurface.cpp58 window->dequeueBuffer(window, &buffer);
/frameworks/av/media/libstagefright/wifi-display/sink/
H A DTunnelRenderer.cpp120 sp<ABuffer> srcBuffer = mOwner->dequeueBuffer();
213 sp<ABuffer> TunnelRenderer::dequeueBuffer() { function in class:android::TunnelRenderer
H A DTunnelRenderer.h41 sp<ABuffer> dequeueBuffer();

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