Searched refs:gldepthmax (Results 1 - 15 of 15) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | gl_rmain.c | 761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); 763 glDepthRangef(gldepthmin, gldepthmax); 765 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); 767 glDepthRange (gldepthmin, gldepthmax); 1078 gldepthmax = 0.5; 1092 gldepthmax = 0.49999; 1098 gldepthmax = 0.5; 1109 gldepthmax = 1; 1114 glDepthRangef (gldepthmin, gldepthmax); 1116 glDepthRange (gldepthmin, gldepthmax); [all...] |
H A D | glquake2.h | 34 extern float gldepthmin, gldepthmax;
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H A D | gl_vidandroid.c | 27 float gldepthmin, gldepthmax; variable
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H A D | gl_vidlinux.c | 112 float gldepthmin, gldepthmax; variable
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H A D | gl_vidlinux_svga.c | 111 float gldepthmin, gldepthmax; variable
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H A D | glquake.h | 70 extern float gldepthmin, gldepthmax;
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H A D | gl_vidlinux_x11.c | 92 float gldepthmin, gldepthmax; variable
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H A D | gl_vidlinuxglx.c | 80 float gldepthmin, gldepthmax; variable
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H A D | gl_vidnt.c | 116 float gldepthmin, gldepthmax;
variable
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/external/quake/quake/src/WinQuake/ |
H A D | gl_rmain.cpp | 852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); 854 glDepthRangef(gldepthmin, gldepthmax); 856 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); 858 glDepthRange (gldepthmin, gldepthmax); 1349 gldepthmax = 0.5; 1363 gldepthmax = 0.49999; 1369 gldepthmax = 0.5; 1380 gldepthmax = 1; 1385 glDepthRangef (gldepthmin, gldepthmax); 1387 glDepthRange (gldepthmin, gldepthmax); [all...] |
H A D | gl_vidandroid.cpp | 50 float gldepthmin, gldepthmax; variable
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H A D | gl_vidlinux.cpp | 111 float gldepthmin, gldepthmax; variable
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H A D | glquake.h | 70 extern float gldepthmin, gldepthmax;
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H A D | gl_vidlinuxglx.cpp | 92 float gldepthmin, gldepthmax; variable
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H A D | gl_vidnt.cpp | 116 float gldepthmin, gldepthmax;
variable
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