/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | MaterialLoader.java | 64 private Texture[] textures = new Texture[4]; field in class:MaterialLoader 139 textures[texUnit].setImage(loadedTexture.getImage()); 140 textures[texUnit].setMinFilter(loadedTexture.getMinFilter()); 141 textures[texUnit].setKey(loadedTexture.getKey()); 144 textures[texUnit].setWrap(WrapMode.Repeat); 146 textures[texUnit].setName(texName); 149 textures[texUnit].setName(texKey.getName()); 153 textures[texUnit].setImage(PlaceholderAssets.getPlaceholderImage()); 165 textures[texUnit].setWrap(WrapMode.Repeat); 167 textures[texUni [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
H A D | TextureBlender.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
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H A D | TextureBlenderFactory.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
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H A D | TextureBlenderDDS.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
H A D | MaterialContext.java | 11 import com.jme3.scene.plugins.blender.textures.TextureHelper; 12 import com.jme3.scene.plugins.blender.textures.blending.TextureBlender; 13 import com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory; 41 /* package */final List<Structure> textures; field in class:MaterialContext 101 textures = new ArrayList<Structure>(); 129 textures.add(tex); 132 textures.add(tex); 141 //loading the textures and merging them 149 List<Texture> textures = new ArrayList<Texture>(entry.getValue().size()); 162 textures [all...] |
H A D | MaterialHelper.java | 201 if(materialContext.textures.size() > 1) {
202 LOGGER.log(Level.WARNING, "Attetion! Many textures found for material: {0}. Only the first of each supported mapping types will be used!", materialContext.name);
219 if(texture.getType()==Type.TwoDimensional) {//so far only 2D textures can be mapped in other way than color
273 //applying textures
292 * This method returns a material similar to the one given but without textures. If the material has no textures it is not cloned but
296 * a material to be cloned without textures
299 * @return material without textures of a specified type
303 Map<String, Texture> textures = new HashMap<String, Texture>(textureParamNames.length);
307 textures [all...] |
/external/mesa3d/docs/ |
H A D | MESA_texture_array.spec | 44 blend two textures out of a larger set of textures. Moreover, in some 45 cases the selected textures may vary on a per-fragment basis within 48 1. High dynamic range textures. The application stores several 49 different "exposures" of an image as different textures. On a 57 textures to blend at run-time. 59 3. Storing short video clips in textures. Each depth slice is a 64 textures without mipmaps. Both of these options have major drawbacks. 74 2D textures. The per-fragment texel is selected by the R texture 302 "For one-dimensional array textures, h_ [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TilesManager.cpp | 49 // Important: We need at least twice as many textures as is needed to cover 51 // We need n textures for one TiledPage, and another n textures for the 53 // In our case, we use 256*256 textures. Both base and layers can use up to 54 // MAX_TEXTURE_ALLOCATION textures, which is 224MB GPU memory in total. 66 #define LAYER_TEXTURES_DESTROY_TIMEOUT 60 // If we do not need layers for 60 seconds, free the textures 130 ALOGV("%d tiles to allocate (%d textures planned)", nbTexturesToAllocate, m_currentTextureCount); 145 ALOGV("%d layers tiles to allocate (%d textures planned)", 159 ALOGV("allocated %d textures for base (total: %d, %d Mb), %d textures fo 192 discardTexturesVector(unsigned long long sparedDrawCount, WTF::Vector<TileTexture*>& textures, bool deallocateGLTextures) argument 253 dirtyTexturesVector(WTF::Vector<TileTexture*>& textures) argument [all...] |
H A D | TilesManager.h | 88 // remove all tiles from textures (and optionally deallocate gl memory) 165 WTF::Vector<TileTexture*>& textures, 167 void dirtyTexturesVector(WTF::Vector<TileTexture*>& textures);
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/external/mesa3d/src/pixelflinger2/ |
H A D | llvm_texture.cpp | 304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, 306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, 321 if (0 == gglCtx->textureState.textures[sampler].minFilter && 322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST 324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); 326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter && 327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR 330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); 500 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, 502 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sample [all...] |
H A D | texture.cpp | 395 else if (ctx->state.textureState.textures[sampler].format != texture->format) 397 else if (ctx->state.textureState.textures[sampler].wrapS != texture->wrapS) 399 else if (ctx->state.textureState.textures[sampler].wrapT != texture->wrapT) 401 else if (ctx->state.textureState.textures[sampler].minFilter != texture->minFilter) 403 else if (ctx->state.textureState.textures[sampler].magFilter != texture->magFilter) 408 ctx->state.textureState.textures[sampler] = *texture; // shallow copy, data pointed to must remain valid 416 memset(ctx->state.textureState.textures + sampler, 0, sizeof(ctx->state.textureState.textures[sampler]));
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
H A D | BlenderKey.java | 69 /** Width of generated textures (in pixels). */
71 /** Height of generated textures (in pixels). */
73 /** Depth of generated textures (in pixels). */
499 private List<Texture> textures;
field in class:BlenderKey.LoadingResults 523 textures = new ArrayList<Texture>();
586 if (textures != null) {
587 textures.add(texture);
639 * This method returns all loaded textures.
640 * @return all loaded textures
643 return textures;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | TextureGeneratorDistnoise.java | 32 package com.jme3.scene.plugins.blender.textures; 37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseFunction;
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H A D | TextureGeneratorMusgrave.java | 32 package com.jme3.scene.plugins.blender.textures; 36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
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H A D | ImageLoader.java | 32 package com.jme3.scene.plugins.blender.textures;
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H A D | TextureGeneratorNoise.java | 32 package com.jme3.scene.plugins.blender.textures;
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H A D | TextureGeneratorVoronoi.java | 32 package com.jme3.scene.plugins.blender.textures; 37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath;
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H A D | TextureGeneratorClouds.java | 32 package com.jme3.scene.plugins.blender.textures;
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H A D | TextureGeneratorMarble.java | 32 package com.jme3.scene.plugins.blender.textures;
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H A D | TextureGeneratorStucci.java | 32 package com.jme3.scene.plugins.blender.textures;
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/external/quake/quake/src/QW/client/ |
H A D | gl_rmisc.c | 428 if (!cl.worldmodel->textures[i]) 430 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) ) 432 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) ) 434 cl.worldmodel->textures[i]->texturechain = NULL;
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H A D | model.h | 375 texture_t **textures; member in struct:model_s
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/external/quake/quake/src/WinQuake/ |
H A D | gl_rmisc.cpp | 426 if (!cl.worldmodel->textures[i]) 428 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) ) 430 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) ) 432 cl.worldmodel->textures[i]->texturechain = NULL;
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H A D | model.h | 358 texture_t **textures; member in struct:model_s
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/external/quake/quake/src/QW/server/ |
H A D | model.c | 290 loadmodel->textures = NULL; 298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 315 loadmodel->textures[i] = tx; 331 tx = loadmodel->textures[i]; 364 tx2 = loadmodel->textures[j]; 607 if (!loadmodel->textures) 616 out->texture = loadmodel->textures[miptex];
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