History log of /system/core/include/utils/Vector.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b73559d86c9017166da28e1d59a884f13417426d 11-Mar-2013 Jesse Hall <jessehall@google.com> Add Vector::resize()

Bug: 8384764
Change-Id: Icee83d389f3e555eba7d419b64c8d52a9aa21b8b
/system/core/include/utils/Vector.h
61db1669f491b221411269f62bd1cb458a543181 26-Oct-2012 Jason Simmons <jsimmons@google.com> Ensure that Vector::erase() returns a valid iterator

Vector::erase may reallocate the Vector's storage while removing an element.
However, erase() calls begin() before calling removeItemsAt(), thus caching
a pointer the the Vector's old storage. If the storage is reallocated,
the iterator returned by erase() will be based on the old storage pointer
and will thus be invalid.

Change-Id: I2450c55fd418e6b1c558a4ca7c024573abbaa098
/system/core/include/utils/Vector.h
156eb980918355dfc8a88ae4abf4df969acfbdef 20-Aug-2012 Mathias Agopian <mathias@google.com> get rid of mirrorItemAt() which isn't used anywhere

Change-Id: Id6f2dbeed21cabc127d39538c0ff464077ada83f
/system/core/include/utils/Vector.h
bdf73c7efcfdefe990f55541b71e7869ac378090 10-Aug-2012 Mathias Agopian <mathias@google.com> improve Vector<> safety checks

- make errors that will always cause a memory corruption always fatal
(for eg: KeyedVector<>::editValue{For|At}() failure)
- make other errors fatal in debug mode, those that can be caught by
the caller.
- fix typos

Change-Id: I65cc7d81035c37ce2906fc4500c50e5d5b5c49eb
/system/core/include/utils/Vector.h
e6bee12f943a5b6e7c596220dd02d5837322d09f 29-Jun-2012 Mathias Agopian <mathias@google.com> one more step towards multiple display support

- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
/system/core/include/utils/Vector.h
9a0a76df1e961ef4621e81814d8bf891a09bef66 16-Mar-2012 Jeff Brown <jeffbrown@google.com> Add traits to common utils data structures.

Many of our basic data structures are trivially movable using
memcpy() even if they are not trivially constructable, destructable
or copyable. It's worth taking advantage of this *ahem* trait.

Adding trivial_move_trait to String16 reduces appt running
time on frameworks/base/core/res by 40%!

Change-Id: I630a1a027e2d0ded96856e4ca042ea82906289fe
/system/core/include/utils/Vector.h
f03fd0a87057558110019e80676279ef69859804 01-Mar-2012 Andreas Huber <andih@google.com> Instead of hardcoding OMX component names in our code, support

a config file instead.

Change-Id: I5835903ab9f1c4a22ccc605ca99ed966767adf57
/system/core/include/utils/Vector.h
320a2b410329998a60d754171e06f872aa9c0467 29-Jun-2011 Mathias Agopian <mathias@google.com> SF transactions are now O(1) wrt IPC instead of O(N).

Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
/system/core/include/utils/Vector.h
58dc2c8101d273b5fa29ac182183c3508b35dfd7 26-Apr-2011 Mathias Agopian <mathias@google.com> fix typo in Vector<>:: push_back and push_front

parameter were inverted.

Change-Id: I867b01de5f58354bb9668fa662dd2a7d78dd3b37
/system/core/include/utils/Vector.h
bc55d727f3c7a5c95cc7a458ea8309bcff29919b 26-Apr-2011 Mathias Agopian <mathias@google.com> Add some basic STL compatibility to Vector<>

Change-Id: Iaf72623170ee415372c7989d7ba9ff627167449e
/system/core/include/utils/Vector.h
7c123375ffee76d6e15b611e8146c13bb67a8c9f 17-Mar-2011 Mathias Agopian <mathias@google.com> fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out

a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.

also improved region validation code (ifdef'ed out by default)

Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
/system/core/include/utils/Vector.h
9efaaa43595307786dbf06760823c25cb16b1925 16-Jun-2010 Jeff Brown <jeffbrown@google.com> Even more native input dispatch work in progress.

Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
/system/core/include/utils/Vector.h
66db68948c83f1940fa66d76d28208b49bed7815 23-Apr-2010 Jeff Brown <jeffbrown@google.com> Native input dispatch rewrite work in progress.

The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API. Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
/system/core/include/utils/Vector.h
a33bd1672fab3ac2ca72f2921716bf860d500aa3 22-Jun-2009 Mathias Agopian <mathias@google.com> improve Vector<> with types that can be trivially moved and remove some unused code.

This optimization applies to sp<> and wp<> which should now perform about the same as regular pointers when placed in to Vector<>.
/system/core/include/utils/Vector.h
cbb1011c95e0c25c29e40e203a6a31bccd029da3 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/include/utils/Vector.h
cf59fa8dc7ddca5a172860223b06afed5d4ec0e0 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/include/utils/Vector.h
d245d1d09731d6a19e8a25559d3907f54441ac3d 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/system/core/include/utils/Vector.h