/frameworks/native/cmds/flatland/ |
H A D | Main.cpp | 207 static const ShaderDesc shaders[] = { variable 401 result = mGLHelper->setUp(shaders, NELEMS(shaders));
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
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H A D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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/frameworks/base/libs/hwui/ |
H A D | DisplayList.cpp | 216 const Vector<SkiaShader*>& shaders = recorder.getShaders(); local 217 for (size_t i = 0; i < shaders.size(); i++) { 218 SkiaShader* resource = shaders.itemAt(i);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 265 ALOGE("Attempting to re-compile shaders!"); 284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; 285 program_ = LinkProgram(shaders, 2); 348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument 351 // Attach all compiled shaders 353 glAttachShader(program, shaders[i]); 663 // shaders.
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H A D | shader_program.h | 44 // On top of that, it provides access to the shaders source code, uniforms, 395 static GLuint LinkProgram(GLuint* shaders, GLuint count); 504 // The compiled shaders and linked program
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 901 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 908 int[] shaders, 912 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 918 java.nio.IntBuffer shaders 1353 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 1357 int[] shaders, 1364 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 1368 java.nio.IntBuffer shaders, 903 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument 1355 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument 1366 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2304 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2316 GLuint *shaders = (GLuint *) 0; local 2344 _exceptionMessage = "shaders == null"; 2362 shaders = shaders_base + shadersOffset; 2368 (GLuint *)shaders 2385 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2399 GLuint *shaders = (GLuint *) 0; local 2411 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 2423 if (shaders_buf && shaders == NULL) { 2425 shaders 4052 GLuint *shaders = (GLuint *) 0; local 4117 GLuint *shaders = (GLuint *) 0; local [all...] |
/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 570 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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H A D | gl2ext.h | 1377 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 1382 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.h | 80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 121 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 388 void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders);
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H A D | gltrace_api.cpp | 2169 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { argument 2193 // copy argument shaders 2197 arg_shaders->add_intvalue((int)shaders); 2202 glContext->hooks->gl.glGetAttachedShaders(program, maxcount, count, shaders); 2208 (void *) shaders, 3788 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { argument 3800 // copy argument shaders 3804 arg_shaders->add_intvalue((int)shaders); 3827 glContext->hooks->gl.glShaderBinary(n, shaders, binaryformat, binary, length); 3832 (void *) shaders, 15535 GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) argument [all...] |
/frameworks/native/opengl/include/GLES/ |
H A D | glext.h | 1146 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 1151 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 863 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 904 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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