Searched refs:shaders (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/cmds/flatland/
H A DMain.cpp207 static const ShaderDesc shaders[] = { variable
401 result = mGLHelper->setUp(shaders, NELEMS(shaders));
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
H A DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
/frameworks/base/libs/hwui/
H A DDisplayList.cpp216 const Vector<SkiaShader*>& shaders = recorder.getShaders(); local
217 for (size_t i = 0; i < shaders.size(); i++) {
218 SkiaShader* resource = shaders.itemAt(i);
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp265 ALOGE("Attempting to re-compile shaders!");
284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
285 program_ = LinkProgram(shaders, 2);
348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument
351 // Attach all compiled shaders
353 glAttachShader(program, shaders[i]);
663 // shaders.
H A Dshader_program.h44 // On top of that, it provides access to the shaders source code, uniforms,
395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
504 // The compiled shaders and linked program
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java901 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
908 int[] shaders,
912 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
918 java.nio.IntBuffer shaders
1353 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1357 int[] shaders,
1364 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1368 java.nio.IntBuffer shaders,
903 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1355 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1366 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2304 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2316 GLuint *shaders = (GLuint *) 0; local
2344 _exceptionMessage = "shaders == null";
2362 shaders = shaders_base + shadersOffset;
2368 (GLuint *)shaders
2385 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2399 GLuint *shaders = (GLuint *) 0; local
2411 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2423 if (shaders_buf && shaders == NULL) {
2425 shaders
4052 GLuint *shaders = (GLuint *) 0; local
4117 GLuint *shaders = (GLuint *) 0; local
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/frameworks/native/opengl/include/GLES2/
H A Dgl2.h529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
H A Dgl2ext.h1377 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1382 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
121 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
388 void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders);
H A Dgltrace_api.cpp2169 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { argument
2193 // copy argument shaders
2197 arg_shaders->add_intvalue((int)shaders);
2202 glContext->hooks->gl.glGetAttachedShaders(program, maxcount, count, shaders);
2208 (void *) shaders,
3788 void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { argument
3800 // copy argument shaders
3804 arg_shaders->add_intvalue((int)shaders);
3827 glContext->hooks->gl.glShaderBinary(n, shaders, binaryformat, binary, length);
3832 (void *) shaders,
15535 GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) argument
[all...]
/frameworks/native/opengl/include/GLES/
H A Dglext.h1146 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1151 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h863 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
904 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);

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