f313dc32d5ea68a7c48fb4ec6e131ec2fb97ce2d |
|
09-Jul-2013 |
Jason Sams <jsams@google.com> |
Remove internal element builder and vector code. Remove additional String8 references from shared includes. Change-Id: Iede11384b9fc5a303d15d47fd4074c800dc6ad5f
/frameworks/rs/rsProgramFragment.cpp
|
a7f5e0406825151660c1c2e75c287e2fc8368023 |
|
09-Jul-2013 |
Jason Sams <jsams@google.com> |
Remove unnecessary string operations. Change-Id: I9e59c54e0ac200b5cf8bd35b3746112d0444a8d5
/frameworks/rs/rsProgramFragment.cpp
|
a572aca4eb4ddb32c10baa1f529431cfefd756b8 |
|
09-Jan-2013 |
Jason Sams <jsams@google.com> |
Add support for YUV allocations. Change-Id: I21a47c745a2f8435af4f37ec0ad624002f3db555
/frameworks/rs/rsProgramFragment.cpp
|
807fdc4b6f3fb893015ee136565d6151bb2332d3 |
|
26-Jul-2012 |
Jason Sams <jsams@google.com> |
Move memory layout to driver. This change moves all allocation data copies to the hal. Also removes stride from the runtime. Follow on changes will remove the malloc pointer from the runtime. Change-Id: I30967c739800cd4b97186e9fc8b69f26a3f2787d
/frameworks/rs/rsProgramFragment.cpp
|
e3150cfb3edb028407669e4a65e087eae77e718c |
|
25-Jul-2012 |
Jason Sams <jsams@google.com> |
Plumb context through for serialization. Change-Id: I2a49f57aa7576604deeac898a7cceb36ae68d66f
/frameworks/rs/rsProgramFragment.cpp
|
748eb07e805b93c2bf79340d4937963ab739d17c |
|
16-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Piping texture names through shader builder. Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/rsProgramFragment.cpp
|
af12ac6a08651464f8d823add667c706f993b587 |
|
06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/rs/rsProgramFragment.cpp
|
064aa7ed76db9564b041afcd4b75da5b3d12faba |
|
18-Oct-2011 |
Alex Sakhartchouk <alexst@google.com> |
Remove ObjBaseRef from the hal struct Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/rs/rsProgramFragment.cpp
|
c700e649ca44d0dcff8b271e42d949ea72fe3c63 |
|
16-Aug-2011 |
Alex Sakhartchouk <alexst@google.com> |
Fixing asynchronous performance issues. Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
/frameworks/rs/rsProgramFragment.cpp
|
b81a0eb8180791e4eaab1253b59fa8bd562b046b |
|
03-Jun-2011 |
Alex Sakhartchouk <alexst@google.com> |
More work to make libRS buildable on the host. Change-Id: I239585ef7c1334f7fc19fa6423535dea7b9a753f
/frameworks/rs/rsProgramFragment.cpp
|
eb4fe18dd88634330f9566cbb9e785d8c7ec5813 |
|
27-May-2011 |
Jason Sams <rjsams@android.com> |
Start splitting allocation into hal and core. Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
/frameworks/rs/rsProgramFragment.cpp
|
c19ff0177a7a0dadfc01b1990f822354fdc95991 |
|
06-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
rsLib cleanup Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
/frameworks/rs/rsProgramFragment.cpp
|
c2c02a88641620f50a69cc174077ac8bbef40478 |
|
05-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
Code Cleanup and better Sampler creation method Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
/frameworks/rs/rsProgramFragment.cpp
|
a04e30dbb5ab11592b03666bb3d102070759c58e |
|
30-Apr-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving renderscript GL code into the HAL This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/rsProgramFragment.cpp
|
77d9f4bd05b2d2a161f30c12a2248f9c97eaac42 |
|
31-Jan-2011 |
Alex Sakhartchouk <alexst@google.com> |
Cleaning up the serialization change. Renaming the define to be more in line with what it does and removing the host stub header file. Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
/frameworks/rs/rsProgramFragment.cpp
|
366c9c85196675437a8dd74c1cf6b63ddbde3d6a |
|
09-Dec-2010 |
Jason Sams <rjsams@android.com> |
Allocation API update. Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
/frameworks/rs/rsProgramFragment.cpp
|
87319de2b16a185cf360827c96a42cf1fcaae744 |
|
23-Nov-2010 |
Jason Sams <rjsams@android.com> |
More error checks Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
/frameworks/rs/rsProgramFragment.cpp
|
84e4027f83b20af59f5b1fc52be6e45f159d3970 |
|
19-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Support for cubemaps. Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
/frameworks/rs/rsProgramFragment.cpp
|
afb743aca56c18beb7ab924e75cb6e070ef3e55a |
|
10-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Code cleanup to make formatting consistent across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/rs/rsProgramFragment.cpp
|
54929cce0bf44090424b1f91b676529a2422378f |
|
09-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Moving attrib creation to Mesh. Adding arrays as shader inputs. Removing fixed size arrays. Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
/frameworks/rs/rsProgramFragment.cpp
|
f0c1df480304a72ce41e7d4b088319cbd7f0938a |
|
26-Oct-2010 |
Jason Sams <rjsams@android.com> |
Begin adding async allocation creation. Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8 Implement async bitmap upload and clean up types. Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
/frameworks/rs/rsProgramFragment.cpp
|
225afd317e101a7be5fe02c0a86361146ea89f05 |
|
21-Oct-2010 |
Jason Sams <rjsams@android.com> |
Fix refcounting bugs where the sys refcount could be corrupted during async type creation. Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2 Fix stack object deletion bug. Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
/frameworks/rs/rsProgramFragment.cpp
|
7ffcaf20cbb115326f3d72a983835d6c314a4cef |
|
06-Oct-2010 |
Alex Sakhartchouk <alexst@google.com> |
changing vec4 to vec2 for perf reasons. Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
/frameworks/rs/rsProgramFragment.cpp
|
889fe50e7aaebed8cb8284b16a0e51e64e8a3a9c |
|
01-Oct-2010 |
Alex Sakhartchouk <alexst@google.com> |
fixing bugs 3053960, 3044804, 3044798 shader cleanup and removing unnecessary state setup. Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
/frameworks/rs/rsProgramFragment.cpp
|
886f11ade9dde05485cb11c0d67d87f76a428f6c |
|
29-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
More robust attribute binding Adding attribute and uniform debug logging. Checking to see if aniso filtering is available. Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
/frameworks/rs/rsProgramFragment.cpp
|
383e5b1f68c321a77bfd7466fa1171a9bfab4a6f |
|
24-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
Adding support for all allowed textures. Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
/frameworks/rs/rsProgramFragment.cpp
|
df9f1c2142ba5a7dfe475f130d51044f0c0c04a4 |
|
22-Sep-2010 |
Jason Sams <rjsams@android.com> |
Remove excessive logging. Change-Id: If8e30fcb93d7cbf639c3a6c280c23f4553f11e5b
/frameworks/rs/rsProgramFragment.cpp
|
900f1616bf33c7ba13cf2a737832a95bcd176388 |
|
17-Sep-2010 |
Jason Sams <rjsams@android.com> |
Cleanup GL setup code and remove legacy 1.1 paths. Reset pointers to NULL when allocations are unbound. Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
/frameworks/rs/rsProgramFragment.cpp
|
e7ae69f4a70f1813cf8086ebd9714192c635300a |
|
14-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
Shader changes to allow for more flexible constant binding. Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
/frameworks/rs/rsProgramFragment.cpp
|
660ccc77fbceda1f0a4b0b811fbb82a5b006ec9b |
|
03-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
Fixing fragment shader bounding code Change-Id: I743dae12bb3f226f758a065d9b353eff36e2f964
/frameworks/rs/rsProgramFragment.cpp
|
6e9342199959dc9beb5299fefc9775fe8c32620e |
|
31-Aug-2010 |
Alex Sakhartchouk <alexst@google.com> |
Fixing uniform binding for fragment shader. Updating the glsl fragment shader to color the lights. Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
/frameworks/rs/rsProgramFragment.cpp
|
0002a17db181f2276464fe5d6caaa9d869ef7e7b |
|
06-Aug-2010 |
Jason Sams <rjsams@android.com> |
Use lowp colors in fixed funtion emulation. Change-Id: Ie525ee6e52652ba83efe4d9f1627410d846824ee
/frameworks/rs/rsProgramFragment.cpp
|
6445e5210c6d7f8689e94be9026153d017c9545b |
|
05-Aug-2010 |
Jason Sams <rjsams@android.com> |
Support constant and varying colors in ProgramFragment. Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
/frameworks/rs/rsProgramFragment.cpp
|
e64c2f172516972abe581ca1b762302dd2ba1199 |
|
23-Jun-2010 |
Jason Sams <rjsams@android.com> |
Re-enable optimization for detecting nop state changes in fragment and vertex programs. Change-Id: Ic5b9ecf564d121d7a00a1eed92afb4c4783ce8bc
/frameworks/rs/rsProgramFragment.cpp
|
fb6b614bcea88a587a7ea4530be45ff0ffa0210e |
|
21-May-2010 |
Alex Sakhartchouk <alexst@google.com> |
Removed unnecessary change based on comments. Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
/frameworks/rs/rsProgramFragment.cpp
|
5a27917966b3a5d0c978f2a096b409170b6b5d78 |
|
18-May-2010 |
Jason Sams <rjsams@android.com> |
Remove excess logging. Change-Id: Ib4af6428c5fd87c3891f41eca6ca43d84f0edc97
/frameworks/rs/rsProgramFragment.cpp
|
771565f47fc44608444c00aa8fa3bda769ceaece |
|
15-May-2010 |
Jason Sams <rjsams@android.com> |
Change RS to use the passed surface size rather than EGL size. Its possible that during a resize the EGL information could be stale so caching this is bad. The surface size should always be correct. Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685 Conflicts: libs/rs/rsProgramStore.cpp libs/rs/rsProgramStore.h
/frameworks/rs/rsProgramFragment.cpp
|
be36bf3a76481737a7fa606a04144ceef80eb4f2 |
|
11-May-2010 |
Jason Sams <rjsams@android.com> |
Convert renderscript from using ACC to LLVM for its compiler. This will also require application to be updated to support the new compiler and data passing models. Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
/frameworks/rs/rsProgramFragment.cpp
|
ef21edcc70fc2734a3dc7995d3c3af1f90d16ef8 |
|
23-Feb-2010 |
Jason Sams <rjsams@android.com> |
beging np2 extension check work.
/frameworks/rs/rsProgramFragment.cpp
|
3eb28f07ab726a2e73063b95729abc191103b432 |
|
27-Jan-2010 |
Jason Sams <rjsams@android.com> |
Fix some minor bugs with GL state setup that were exposed by Droids driver.
/frameworks/rs/rsProgramFragment.cpp
|
433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59 |
|
06-Jan-2010 |
Jason Sams <rjsams@android.com> |
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/rs/rsProgramFragment.cpp
|
d01d970cf5973aa5186cc02c80fb2c143a69b0b1 |
|
23-Dec-2009 |
Jason Sams <rjsams@android.com> |
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
/frameworks/rs/rsProgramFragment.cpp
|
7dad9c30a59c99b57269e1b498807b6f034d56e9 |
|
18-Dec-2009 |
Jason Sams <rjsams@android.com> |
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
/frameworks/rs/rsProgramFragment.cpp
|
cd50653f99c960e1a47c2c30e53b369b8805344a |
|
16-Dec-2009 |
Jason Sams <rjsams@android.com> |
Place shader logging behind prop to declutter logs.
/frameworks/rs/rsProgramFragment.cpp
|
f2e4fa215c420cf0f8d226e9a59acb1f312e5e40 |
|
15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue es2 shader dev Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
/frameworks/rs/rsProgramFragment.cpp
|
4815c0d121310cfcd6a8aba4eab77a9910af53ac |
|
15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/rs/rsProgramFragment.cpp
|
cf4c7c9b2f513be77a5b9853319ca82ac2b128ed |
|
14-Dec-2009 |
Jason Sams <rjsams@android.com> |
Implement RS tracked defered texture and buffer object uploads.
/frameworks/rs/rsProgramFragment.cpp
|
f2a5d7326b38e5a28b6618f9b1e5a021aef7179f |
|
30-Nov-2009 |
Jason Sams <rjsams@android.com> |
Beging GL2 user shaders. Switch master to using GL2 by default.
/frameworks/rs/rsProgramFragment.cpp
|
c460e55d78cbe8bee95c5c947dfe541218142a5b |
|
25-Nov-2009 |
Jason Sams <rjsams@android.com> |
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/rs/rsProgramFragment.cpp
|
f2649a961db2995e9e24a6c98f8a419f1496c1b7 |
|
26-Sep-2009 |
Jason Sams <rjsams@android.com> |
Improved object lifecycle tracking and fix leaks.
/frameworks/rs/rsProgramFragment.cpp
|
e514b45de8561fbc6ef6770845102ca10b0a69d7 |
|
25-Sep-2009 |
Jason Sams <rjsams@android.com> |
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/rs/rsProgramFragment.cpp
|
e62cc90ba67bbc21ba06145490cd3838092c3492 |
|
05-Sep-2009 |
Romain Guy <romainguy@android.com> |
Fix point sprites. Change-Id: Ic9438daaf25f3969a0dd5b634b7cceccbbbfb27b
/frameworks/rs/rsProgramFragment.cpp
|
9397e30ce5fe3f6af9212a93b490836b04fdfffa |
|
28-Aug-2009 |
Jason Sams <rjsams@android.com> |
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/rs/rsProgramFragment.cpp
|
afcb25c65e8145d15aaf50a0ca38333954a97000 |
|
25-Aug-2009 |
Jason Sams <rjsams@android.com> |
Add support for selecting the color bit depth and if the application used a depth buffer.
/frameworks/rs/rsProgramFragment.cpp
|
e0158410a2fedef43f5a2848c28393ad611e8cad |
|
21-Aug-2009 |
Jason Sams <rjsams@android.com> |
Point Sprites
/frameworks/rs/rsProgramFragment.cpp
|
707aaf341a4b068e6ccadf923af85acdd85fd775 |
|
18-Aug-2009 |
Jason Sams <rjsams@android.com> |
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
/frameworks/rs/rsProgramFragment.cpp
|
e5ffb879ae535a899a486285a23bea05e912480f |
|
10-Aug-2009 |
Jason Sams <rjsams@android.com> |
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/rs/rsProgramFragment.cpp
|
cfb1d11ce6826fce7241d316d8b7dcab661f63a6 |
|
05-Aug-2009 |
Jason Sams <rjsams@android.com> |
Remove useless slot from ProgramVertex. Optimize GL state setup.
/frameworks/rs/rsProgramFragment.cpp
|
334fd9aeacd4221fc8cd1333b2a34fb3b26b3a0d |
|
03-Jul-2009 |
Jason Sams <rjsams@android.com> |
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
/frameworks/rs/rsProgramFragment.cpp
|
992a0b70d8fd7a14f0c57bc3c7e16c1f269a6609 |
|
23-Jun-2009 |
Jason Sams <rjsams@android.com> |
Cleanup logging and fix a startup race condition that manifested on Firestone.
/frameworks/rs/rsProgramFragment.cpp
|
1aa5a4eb81b8b88aeb5d2b6f4c47356fd0a62923 |
|
23-Jun-2009 |
Jason Sams <rjsams@android.com> |
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
/frameworks/rs/rsProgramFragment.cpp
|
8ce125be69531dbf3a7e856d5e59d1b8e2789db0 |
|
18-Jun-2009 |
Jason Sams <rjsams@android.com> |
Implement default programs and implement defaults and parents for imports.
/frameworks/rs/rsProgramFragment.cpp
|
a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216 |
|
11-Jun-2009 |
Jason Sams <rjsams@android.com> |
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
/frameworks/rs/rsProgramFragment.cpp
|
39c8bc7be5751ec52693d21abdf139c4dfd29a2c |
|
29-May-2009 |
Jason Sams <rjsams@android.com> |
Add sampler support
/frameworks/rs/rsProgramFragment.cpp
|
6678e9b2568ad041429a2477177133fe4932159f |
|
27-May-2009 |
Jason Sams <rjsams@android.com> |
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
/frameworks/rs/rsProgramFragment.cpp
|
326e0ddf89e8df2837752fbfd7a014814b32082c |
|
22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/rs/rsProgramFragment.cpp
|