Searched refs:targetFlags (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp1287 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; local
1289 targetFlags |= InputTarget::FLAG_SPLIT;
1292 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1308 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1349 int32_t targetFlags = InputTarget::FLAG_FOREGROUND local
1352 targetFlags |= InputTarget::FLAG_SPLIT;
1355 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1362 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1395 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1425 if (touchedWindow.targetFlags
1594 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
3938 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument
4379 addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds) argument
[all...]
H A DInputDispatcher.h540 int32_t targetFlags; member in struct:android::InputDispatcher::DispatchEntry
551 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
555 return targetFlags & InputTarget::FLAG_FOREGROUND;
559 return targetFlags & InputTarget::FLAG_SPLIT;
939 int32_t targetFlags; member in struct:android::InputDispatcher::TouchedWindow
955 int32_t targetFlags, BitSet32 pointerIds);
1021 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);

Completed in 44 milliseconds