History log of /external/mesa3d/src/gallium/auxiliary/postprocess/pp_colors.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
ea6f035ae90895bd4ee3247408eb179dfdf96d22 02-Aug-2012 Brian Paul <brianp@vmware.com> gallium: consolidate CSO sampler and sampler_view functions

Merge the vertex/fragment versions of the cso_set/save/restore_samplers()
functions. Now we pass the shader stage (PIPE_SHADER_x) to the function
to indicate vertex/fragment/geometry samplers. For example:

cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler);

This results in quite a bit of code reduction, fewer CSO functions and
support for geometry shaders.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_colors.c
e453289a77860634b8216dbde7e3631001dde44f 18-Aug-2011 Lauri Kasanen <cand@gmx.com> pp: Color filters

Signed-off-by: Lauri Kasanen <cand@gmx.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_colors.c