Lines Matching refs:FloatPoint
45 class FloatPoint;
63 FloatPoint* points;
78 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const;
79 bool strokeContains(const FloatPoint&, const StrokeData&) const;
84 FloatPoint pointAtLength(float length, bool& ok) const;
86 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
99 bool pointAndNormalAtLength(float length, FloatPoint&, float&);
112 FloatPoint currentPoint() const;
117 void moveTo(const FloatPoint&);
118 void addLineTo(const FloatPoint&);
119 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
120 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
121 void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
124 void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
126 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise);
152 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise);