Searched defs:m_textures (Results 1 - 17 of 17) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.hpp66 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles2::Performance::Texture2DRenderCase
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.hpp71 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Performance::Texture2DRenderCase
/external/deqp/modules/glshared/
H A DglsStateChangePerfTestCases.hpp91 std::vector<deUint32> m_textures; member in class:deqp::gls::StateChangePerformanceCase
H A DglsShaderRenderCase.hpp252 std::vector<TextureBinding> m_textures; member in class:deqp::gls::ShaderRenderCase
H A DglsMemoryStressCase.cpp455 vector<deUint32> m_textures; member in class:deqp::gls::MemObjectAllocator
553 if (!m_textures.empty())
555 glDeleteTextures((GLsizei)m_textures.size(), &(m_textures[0]));
563 m_textures.clear();
597 if (m_textures.size() % vectorBlockSize == 0)
598 m_textures.reserve(m_textures.size() + vectorBlockSize);
600 m_textures.push_back(tex);
H A DglsLongStressCase.hpp326 LongStressCaseInternal::Texture>* m_textures; member in class:deqp::gls::LongStressCase
H A DglsShaderRenderCase.cpp161 const vector<TextureBinding>& getTextures (void) const { return m_textures; }
182 vector<TextureBinding> m_textures; member in class:deqp::gls::QuadGrid
199 , m_textures (textures)
452 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
503 for (int ndx = 0; ndx < (int)m_textures.size(); ndx++)
505 const TextureBinding& tex = m_textures[ndx];
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp83 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles2::Accuracy::Texture2DFilteringCase
132 m_textures.reserve(1);
133 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
138 m_textures.reserve(2);
140 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height));
144 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
154 m_textures[0]->getRefTexture().allocLevel(levelNdx);
155 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
166 m_textures[1]->getRefTexture().allocLevel(levelNdx);
167 tcu::fillWithGrid(m_textures[
344 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles2::Accuracy::TextureCubeFilteringCase
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp109 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles2::Functional::Texture2DFilteringCase
163 m_textures.reserve(1);
164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
169 m_textures.reserve(2);
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height));
175 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
185 m_textures[0]->getRefTexture().allocLevel(levelNdx);
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
197 m_textures[1]->getRefTexture().allocLevel(levelNdx);
198 tcu::fillWithGrid(m_textures[
372 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles2::Functional::TextureCubeFilteringCase
[all...]
H A Des2fVertexTextureTests.cpp412 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles2::Functional::Vertex2DTextureCase
423 m_textures[0] = DE_NULL;
424 m_textures[1] = DE_NULL;
483 DE_ASSERT(!m_textures[i]);
484 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
489 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
499 m_textures[0]->getRefTexture().allocLevel(levelNdx);
500 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
511 m_textures[1]->getRefTexture().allocLevel(levelNdx);
512 tcu::fillWithGrid(m_textures[
715 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles2::Functional::VertexCubeTextureCase
[all...]
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp78 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Accuracy::Texture2DFilteringCase
124 m_textures.reserve(1);
125 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
130 m_textures.reserve(2);
132 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
135 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
145 m_textures[0]->getRefTexture().allocLevel(levelNdx);
146 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
157 m_textures[1]->getRefTexture().allocLevel(levelNdx);
158 tcu::fillWithGrid(m_textures[
333 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles3::Accuracy::TextureCubeFilteringCase
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp111 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Functional::Texture2DFilteringCase
163 m_textures.reserve(1);
164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
169 m_textures.reserve(2);
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
175 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
185 m_textures[0]->getRefTexture().allocLevel(levelNdx);
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
197 m_textures[1]->getRefTexture().allocLevel(levelNdx);
198 tcu::fillWithGrid(m_textures[
388 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles3::Functional::TextureCubeFilteringCase
[all...]
H A Des3fTextureShadowTests.cpp197 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Functional::Texture2DShadowCase
230 m_textures.reserve(2);
231 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
232 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
234 int numLevels = m_textures[0]->getRefTexture().getNumLevels();
239 m_textures[0]->getRefTexture().allocLevel(levelNdx);
240 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
251 m_textures[1]->getRefTexture().allocLevel(levelNdx);
252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB)));
256 for (std::vector<glu::Texture2D*>::iterator i = m_textures
[all...]
H A Des3fVertexTextureTests.cpp510 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::Vertex2DTextureCase
521 m_textures[0] = DE_NULL;
522 m_textures[1] = DE_NULL;
584 DE_ASSERT(!m_textures[i]);
585 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
590 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
600 m_textures[0]->getRefTexture().allocLevel(levelNdx);
601 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
612 m_textures[1]->getRefTexture().allocLevel(levelNdx);
613 tcu::fillWithGrid(m_textures[
816 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::VertexCubeTextureCase
1154 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::Vertex2DArrayTextureCase
1493 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::Vertex3DTextureCase
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp837 std::vector<glw::GLuint> m_textures; member in class:deqp::gles31::Functional::__anon20275::SamplerBindingRenderCase
868 m_textures = std::vector<glw::GLuint>(m_numBindings, 0);
871 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
875 gl.genTextures((glw::GLsizei)m_textures.size(), &m_textures[0]);
877 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
878 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]);
888 for (int i = 0; i < (int)m_textures.size(); ++i)
890 if (m_textures[i])
892 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[
1135 std::vector<glw::GLuint> m_textures; member in class:deqp::gles31::Functional::__anon20275::ImageBindingRenderCase
[all...]
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp874 rc::ObjectManager<rc::Texture> m_textures; member in class:sglr::ReferenceContext
/external/deqp/modules/egl/
H A DteglGLES2SharingThreadedTests.cpp83 const SharedPtr<Texture> getTexture (int index) const { return m_textures[index]; }
84 void addTexture (SharedPtr<Texture> texture) { m_textures.push_back(texture); }
85 int getTextureCount (void) const { return (int)m_textures.size(); }
103 std::vector<SharedPtr<Texture> > m_textures; member in class:deqp::egl::GLES2ThreadTest::GLES2ResourceManager
111 SharedPtr<Texture> texture = m_textures[index];
113 m_textures.erase(m_textures.begin() + index);

Completed in 3422 milliseconds