Searched refs:shader (Results 151 - 175 of 762) sorted by relevance

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/external/chromium_org/third_party/skia/tests/
H A DFlatDataTest.cpp59 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2,
61 testCreate<SkFlattenableTraits>(reporter, *shader);
H A DPipeTest.cpp35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local
38 paint.setShader(shader)->unref();
/external/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_idct.h35 /* shader based inverse distinct cosinus transformation
83 vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader,
87 vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader,
H A Dvl_mc.h69 struct ureg_program *shader,
74 struct ureg_program *shader,
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state.h71 struct pipe_shader_state shader; member in struct:lp_vertex_shader
77 struct pipe_shader_state shader; member in struct:lp_geometry_shader
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_tgsi.c161 * Use the shader info to generate a bitmask indicating which generic
162 * inputs are used by the shader. A set bit indicates that GENERIC[i]
218 * the fragment shader doesn't use that VS output. Just allocate
251 /* Parse TGSI shader and translate to SVGA/DX9 serialized
254 * In this function SVGA shader is emitted to an in-memory buffer that
259 svga_tgsi_translate( const struct svga_shader *shader, argument
278 tgsi_scan_shader( shader->tokens, &emit.info);
305 if (!svga_shader_emit_instructions( &emit, shader->tokens )) {
314 result->shader = shader;
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/external/mesa3d/src/mesa/program/
H A Dir_to_mesa.h38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
H A Dprog_print.h113 _mesa_write_shader_to_file(const struct gl_shader *shader);
116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
/external/skia/bench/
H A DPerlinNoiseBench.cpp44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local
50 paint.setShader(shader)->unref();
/external/skia/gm/
H A Ddiscard.cpp71 SkColorShader shader(color);
73 paint.setShader(&shader);
/external/skia/tests/
H A DFlatDataTest.cpp59 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2,
61 testCreate<SkFlattenableTraits>(reporter, *shader);
H A DPipeTest.cpp35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local
38 paint.setShader(shader)->unref();
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DBlit11.cpp291 d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader");
295 d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader");
310 d3d11::SetDebugName(mQuad3DVS, "Blit11 3D vertex shader");
314 d3d11::SetDebugName(mQuad3DGS, "Renderer11 copy 3D texture geometry shader");
413 const Shader &shader = i->second; local
430 shader.mVertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology);
462 deviceContext->IASetInputLayout(shader.mInputLayout);
464 deviceContext->VSSetShader(shader.mVertexShader, NULL, 0);
466 deviceContext->PSSetShader(shader.mPixelShader, NULL, 0);
467 deviceContext->GSSetShader(shader
536 const Shader& shader = i->second; local
905 Shader shader; local
925 Shader shader; local
944 Shader shader; local
1031 Shader &shader = i->second; local
1038 Shader &shader = i->second; local
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/external/chromium_org/gpu/command_buffer/service/
H A Dshader_manager.h21 // This is used to keep the source code for a shader. This is because in order
139 // The shader this Shader is tracking.
141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
147 // The shader source as passed to glShaderSource.
153 // The translated shader source.
156 // The shader translation log.
159 // The type info when the shader was last compiled.
164 // The name hashing info when the shader was last compiled.
180 // Creates a shader for the given shader I
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
H A Ddraw_context.h163 * Vertex shader functions
168 const struct pipe_shader_state *shader);
176 * Fragment shader functions
180 const struct pipe_shader_state *shader);
187 * Geometry shader functions
191 const struct pipe_shader_state *shader);
280 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
283 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.h145 _mesa_AttachShader(GLuint program, GLuint shader);
157 _mesa_DeleteShader(GLuint shader);
160 _mesa_DetachShader(GLuint program, GLuint shader);
174 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
177 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_context.h163 * Vertex shader functions
168 const struct pipe_shader_state *shader);
176 * Fragment shader functions
180 const struct pipe_shader_state *shader);
187 * Geometry shader functions
191 const struct pipe_shader_state *shader);
280 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
283 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
/external/mesa3d/src/mesa/main/
H A Dshaderapi.h145 _mesa_AttachShader(GLuint program, GLuint shader);
157 _mesa_DeleteShader(GLuint shader);
160 _mesa_DetachShader(GLuint program, GLuint shader);
174 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
177 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
/external/chromium_org/third_party/webrtc/modules/video_render/android/
H A Dvideo_render_opengles20.cc44 // The fragment shader.
133 // set the vertices array in the shader
143 // set the texture coordinate array in the shader
243 GLuint shader = glCreateShader(shaderType); local
244 if (shader) {
245 glShaderSource(shader, 1, &pSource, NULL);
246 glCompileShader(shader);
248 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
251 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
255 glGetShaderInfoLog(shader, infoLe
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/external/deqp/modules/gles2/functional/
H A Des2fDepthTests.cpp204 DepthShader shader;
205 deUint32 shaderID = context.createProgram(&shader);
219 shader.setColor(context, shaderID, red);
222 shader.setColor(context, shaderID, green);
227 shader.setColor(context, shaderID, red);
230 shader.setColor(context, shaderID, green);
235 shader.setColor(context, shaderID, red);
238 shader.setColor(context, shaderID, green);
243 shader.setColor(context, shaderID, red);
246 shader
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H A Des2fNegativeStateApiTests.cpp152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
157 glGetShaderiv(shader, -1, &param[0]);
161 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
166 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if pname is GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, or GL_SHADER_SOURCE_LENGTH but a shader compiler is not supported.");
167 glGetShaderiv(shader, GL_COMPILE_STATUS, &param[0]);
169 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &param[0]);
171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &param[0]);
175 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object.");
180 glDeleteShader(shader);
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/external/deqp/modules/gles3/functional/
H A Des3fDepthTests.cpp207 DepthShader shader;
208 deUint32 shaderID = context.createProgram(&shader);
222 shader.setColor(context, shaderID, red);
225 shader.setColor(context, shaderID, green);
230 shader.setColor(context, shaderID, red);
233 shader.setColor(context, shaderID, green);
238 shader.setColor(context, shaderID, red);
241 shader.setColor(context, shaderID, green);
246 shader.setColor(context, shaderID, red);
249 shader
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp212 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
217 ctx.glGetShaderiv(shader, -1, &param[0]);
221 ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
226 ctx.beginSection("GL_INVALID_OPERATION is generated if shader does not refer to a shader object.");
231 ctx.glDeleteShader(shader);
237 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
242 ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
247 ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader objec
288 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
314 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
339 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
401 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
438 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
475 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
505 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
539 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
633 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
675 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
787 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local
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/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dlower_ubo_reference.cpp46 lower_ubo_reference_visitor(struct gl_shader *shader) argument
47 : shader(shader)
58 struct gl_shader *shader; member in class:__anon14260::lower_ubo_reference_visitor
86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
300 lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) argument
302 lower_ubo_reference_visitor v(shader);
/external/mesa3d/src/glsl/
H A Dlower_ubo_reference.cpp46 lower_ubo_reference_visitor(struct gl_shader *shader) argument
47 : shader(shader)
58 struct gl_shader *shader; member in class:__anon27671::lower_ubo_reference_visitor
86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
300 lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) argument
302 lower_ubo_reference_visitor v(shader);

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