/external/chromium_org/third_party/skia/tests/ |
H A D | FlatDataTest.cpp | 59 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2, 61 testCreate<SkFlattenableTraits>(reporter, *shader);
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H A D | PipeTest.cpp | 35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local 38 paint.setShader(shader)->unref();
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/external/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_idct.h | 35 /* shader based inverse distinct cosinus transformation 83 vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader, 87 vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader,
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H A D | vl_mc.h | 69 struct ureg_program *shader, 74 struct ureg_program *shader,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state.h | 71 struct pipe_shader_state shader; member in struct:lp_vertex_shader 77 struct pipe_shader_state shader; member in struct:lp_geometry_shader
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_tgsi.c | 161 * Use the shader info to generate a bitmask indicating which generic 162 * inputs are used by the shader. A set bit indicates that GENERIC[i] 218 * the fragment shader doesn't use that VS output. Just allocate 251 /* Parse TGSI shader and translate to SVGA/DX9 serialized 254 * In this function SVGA shader is emitted to an in-memory buffer that 259 svga_tgsi_translate( const struct svga_shader *shader, argument 278 tgsi_scan_shader( shader->tokens, &emit.info); 305 if (!svga_shader_emit_instructions( &emit, shader->tokens )) { 314 result->shader = shader; [all...] |
/external/mesa3d/src/mesa/program/ |
H A D | ir_to_mesa.h | 38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
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H A D | prog_print.h | 113 _mesa_write_shader_to_file(const struct gl_shader *shader); 116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
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/external/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local 50 paint.setShader(shader)->unref();
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/external/skia/gm/ |
H A D | discard.cpp | 71 SkColorShader shader(color); 73 paint.setShader(&shader);
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/external/skia/tests/ |
H A D | FlatDataTest.cpp | 59 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2, 61 testCreate<SkFlattenableTraits>(reporter, *shader);
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H A D | PipeTest.cpp | 35 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local 38 paint.setShader(shader)->unref();
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Blit11.cpp | 291 d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader"); 295 d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader"); 310 d3d11::SetDebugName(mQuad3DVS, "Blit11 3D vertex shader"); 314 d3d11::SetDebugName(mQuad3DGS, "Renderer11 copy 3D texture geometry shader"); 413 const Shader &shader = i->second; local 430 shader.mVertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology); 462 deviceContext->IASetInputLayout(shader.mInputLayout); 464 deviceContext->VSSetShader(shader.mVertexShader, NULL, 0); 466 deviceContext->PSSetShader(shader.mPixelShader, NULL, 0); 467 deviceContext->GSSetShader(shader 536 const Shader& shader = i->second; local 905 Shader shader; local 925 Shader shader; local 944 Shader shader; local 1031 Shader &shader = i->second; local 1038 Shader &shader = i->second; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | shader_manager.h | 21 // This is used to keep the source code for a shader. This is because in order 139 // The shader this Shader is tracking. 141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. 147 // The shader source as passed to glShaderSource. 153 // The translated shader source. 156 // The shader translation log. 159 // The type info when the shader was last compiled. 164 // The name hashing info when the shader was last compiled. 180 // Creates a shader for the given shader I [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
H A D | draw_context.h | 163 * Vertex shader functions 168 const struct pipe_shader_state *shader); 176 * Fragment shader functions 180 const struct pipe_shader_state *shader); 187 * Geometry shader functions 191 const struct pipe_shader_state *shader); 280 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param); 283 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | shaderapi.h | 145 _mesa_AttachShader(GLuint program, GLuint shader); 157 _mesa_DeleteShader(GLuint shader); 160 _mesa_DetachShader(GLuint program, GLuint shader); 174 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); 177 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_context.h | 163 * Vertex shader functions 168 const struct pipe_shader_state *shader); 176 * Fragment shader functions 180 const struct pipe_shader_state *shader); 187 * Geometry shader functions 191 const struct pipe_shader_state *shader); 280 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param); 283 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.h | 145 _mesa_AttachShader(GLuint program, GLuint shader); 157 _mesa_DeleteShader(GLuint shader); 160 _mesa_DetachShader(GLuint program, GLuint shader); 174 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); 177 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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/external/chromium_org/third_party/webrtc/modules/video_render/android/ |
H A D | video_render_opengles20.cc | 44 // The fragment shader. 133 // set the vertices array in the shader 143 // set the texture coordinate array in the shader 243 GLuint shader = glCreateShader(shaderType); local 244 if (shader) { 245 glShaderSource(shader, 1, &pSource, NULL); 246 glCompileShader(shader); 248 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 251 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 255 glGetShaderInfoLog(shader, infoLe [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 204 DepthShader shader; 205 deUint32 shaderID = context.createProgram(&shader); 219 shader.setColor(context, shaderID, red); 222 shader.setColor(context, shaderID, green); 227 shader.setColor(context, shaderID, red); 230 shader.setColor(context, shaderID, green); 235 shader.setColor(context, shaderID, red); 238 shader.setColor(context, shaderID, green); 243 shader.setColor(context, shaderID, red); 246 shader [all...] |
H A D | es2fNegativeStateApiTests.cpp | 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 157 glGetShaderiv(shader, -1, ¶m[0]); 161 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); 166 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if pname is GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, or GL_SHADER_SOURCE_LENGTH but a shader compiler is not supported."); 167 glGetShaderiv(shader, GL_COMPILE_STATUS, ¶m[0]); 169 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, ¶m[0]); 171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ¶m[0]); 175 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object."); 180 glDeleteShader(shader); [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 207 DepthShader shader; 208 deUint32 shaderID = context.createProgram(&shader); 222 shader.setColor(context, shaderID, red); 225 shader.setColor(context, shaderID, green); 230 shader.setColor(context, shaderID, red); 233 shader.setColor(context, shaderID, green); 238 shader.setColor(context, shaderID, red); 241 shader.setColor(context, shaderID, green); 246 shader.setColor(context, shaderID, red); 249 shader [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 212 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 217 ctx.glGetShaderiv(shader, -1, ¶m[0]); 221 ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); 226 ctx.beginSection("GL_INVALID_OPERATION is generated if shader does not refer to a shader object."); 231 ctx.glDeleteShader(shader); 237 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 242 ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); 247 ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader objec 288 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 314 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 339 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 401 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 438 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 475 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 505 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 539 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 633 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 675 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local 787 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); local [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | lower_ubo_reference.cpp | 46 lower_ubo_reference_visitor(struct gl_shader *shader) argument 47 : shader(shader) 58 struct gl_shader *shader; member in class:__anon14260::lower_ubo_reference_visitor 86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block]; 300 lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) argument 302 lower_ubo_reference_visitor v(shader);
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/external/mesa3d/src/glsl/ |
H A D | lower_ubo_reference.cpp | 46 lower_ubo_reference_visitor(struct gl_shader *shader) argument 47 : shader(shader) 58 struct gl_shader *shader; member in class:__anon27671::lower_ubo_reference_visitor 86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block]; 300 lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) argument 302 lower_ubo_reference_visitor v(shader);
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