H A D | uniforms.c | 340 _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, argument 345 2, 2, location, count, transpose, value); 349 _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, argument 354 3, 3, location, count, transpose, value); 358 _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, argument 363 4, 4, location, count, transpose, value); 371 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, argument 376 2, 3, location, count, transpose, value); 380 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, argument 385 3, 2, location, count, transpose, valu 389 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 398 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 407 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 416 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument [all...] |