Searched refs:m_textures (Results 1 - 25 of 34) sorted by relevance

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/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp78 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Accuracy::Texture2DFilteringCase
124 m_textures.reserve(1);
125 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
130 m_textures.reserve(2);
132 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
135 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
145 m_textures[0]->getRefTexture().allocLevel(levelNdx);
146 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
157 m_textures[1]->getRefTexture().allocLevel(levelNdx);
158 tcu::fillWithGrid(m_textures[
333 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles3::Accuracy::TextureCubeFilteringCase
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/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp83 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles2::Accuracy::Texture2DFilteringCase
132 m_textures.reserve(1);
133 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
138 m_textures.reserve(2);
140 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height));
144 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
154 m_textures[0]->getRefTexture().allocLevel(levelNdx);
155 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
166 m_textures[1]->getRefTexture().allocLevel(levelNdx);
167 tcu::fillWithGrid(m_textures[
344 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles2::Accuracy::TextureCubeFilteringCase
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/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.hpp71 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Performance::Texture2DRenderCase
H A Des3pTextureCases.cpp79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
81 m_textures.clear();
186 m_textures.reserve(m_numTextures);
194 m_textures.push_back(texture);
215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
217 m_textures.clear();
245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
H A Des3pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[
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H A Des3pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[
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/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
82 m_textures.clear();
160 m_textures.reserve(m_numTextures);
168 m_textures.push_back(texture);
188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
190 m_textures.clear();
218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
H A Des2pTextureCases.hpp66 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles2::Performance::Texture2DRenderCase
H A Des2pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[
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H A Des2pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[
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/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp109 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles2::Functional::Texture2DFilteringCase
163 m_textures.reserve(1);
164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
169 m_textures.reserve(2);
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height));
175 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
185 m_textures[0]->getRefTexture().allocLevel(levelNdx);
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
197 m_textures[1]->getRefTexture().allocLevel(levelNdx);
198 tcu::fillWithGrid(m_textures[
372 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles2::Functional::TextureCubeFilteringCase
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H A Des2fVertexTextureTests.cpp412 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles2::Functional::Vertex2DTextureCase
423 m_textures[0] = DE_NULL;
424 m_textures[1] = DE_NULL;
483 DE_ASSERT(!m_textures[i]);
484 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
489 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
499 m_textures[0]->getRefTexture().allocLevel(levelNdx);
500 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
511 m_textures[1]->getRefTexture().allocLevel(levelNdx);
512 tcu::fillWithGrid(m_textures[
715 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles2::Functional::VertexCubeTextureCase
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H A Des2fShaderDiscardTests.cpp119 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
/external/deqp/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp510 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::Vertex2DTextureCase
521 m_textures[0] = DE_NULL;
522 m_textures[1] = DE_NULL;
584 DE_ASSERT(!m_textures[i]);
585 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
590 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
600 m_textures[0]->getRefTexture().allocLevel(levelNdx);
601 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
612 m_textures[1]->getRefTexture().allocLevel(levelNdx);
613 tcu::fillWithGrid(m_textures[
816 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::VertexCubeTextureCase
1154 glu::Texture2DArray* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::Vertex2DArrayTextureCase
1493 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. member in class:deqp::gles3::Functional::Vertex3DTextureCase
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H A Des3fTextureFilteringTests.cpp111 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Functional::Texture2DFilteringCase
163 m_textures.reserve(1);
164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
169 m_textures.reserve(2);
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
175 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
185 m_textures[0]->getRefTexture().allocLevel(levelNdx);
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
197 m_textures[1]->getRefTexture().allocLevel(levelNdx);
198 tcu::fillWithGrid(m_textures[
388 std::vector<glu::TextureCube*> m_textures; member in class:deqp::gles3::Functional::TextureCubeFilteringCase
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H A Des3fTextureShadowTests.cpp197 std::vector<glu::Texture2D*> m_textures; member in class:deqp::gles3::Functional::Texture2DShadowCase
230 m_textures.reserve(2);
231 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
232 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
234 int numLevels = m_textures[0]->getRefTexture().getNumLevels();
239 m_textures[0]->getRefTexture().allocLevel(levelNdx);
240 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
251 m_textures[1]->getRefTexture().allocLevel(levelNdx);
252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB)));
256 for (std::vector<glu::Texture2D*>::iterator i = m_textures
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H A Des3fShaderDiscardTests.cpp98 m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp455 vector<deUint32> m_textures; member in class:deqp::gls::MemObjectAllocator
553 if (!m_textures.empty())
555 glDeleteTextures((GLsizei)m_textures.size(), &(m_textures[0]));
563 m_textures.clear();
597 if (m_textures.size() % vectorBlockSize == 0)
598 m_textures.reserve(m_textures.size() + vectorBlockSize);
600 m_textures.push_back(tex);
H A DglsStateChangePerfTestCases.cpp338 if ((int)m_textures.size() >= count)
341 m_textures.reserve(count);
348 while ((int)m_textures.size() < count)
373 m_textures.push_back(texture);
500 if (!m_textures.empty())
502 gl.deleteTextures((GLsizei)m_textures.size(), &(m_textures[0]));
503 m_textures.clear();
H A DglsStateChangePerfTestCases.hpp91 std::vector<deUint32> m_textures; member in class:deqp::gls::StateChangePerformanceCase
H A DglsLongStressCase.cpp1115 , m_textures (DE_NULL)
1181 DE_ASSERT(!m_programs && !m_buffers && !m_textures);
1184 m_textures = new GLObjectManager<Texture>;
1248 delete m_textures;
1249 m_textures = DE_NULL;
1304 const bool hadTexture = m_textures->has(texName);
1308 m_textures->make(texName, spec.textureType);
1312 Texture& texture = m_textures->get(texName);
1314 m_textures->removeGarbageUntilUnder(m_maxTexMemoryUsageBytes - texture.getApproxMemUsageDiff(spec.width, spec.height, spec.internalFormat, spec.useMipmap), m_rnd);
1335 m_textures
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H A DglsShaderRenderCase.cpp161 const vector<TextureBinding>& getTextures (void) const { return m_textures; }
182 vector<TextureBinding> m_textures; member in class:deqp::gls::QuadGrid
199 , m_textures (textures)
452 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
503 for (int ndx = 0; ndx < (int)m_textures.size(); ndx++)
505 const TextureBinding& tex = m_textures[ndx];
H A DglsShaderRenderCase.hpp252 std::vector<TextureBinding> m_textures; member in class:deqp::gls::ShaderRenderCase
/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp837 std::vector<glw::GLuint> m_textures; member in class:deqp::gles31::Functional::__anon20275::SamplerBindingRenderCase
868 m_textures = std::vector<glw::GLuint>(m_numBindings, 0);
871 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
875 gl.genTextures((glw::GLsizei)m_textures.size(), &m_textures[0]);
877 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx)
878 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]);
888 for (int i = 0; i < (int)m_textures.size(); ++i)
890 if (m_textures[i])
892 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[
1135 std::vector<glw::GLuint> m_textures; member in class:deqp::gles31::Functional::__anon20275::ImageBindingRenderCase
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/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp460 m_textures.getAll(textures);
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding);
512 m_textures.acquireReference(texture);
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding);
527 m_textures.acquireReference(texture);
536 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeBinding);
542 m_textures.acquireReference(texture);
551 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding);
557 m_textures.acquireReference(texture);
566 m_textures
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