Searched refs:positionLoc (Results 1 - 23 of 23) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp323 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local
342 gl.glVertexAttribBinding(positionLoc, 3);
343 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
344 gl.glEnableVertexAttribArray(positionLoc);
358 gl.glVertexAttribBinding(positionLoc, 3);
359 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
360 gl.glEnableVertexAttribArray(positionLoc);
619 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local
639 gl.glEnableVertexAttribArray(positionLoc);
643 gl.glVertexAttribFormat(positionLoc,
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H A Des31fShaderTextureSizeTests.cpp411 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
424 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
425 gl.enableVertexAttribArray(positionLoc);
442 gl.disableVertexAttribArray(positionLoc);
H A Des31fDrawTests.cpp1497 const deInt32 positionLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_position");
1507 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), DE_NULL);
1509 gl.enableVertexAttribArray(positionLoc);
1512 DE_ASSERT(positionLoc != -1);
H A Des31fGeometryShaderTests.cpp3273 const int positionLoc = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); local
3289 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
3290 gl.enableVertexAttribArray(positionLoc);
/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
388 gl.enableVertexAttribArray (positionLoc);
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
409 gl.disableVertexAttribArray (positionLoc);
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
514 gl.enableVertexAttribArray (positionLoc);
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
561 gl.disableVertexAttribArray (positionLoc);
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
633 gl.enableVertexAttribArray (positionLoc);
766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
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H A Des2fShaderInvarianceTests.cpp276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local
287 gl.enableVertexAttribArray (positionLoc);
288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
290 gl.disableVertexAttribArray (positionLoc);
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local
332 gl.enableVertexAttribArray (positionLoc);
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
335 gl.disableVertexAttribArray (positionLoc);
H A Des2fDepthStencilClearTests.cpp280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); local
321 gl.enableVertexAttribArray (positionLoc);
347 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]);
374 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
H A Des2fVertexTextureTests.cpp637 const int positionLoc = glGetAttribLocation(programID, "a_position"); local
638 if (positionLoc != -1)
640 glEnableVertexAttribArray(positionLoc);
641 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
969 const int positionLoc = glGetAttribLocation(programID, "a_position"); local
970 if (positionLoc != -1)
972 glEnableVertexAttribArray(positionLoc);
973 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
H A Des2fClippingTests.cpp543 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
552 ctx.enableVertexAttribArray (positionLoc);
553 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]);
557 ctx.disableVertexAttribArray (positionLoc);
680 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
688 ctx.enableVertexAttribArray (positionLoc);
690 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0);
694 ctx.disableVertexAttribArray (positionLoc);
893 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
901 ctx.enableVertexAttribArray (positionLoc);
1124 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
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H A Des2fRasterizationTests.cpp192 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); local
200 gl.enableVertexAttribArray (positionLoc);
201 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]);
208 gl.disableVertexAttribArray (positionLoc);
/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
391 gl.enableVertexAttribArray (positionLoc);
392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
412 gl.disableVertexAttribArray (positionLoc);
500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
517 gl.enableVertexAttribArray (positionLoc);
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
564 gl.disableVertexAttribArray (positionLoc);
619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
636 gl.enableVertexAttribArray (positionLoc);
769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
882 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
999 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
1121 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local
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H A Des3fShaderInvarianceTests.cpp276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local
287 gl.enableVertexAttribArray (positionLoc);
288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
290 gl.disableVertexAttribArray (positionLoc);
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local
332 gl.enableVertexAttribArray (positionLoc);
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
335 gl.disableVertexAttribArray (positionLoc);
H A Des3fDepthStencilClearTests.cpp283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); local
324 gl.enableVertexAttribArray (positionLoc);
350 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]);
377 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
H A Des3fVertexTextureTests.cpp738 const int positionLoc = glGetAttribLocation(programID, "a_position"); local
739 if (positionLoc != -1)
741 glEnableVertexAttribArray(positionLoc);
742 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
1073 const int positionLoc = glGetAttribLocation(programID, "a_position"); local
1074 if (positionLoc != -1)
1076 glEnableVertexAttribArray(positionLoc);
1077 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
1413 const int positionLoc = glGetAttribLocation(programID, "a_position"); local
1414 if (positionLoc !
1756 const int positionLoc = glGetAttribLocation(programID, "a_position"); local
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H A Des3fInstancedRenderingTests.cpp515 int positionLoc = glGetAttribLocation(program, "a_position"); local
516 glEnableVertexAttribArray(positionLoc);
517 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]);
H A Des3fClippingTests.cpp546 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
555 ctx.enableVertexAttribArray (positionLoc);
556 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]);
560 ctx.disableVertexAttribArray (positionLoc);
683 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
691 ctx.enableVertexAttribArray (positionLoc);
693 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0);
697 ctx.disableVertexAttribArray (positionLoc);
897 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
905 ctx.enableVertexAttribArray (positionLoc);
1128 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local
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H A Des3fRasterizationTests.cpp357 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
365 gl.enableVertexAttribArray (positionLoc);
366 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]);
373 gl.disableVertexAttribArray (positionLoc);
H A Des3fShaderTextureFunctionTests.cpp1181 const glw::GLint positionLoc = gl.getAttribLocation (m_program->getProgram(), "a_position"); local
1205 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1206 gl.enableVertexAttribArray (positionLoc);
/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp317 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local
336 gl.glVertexAttribBinding(positionLoc, 3);
337 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
338 gl.glEnableVertexAttribArray(positionLoc);
352 gl.glVertexAttribBinding(positionLoc, 3);
353 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
354 gl.glEnableVertexAttribArray(positionLoc);
578 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local
592 gl.glEnableVertexAttribArray(positionLoc);
593 gl.glVertexAttribFormat(positionLoc,
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/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); local
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
293 gl.enableVertexAttribArray(positionLoc);
295 gl.disableVertexAttribArray(positionLoc);
641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
672 gl.enableVertexAttribArray(positionLoc);
675 gl.disableVertexAttribArray(positionLoc);
683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
686 gl.enableVertexAttribArray(positionLoc);
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/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); local
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
301 gl.enableVertexAttribArray(positionLoc);
303 gl.disableVertexAttribArray(positionLoc);
653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos");
679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
684 gl.enableVertexAttribArray(positionLoc);
687 gl.disableVertexAttribArray(positionLoc);
695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
698 gl.enableVertexAttribArray(positionLoc);
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H A Des3sDrawTests.cpp156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local
199 gl.glEnableVertexAttribArray(positionLoc);
200 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
/external/deqp/modules/glshared/
H A DglsShaderLibraryCase.cpp797 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position");
798 if (positionLoc == -1)
824 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));

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