/external/chromium_org/ui/events/ozone/device/ |
H A D | device_event.h | 21 enum ActionType { enum in class:ui::DeviceEvent 27 DeviceEvent(DeviceType type, ActionType action, const base::FilePath& path); 30 ActionType action_type() const { return action_type_; } 35 ActionType action_type_;
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H A D | device_event.cc | 10 ActionType action,
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/external/chromium_org/athena/wm/ |
H A D | overview_toolbar.h | 32 enum ActionType { enum in class:athena::OverviewToolbar 41 ActionType current_action() const { return current_action_; } 44 ActionType GetHighlightAction(const ui::GestureEvent& event) const; 46 void SetHighlightAction(ActionType action); 50 void DisableAction(ActionType action); 54 bool IsActionEnabled(ActionType action) const; 64 ActionType current_action_;
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SleeperComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 61 if (parentObject.getCurrentAction() == ActionType.INVALID) { 62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); 79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 94 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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H A D | ChangeComponentsComponent.java | 32 private GameObject.ActionType mSwapOnAction; 33 private GameObject.ActionType mLastAction; 75 mSwapOnAction = GameObject.ActionType.INVALID; 76 mLastAction = GameObject.ActionType.INVALID; 83 if (mSwapOnAction != GameObject.ActionType.INVALID) { 85 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 107 public void setSwapAction(GameObject.ActionType action) {
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H A D | EnemyAnimationComponent.java | 23 * ActionType, which will result in this code figuring out which sequence of animations is best to 67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 76 if (currentAction == GameObject.ActionType.ATTACK) { 78 } else if (currentAction == GameObject.ActionType.HIDE) { 97 if (currentAction == GameObject.ActionType.ATTACK) { 99 } else if (currentAction == GameObject.ActionType.HIDE) { 107 if (currentAction != GameObject.ActionType.ATTACK 114 if (currentAction != GameObject.ActionType.HIDE) {
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H A D | NPCAnimationComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT 191 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); 192 if (currentAction == ActionType.MOVE) { 207 } else if (currentAction == ActionType.ATTACK) { 211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { 217 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); 218 if (currentAction == ActionType.MOVE) { 237 } else if (currentAction == ActionType.ATTACK) { 241 } else if (parentObject.getCurrentAction() == ActionType [all...] |
H A D | CrusherAndouComponent.java | 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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H A D | AttackAtDistanceComponent.java | 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { 64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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H A D | TheSourceComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 65 if (currentAction == ActionType.HIT_REACT) { 70 parentObject.setCurrentAction(ActionType.IDLE); 71 currentAction = ActionType.IDLE; 73 parentObject.setCurrentAction(ActionType.DEATH); 74 currentAction = ActionType.DEATH;
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H A D | PopOutComponent.java | 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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H A D | AnimationComponent.java | 21 import com.replica.replicaisland.GameObject.ActionType; 57 private GameObject.ActionType mPreviousAction; 85 mPreviousAction = ActionType.INVALID; 115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { 205 if (currentAction == ActionType.MOVE) { 259 } else if (currentAction == ActionType.ATTACK) { 269 } else if (currentAction == ActionType.HIT_REACT) { 281 } else if (currentAction == ActionType [all...] |
H A D | ButtonAnimationComponent.java | 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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H A D | GameObject.java | 58 public enum ActionType { enum in class:GameObject 69 private ActionType mCurrentAction; 107 mCurrentAction = ActionType.INVALID; 240 public final ActionType getCurrentAction() { 244 public final void setCurrentAction(ActionType type) {
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H A D | PatrolComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 72 if (parentObject.getCurrentAction() == ActionType.INVALID 73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) { 74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); 89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE 215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) { 239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { 248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
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H A D | LauncherComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 77 parentObject.setCurrentAction(ActionType.ATTACK); 85 parentObject.setCurrentAction(ActionType.IDLE); 106 object.setCurrentAction(ActionType.MOVE);
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H A D | NPCComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { 145 parentObject.setCurrentAction(ActionType.DEATH); 148 } else if (parentObject.getCurrentAction() == ActionType.INVALID || 149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) { 150 parentObject.setCurrentAction(ActionType.MOVE); 169 parentObject.setCurrentAction(ActionType.MOVE); 205 parentObject.setCurrentAction(ActionType.MOVE); 243 parentObject.setCurrentAction(ActionType [all...] |
H A D | GhostComponent.java | 28 private GameObject.ActionType mTargetAction; 31 private GameObject.ActionType mButtonPressedAction; 49 mTargetAction = GameObject.ActionType.MOVE; 52 mButtonPressedAction = GameObject.ActionType.INVALID; 223 public final void setTargetAction(GameObject.ActionType action) { 231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
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/external/chromium_org/net/socket/ |
H A D | tcp_listen_socket_unittest.h | 33 enum ActionType { enum in namespace:net 46 explicit TCPListenSocketTestAction(ActionType action) : action_(action) {} 47 TCPListenSocketTestAction(ActionType action, std::string data) 52 ActionType type() const { return action_; } 55 ActionType action_;
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/external/chromium_org/remoting/protocol/ |
H A D | jingle_messages.h | 26 enum ActionType { enum in struct:remoting::protocol::JingleMessage 55 ActionType action_value, 61 static std::string GetActionName(ActionType action); 71 ActionType action;
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/external/chromium_org/chrome/browser/extensions/activity_log/ |
H A D | activity_actions.h | 37 enum ActionType { enum in class:extensions::Action 93 const ActionType action_type, 113 // The ActionType distinguishes different classes of actions that can be 115 ActionType action_type() const { return action_type_; } 199 ActionType action_type_;
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H A D | fullstream_ui_policy.h | 33 const Action::ActionType type, 108 const Action::ActionType type,
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/external/chromium_org/third_party/WebKit/Source/platform/ |
H A D | ContextMenuItem.h | 45 ActionType, enumerator in enum:blink::ContextMenuItemType
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/external/chromium_org/chrome/browser/extensions/ |
H A D | extension_context_menu_model.h | 46 enum ActionType { NO_ACTION = 0, BROWSER_ACTION, PAGE_ACTION }; enum in class:ExtensionContextMenuModel 118 ActionType action_type_;
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/external/chromium_org/third_party/WebKit/Source/core/dom/ |
H A D | Range.h | 164 enum ActionType { DELETE_CONTENTS, EXTRACT_CONTENTS, CLONE_CONTENTS }; enum in class:blink::FINAL 165 PassRefPtrWillBeRawPtr<DocumentFragment> processContents(ActionType, ExceptionState&); 166 static PassRefPtrWillBeRawPtr<Node> processContentsBetweenOffsets(ActionType, PassRefPtrWillBeRawPtr<DocumentFragment>, Node*, unsigned startOffset, unsigned endOffset, ExceptionState&); 167 static void processNodes(ActionType, WillBeHeapVector<RefPtrWillBeMember<Node> >&, PassRefPtrWillBeRawPtr<Node> oldContainer, PassRefPtrWillBeRawPtr<Node> newContainer, ExceptionState&); 169 static PassRefPtrWillBeRawPtr<Node> processAncestorsAndTheirSiblings(ActionType, Node* container, ContentsProcessDirection, PassRefPtrWillBeRawPtr<Node> clonedContainer, Node* commonRoot, ExceptionState&);
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