Searched refs:ActionType (Results 1 - 25 of 67) sorted by relevance

123

/external/chromium_org/ui/events/ozone/device/
H A Ddevice_event.h21 enum ActionType { enum in class:ui::DeviceEvent
27 DeviceEvent(DeviceType type, ActionType action, const base::FilePath& path);
30 ActionType action_type() const { return action_type_; }
35 ActionType action_type_;
H A Ddevice_event.cc10 ActionType action,
/external/chromium_org/athena/wm/
H A Doverview_toolbar.h32 enum ActionType { enum in class:athena::OverviewToolbar
41 ActionType current_action() const { return current_action_; }
44 ActionType GetHighlightAction(const ui::GestureEvent& event) const;
46 void SetHighlightAction(ActionType action);
50 void DisableAction(ActionType action);
54 bool IsActionEnabled(ActionType action) const;
64 ActionType current_action_;
/external/replicaisland/src/com/replica/replicaisland/
H A DSleeperComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DChangeComponentsComponent.java32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID;
76 mLastAction = GameObject.ActionType.INVALID;
83 if (mSwapOnAction != GameObject.ActionType.INVALID) {
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
107 public void setSwapAction(GameObject.ActionType action) {
H A DEnemyAnimationComponent.java23 * ActionType, which will result in this code figuring out which sequence of animations is best to
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
76 if (currentAction == GameObject.ActionType.ATTACK) {
78 } else if (currentAction == GameObject.ActionType.HIDE) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
99 } else if (currentAction == GameObject.ActionType.HIDE) {
107 if (currentAction != GameObject.ActionType.ATTACK
114 if (currentAction != GameObject.ActionType.HIDE) {
H A DNPCAnimationComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
192 if (currentAction == ActionType.MOVE) {
207 } else if (currentAction == ActionType.ATTACK) {
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
218 if (currentAction == ActionType.MOVE) {
237 } else if (currentAction == ActionType.ATTACK) {
241 } else if (parentObject.getCurrentAction() == ActionType
[all...]
H A DCrusherAndouComponent.java39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DAttackAtDistanceComponent.java62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DTheSourceComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
65 if (currentAction == ActionType.HIT_REACT) {
70 parentObject.setCurrentAction(ActionType.IDLE);
71 currentAction = ActionType.IDLE;
73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
H A DPopOutComponent.java76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DAnimationComponent.java21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
85 mPreviousAction = ActionType.INVALID;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
205 if (currentAction == ActionType.MOVE) {
259 } else if (currentAction == ActionType.ATTACK) {
269 } else if (currentAction == ActionType.HIT_REACT) {
281 } else if (currentAction == ActionType
[all...]
H A DButtonAnimationComponent.java52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DGameObject.java58 public enum ActionType { enum in class:GameObject
69 private ActionType mCurrentAction;
107 mCurrentAction = ActionType.INVALID;
240 public final ActionType getCurrentAction() {
244 public final void setCurrentAction(ActionType type) {
H A DPatrolComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
H A DLauncherComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
77 parentObject.setCurrentAction(ActionType.ATTACK);
85 parentObject.setCurrentAction(ActionType.IDLE);
106 object.setCurrentAction(ActionType.MOVE);
H A DNPCComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
150 parentObject.setCurrentAction(ActionType.MOVE);
169 parentObject.setCurrentAction(ActionType.MOVE);
205 parentObject.setCurrentAction(ActionType.MOVE);
243 parentObject.setCurrentAction(ActionType
[all...]
H A DGhostComponent.java28 private GameObject.ActionType mTargetAction;
31 private GameObject.ActionType mButtonPressedAction;
49 mTargetAction = GameObject.ActionType.MOVE;
52 mButtonPressedAction = GameObject.ActionType.INVALID;
223 public final void setTargetAction(GameObject.ActionType action) {
231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
/external/chromium_org/net/socket/
H A Dtcp_listen_socket_unittest.h33 enum ActionType { enum in namespace:net
46 explicit TCPListenSocketTestAction(ActionType action) : action_(action) {}
47 TCPListenSocketTestAction(ActionType action, std::string data)
52 ActionType type() const { return action_; }
55 ActionType action_;
/external/chromium_org/remoting/protocol/
H A Djingle_messages.h26 enum ActionType { enum in struct:remoting::protocol::JingleMessage
55 ActionType action_value,
61 static std::string GetActionName(ActionType action);
71 ActionType action;
/external/chromium_org/chrome/browser/extensions/activity_log/
H A Dactivity_actions.h37 enum ActionType { enum in class:extensions::Action
93 const ActionType action_type,
113 // The ActionType distinguishes different classes of actions that can be
115 ActionType action_type() const { return action_type_; }
199 ActionType action_type_;
H A Dfullstream_ui_policy.h33 const Action::ActionType type,
108 const Action::ActionType type,
/external/chromium_org/third_party/WebKit/Source/platform/
H A DContextMenuItem.h45 ActionType, enumerator in enum:blink::ContextMenuItemType
/external/chromium_org/chrome/browser/extensions/
H A Dextension_context_menu_model.h46 enum ActionType { NO_ACTION = 0, BROWSER_ACTION, PAGE_ACTION }; enum in class:ExtensionContextMenuModel
118 ActionType action_type_;
/external/chromium_org/third_party/WebKit/Source/core/dom/
H A DRange.h164 enum ActionType { DELETE_CONTENTS, EXTRACT_CONTENTS, CLONE_CONTENTS }; enum in class:blink::FINAL
165 PassRefPtrWillBeRawPtr<DocumentFragment> processContents(ActionType, ExceptionState&);
166 static PassRefPtrWillBeRawPtr<Node> processContentsBetweenOffsets(ActionType, PassRefPtrWillBeRawPtr<DocumentFragment>, Node*, unsigned startOffset, unsigned endOffset, ExceptionState&);
167 static void processNodes(ActionType, WillBeHeapVector<RefPtrWillBeMember<Node> >&, PassRefPtrWillBeRawPtr<Node> oldContainer, PassRefPtrWillBeRawPtr<Node> newContainer, ExceptionState&);
169 static PassRefPtrWillBeRawPtr<Node> processAncestorsAndTheirSiblings(ActionType, Node* container, ContentsProcessDirection, PassRefPtrWillBeRawPtr<Node> clonedContainer, Node* commonRoot, ExceptionState&);

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