Searched refs:FloatPoint (Results 1 - 25 of 329) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/svg/
H A DSVGPathSource.h27 class FloatPoint;
40 virtual bool parseMoveToSegment(FloatPoint&) = 0;
41 virtual bool parseLineToSegment(FloatPoint&) = 0;
44 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0;
45 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0;
46 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint
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H A DSVGPathConsumer.h27 #include "platform/geometry/FloatPoint.h"
52 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) = 0;
53 virtual void lineTo(const FloatPoint&, PathCoordinateMode) = 0;
54 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
60 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
61 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathSegListSource.h26 #include "platform/geometry/FloatPoint.h"
42 virtual bool parseMoveToSegment(FloatPoint&) OVERRIDE;
43 virtual bool parseLineToSegment(FloatPoint&) OVERRIDE;
46 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) OVERRIDE;
47 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) OVERRIDE;
48 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint
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H A DSVGPathStringBuilder.h24 #include "platform/geometry/FloatPoint.h"
39 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
40 virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
41 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
47 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
48 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathByteStreamSource.h25 #include "platform/geometry/FloatPoint.h"
40 virtual bool parseMoveToSegment(FloatPoint&) OVERRIDE;
41 virtual bool parseLineToSegment(FloatPoint&) OVERRIDE;
44 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) OVERRIDE;
45 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) OVERRIDE;
46 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint
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H A DSVGPathBuilder.h28 #include "platform/geometry/FloatPoint.h"
46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
47 virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathTraversalStateBuilder.h37 FloatPoint currentPoint();
47 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
48 virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
49 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
56 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
57 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathByteStreamBuilder.h25 #include "platform/geometry/FloatPoint.h"
43 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
44 virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
45 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
51 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
52 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathByteStreamSource.cpp49 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint)
55 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint)
73 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
81 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
88 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
95 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint
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H A DSVGPathSegListBuilder.h29 #include "platform/geometry/FloatPoint.h"
52 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
53 virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
54 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
60 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
61 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathStringSource.h45 virtual bool parseMoveToSegment(FloatPoint&) OVERRIDE;
46 virtual bool parseLineToSegment(FloatPoint&) OVERRIDE;
49 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) OVERRIDE;
50 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) OVERRIDE;
51 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) OVERRIDE;
52 virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint
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H A DSVGPathSegListSource.cpp60 bool SVGPathSegListSource::parseMoveToSegment(FloatPoint& targetPoint)
65 targetPoint = FloatPoint(moveTo->x(), moveTo->y());
69 bool SVGPathSegListSource::parseLineToSegment(FloatPoint& targetPoint)
74 targetPoint = FloatPoint(lineTo->x(), lineTo->y());
96 bool SVGPathSegListSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
101 point1 = FloatPoint(cubic->x1(), cubic->y1());
102 point2 = FloatPoint(cubic->x2(), cubic->y2());
103 targetPoint = FloatPoint(cubi
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DPathTraversalState.h30 #include "platform/geometry/FloatPoint.h"
46 float moveTo(const FloatPoint&);
47 float lineTo(const FloatPoint&);
48 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
49 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
57 FloatPoint m_current;
58 FloatPoint m_star
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H A DPath.h45 class FloatPoint;
63 FloatPoint* points;
78 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const;
79 bool strokeContains(const FloatPoint&, const StrokeData&) const;
84 FloatPoint pointAtLength(float length, bool& ok) const;
86 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
99 bool pointAndNormalAtLength(float length, FloatPoint&, float&);
112 FloatPoint currentPoint() const;
117 void moveTo(const FloatPoint&);
118 void addLineTo(const FloatPoint
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/external/chromium_org/third_party/WebKit/Source/platform/geometry/cg/
H A DFloatPointCG.cpp28 #include "platform/geometry/FloatPoint.h"
34 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) function in class:blink::FloatPoint
38 FloatPoint::operator CGPoint() const
/external/chromium_org/third_party/WebKit/Source/platform/geometry/
H A DFloatPoint.h52 class PLATFORM_EXPORT FloatPoint { class in namespace:blink
54 FloatPoint() : m_x(0), m_y(0) { } function in class:blink::FloatPoint
55 FloatPoint(float x, float y) : m_x(x), m_y(y) { } function in class:blink::FloatPoint
56 FloatPoint(const IntPoint&);
57 FloatPoint(const LayoutPoint&);
58 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { } function in class:blink::FloatPoint
60 static FloatPoint zero() { return FloatPoint(); }
62 static FloatPoint narrowPrecision(double x, double y);
96 void moveBy(const FloatPoint
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H A DFloatPoint.cpp28 #include "platform/geometry/FloatPoint.h"
45 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) function in class:blink::FloatPoint
49 FloatPoint::FloatPoint(const LayoutPoint& p) function in class:blink::FloatPoint
55 void FloatPoint::normalize()
65 float FloatPoint::slopeAngleRadians() const
70 float FloatPoint::length() const
75 void FloatPoint::move(const LayoutSize& size)
81 void FloatPoint
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H A DFloatPolygonTest.cpp43 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(coordinatesLength / 2));
45 (*vertices)[i / 2] = FloatPoint(coordinates[i], coordinates[i + 1]);
96 EXPECT_EQ(FloatPoint(200, 100), triangle.vertexAt(0));
97 EXPECT_EQ(FloatPoint(200, 200), triangle.vertexAt(1));
98 EXPECT_EQ(FloatPoint(100, 200), triangle.vertexAt(2));
101 EXPECT_EQ(FloatPoint(200, 100), triangle.edgeAt(0).vertex1());
102 EXPECT_EQ(FloatPoint(200, 200), triangle.edgeAt(0).vertex2());
103 EXPECT_EQ(FloatPoint(200, 200), triangle.edgeAt(1).vertex1());
104 EXPECT_EQ(FloatPoint(10
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/external/chromium_org/third_party/WebKit/Source/platform/geometry/mac/
H A DFloatPointMac.mm28 #include "platform/geometry/FloatPoint.h"
34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y)
38 FloatPoint::operator NSPoint() const
/external/chromium_org/third_party/WebKit/Source/core/paint/
H A DDetailsMarkerPainter.cpp40 static Path createPath(const FloatPoint* path)
43 result.moveTo(FloatPoint(path[0].x(), path[0].y()));
45 result.addLineTo(FloatPoint(path[i].x(), path[i].y()));
51 FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) };
57 FloatPoint points[4] = { FloatPoint(0.
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DCanvasGradient.h44 static PassRefPtrWillBeRawPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1)
48 static PassRefPtrWillBeRawPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
60 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1);
61 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
/external/chromium_org/ppapi/cpp/
H A Dtouch_point.h30 FloatPoint position() const {
31 return pp::FloatPoint(touch_point_.position);
36 FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); }
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
H A DRenderSVGPath.h45 virtual bool shapeDependentStrokeContains(const FloatPoint&) OVERRIDE;
48 Path* zeroLengthLinecapPath(const FloatPoint&) const;
49 FloatRect zeroLengthSubpathRect(const FloatPoint&, float) const;
52 Vector<FloatPoint> m_zeroLengthLinecapLocations;
/external/chromium_org/third_party/WebKit/Source/platform/
H A DPlatformTouchPoint.h23 #include "platform/geometry/FloatPoint.h"
48 FloatPoint screenPos() const { return m_screenPos; }
49 FloatPoint pos() const { return m_pos; }
57 FloatPoint m_screenPos;
58 FloatPoint m_pos;
/external/chromium_org/third_party/WebKit/Source/core/dom/
H A DTouch.cpp32 #include "platform/geometry/FloatPoint.h"
36 static FloatPoint contentsOffset(LocalFrame* frame)
39 return FloatPoint();
42 return FloatPoint();
44 return FloatPoint(frameView->scrollPosition()).scaledBy(scale);
47 Touch::Touch(LocalFrame* frame, EventTarget* target, unsigned identifier, const FloatPoint& screenPos, const FloatPoint& pagePos, const FloatSize& radius, float rotationAngle, float force)
61 Touch::Touch(EventTarget* target, unsigned identifier, const FloatPoint& clientPos, const FloatPoint& screenPos, const FloatPoint
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Completed in 335 milliseconds

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