Searched refs:NumShaders (Results 1 - 16 of 16) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | main.cpp | 237 struct gl_shader *, whole_program->NumShaders + 1); 242 whole_program->Shaders[whole_program->NumShaders] = shader; 243 whole_program->NumShaders++;
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H A D | linker.cpp | 2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); 2421 frag_shader_list = &vert_shader_list[prog->NumShaders]; 2425 for (unsigned i = 0; i < prog->NumShaders; i++) {
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/external/mesa3d/src/glsl/ |
H A D | main.cpp | 237 struct gl_shader *, whole_program->NumShaders + 1); 242 whole_program->Shaders[whole_program->NumShaders] = shader; 243 whole_program->NumShaders++;
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H A D | linker.cpp | 2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); 2421 frag_shader_list = &vert_shader_list[prog->NumShaders]; 2425 for (unsigned i = 0; i < prog->NumShaders; i++) {
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | shaderapi.c | 224 n = shProg->NumShaders; 251 shProg->NumShaders++; 351 n = shProg->NumShaders; 376 shProg->NumShaders = n - 1; 381 for (j = 0; j < shProg->NumShaders; j++) { 419 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { 500 *params = shProg->NumShaders; 781 shProg->NumShaders, shProg->Name, 784 for (i = 0; i < shProg->NumShaders; i++) { 802 for (i = 0; i < shProg->NumShaders; [all...] |
H A D | shaderobj.c | 333 for (i = 0; i < shProg->NumShaders; i++) { 336 shProg->NumShaders = 0;
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H A D | ff_fragment_shader.cpp | 1349 p.shader_program->NumShaders = 1;
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H A D | mtypes.h | 2302 GLuint NumShaders; /**< number of attached shaders */ member in struct:gl_shader_program
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 224 n = shProg->NumShaders; 251 shProg->NumShaders++; 351 n = shProg->NumShaders; 376 shProg->NumShaders = n - 1; 381 for (j = 0; j < shProg->NumShaders; j++) { 419 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { 500 *params = shProg->NumShaders; 781 shProg->NumShaders, shProg->Name, 784 for (i = 0; i < shProg->NumShaders; i++) { 802 for (i = 0; i < shProg->NumShaders; [all...] |
H A D | shaderobj.c | 333 for (i = 0; i < shProg->NumShaders; i++) { 336 shProg->NumShaders = 0;
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H A D | ff_fragment_shader.cpp | 1349 p.shader_program->NumShaders = 1;
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H A D | mtypes.h | 2302 GLuint NumShaders; /**< number of attached shaders */ member in struct:gl_shader_program
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_program.c | 1116 for (i = 0; i < shProg[j]->NumShaders; i++) { 1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); 1240 for (i = 0; i < shProg->NumShaders; i++) {
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_program.c | 1116 for (i = 0; i < shProg[j]->NumShaders; i++) { 1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); 1240 for (i = 0; i < shProg->NumShaders; i++) {
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 3147 for (i = 0; i < prog->NumShaders; i++) {
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/external/mesa3d/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 3147 for (i = 0; i < prog->NumShaders; i++) {
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