Searched refs:NumShaders (Results 1 - 16 of 16) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dmain.cpp237 struct gl_shader *, whole_program->NumShaders + 1);
242 whole_program->Shaders[whole_program->NumShaders] = shader;
243 whole_program->NumShaders++;
H A Dlinker.cpp2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
2421 frag_shader_list = &vert_shader_list[prog->NumShaders];
2425 for (unsigned i = 0; i < prog->NumShaders; i++) {
/external/mesa3d/src/glsl/
H A Dmain.cpp237 struct gl_shader *, whole_program->NumShaders + 1);
242 whole_program->Shaders[whole_program->NumShaders] = shader;
243 whole_program->NumShaders++;
H A Dlinker.cpp2420 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *));
2421 frag_shader_list = &vert_shader_list[prog->NumShaders];
2425 for (unsigned i = 0; i < prog->NumShaders; i++) {
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.c224 n = shProg->NumShaders;
251 shProg->NumShaders++;
351 n = shProg->NumShaders;
376 shProg->NumShaders = n - 1;
381 for (j = 0; j < shProg->NumShaders; j++) {
419 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
500 *params = shProg->NumShaders;
781 shProg->NumShaders, shProg->Name,
784 for (i = 0; i < shProg->NumShaders; i++) {
802 for (i = 0; i < shProg->NumShaders;
[all...]
H A Dshaderobj.c333 for (i = 0; i < shProg->NumShaders; i++) {
336 shProg->NumShaders = 0;
H A Dff_fragment_shader.cpp1349 p.shader_program->NumShaders = 1;
H A Dmtypes.h2302 GLuint NumShaders; /**< number of attached shaders */ member in struct:gl_shader_program
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c224 n = shProg->NumShaders;
251 shProg->NumShaders++;
351 n = shProg->NumShaders;
376 shProg->NumShaders = n - 1;
381 for (j = 0; j < shProg->NumShaders; j++) {
419 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
500 *params = shProg->NumShaders;
781 shProg->NumShaders, shProg->Name,
784 for (i = 0; i < shProg->NumShaders; i++) {
802 for (i = 0; i < shProg->NumShaders;
[all...]
H A Dshaderobj.c333 for (i = 0; i < shProg->NumShaders; i++) {
336 shProg->NumShaders = 0;
H A Dff_fragment_shader.cpp1349 p.shader_program->NumShaders = 1;
H A Dmtypes.h2302 GLuint NumShaders; /**< number of attached shaders */ member in struct:gl_shader_program
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_program.c1116 for (i = 0; i < shProg[j]->NumShaders; i++) {
1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
1240 for (i = 0; i < shProg->NumShaders; i++) {
/external/mesa3d/src/mesa/state_tracker/
H A Dst_program.c1116 for (i = 0; i < shProg[j]->NumShaders; i++) {
1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
1240 for (i = 0; i < shProg->NumShaders; i++) {
/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dir_to_mesa.cpp3147 for (i = 0; i < prog->NumShaders; i++) {
/external/mesa3d/src/mesa/program/
H A Dir_to_mesa.cpp3147 for (i = 0; i < prog->NumShaders; i++) {

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