Searched refs:SkBitmapProcState (Results 1 - 25 of 60) sorted by relevance

123

/external/skia/src/opts/
H A DSkBitmapProcState_opts_none.cpp8 #include "SkBitmapProcState.h"
23 void SkBitmapProcState::platformProcs() {}
26 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs*) {}
H A DSkBitmapProcState_opts_SSSE3.h11 #include "SkBitmapProcState.h"
13 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
16 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
19 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
22 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
H A DSkBitmapProcState_opts_SSE2.h11 #include "SkBitmapProcState.h"
13 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s,
16 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s,
21 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[],
23 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s,
25 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s,
27 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
29 void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
H A DSkBitmapFilter_opts_SSE2.h11 #include "SkBitmapProcState.h"
14 void highQualityFilter_ScaleOnly_SSE2(const SkBitmapProcState &s, int x, int y,
16 void highQualityFilter_SSE2(const SkBitmapProcState &s, int x, int y,
H A DSkBitmapProcState_opts_arm.cpp9 #include "SkBitmapProcState.h"
20 const SkBitmapProcState& s,
25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
111 const SkBitmapProcState& s,
116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
196 void SkBitmapProcState::platformProcs() {
232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
/external/chromium_org/third_party/skia/src/opts/
H A DSkBitmapProcState_opts_none.cpp10 #include "SkBitmapProcState.h"
25 void SkBitmapProcState::platformProcs() {}
H A DSkBitmapProcState_opts_SSSE3.h11 #include "SkBitmapProcState.h"
13 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
16 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
19 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
22 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
H A DSkBitmapProcState_opts_SSE2.h11 #include "SkBitmapProcState.h"
13 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s,
16 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s,
21 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[],
23 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s,
25 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s,
27 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
29 void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
H A DSkBitmapFilter_opts_SSE2.h11 #include "SkBitmapProcState.h"
14 void highQualityFilter_SSE2(const SkBitmapProcState &s, int x, int y,
H A DSkBitmapProcState_opts_arm.cpp10 #include "SkBitmapProcState.h"
21 const SkBitmapProcState& s,
26 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
112 const SkBitmapProcState& s,
117 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
197 void SkBitmapProcState::platformProcs() {
/external/chromium_org/third_party/skia/src/core/
H A DSkBitmapProcState.h35 struct SkBitmapProcState { struct
37 SkBitmapProcState() : fBitmapFilter(NULL) {} function in struct:SkBitmapProcState
38 ~SkBitmapProcState();
40 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
43 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
46 typedef void (*MatrixProc)(const SkBitmapProcState&,
51 typedef void (*SampleProc32)(const SkBitmapProcState&,
56 typedef void (*SampleProc16)(const SkBitmapProcState&,
168 static void DebugMatrixProc(const SkBitmapProcState&,
199 void S32_opaque_D32_filter_DX(const SkBitmapProcState
[all...]
H A DSkBitmapProcState_matrixProcs.cpp7 #include "SkBitmapProcState.h"
44 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[];
45 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[];
60 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument
63 static unsigned Y(const SkBitmapProcState&, SkFixed fy, int max) { argument
69 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
73 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, uint32_t xy[],
78 static SkBitmapProcState::MatrixProc ClampX_ClampY_Procs[] = {
96 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument
99 static unsigned Y(const SkBitmapProcState argument
[all...]
H A DSkBitmapProcShader.cpp125 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
132 state->~SkBitmapProcState();
140 // The SkBitmapProcState is stored outside of the context object, with the context holding
142 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
146 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state)
196 fState->~SkBitmapProcState();
212 const SkBitmapProcState& state = *fState;
219 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
220 SkBitmapProcState
[all...]
H A DSkBitmapProcState.cpp9 #include "SkBitmapProcState.h"
23 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
24 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
25 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
26 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
27 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
28 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
29 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
30 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
129 bool SkBitmapProcState
799 DoNothing_shaderproc(const SkBitmapProcState&, int x, int y, SkPMColor* SK_RESTRICT colors, int count) argument
[all...]
H A DSkBitmapFilter.cpp10 #include "SkBitmapProcState.h"
28 void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int y, Color* SK_RESTRICT colors, int count) {
92 void highQualityFilter32(const SkBitmapProcState& s, int x, int y, SkPMColor* SK_RESTRICT colors, int count) {
96 void highQualityFilter16(const SkBitmapProcState& s, int x, int y, uint16_t* SK_RESTRICT colors, int count) {
123 bool SkBitmapProcState::setBitmapFilterProcs() {
H A DSkBitmapProcShader.h14 #include "SkBitmapProcState.h"
42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*);
52 SkBitmapProcState* fState;
H A DSkBitmapProcState_sample.h28 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
31 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
34 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
37 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
41 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
83 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
138 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
184 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
H A DSkBitmapProcState_matrix.h28 void SCALE_FILTER_NAME(const SkBitmapProcState& s,
30 void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
32 void PERSP_FILTER_NAME(const SkBitmapProcState& s,
50 void SCALE_FILTER_NAME(const SkBitmapProcState& s,
90 void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
120 void PERSP_FILTER_NAME(const SkBitmapProcState& s,
/external/skia/src/core/
H A DSkBitmapProcState.h38 struct SkBitmapProcState { struct
40 SkBitmapProcState(): fScaledCacheID(NULL), fBitmapFilter(NULL) {} function in struct:SkBitmapProcState
41 ~SkBitmapProcState();
43 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
46 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
49 typedef void (*MatrixProc)(const SkBitmapProcState&,
54 typedef void (*SampleProc32)(const SkBitmapProcState&,
59 typedef void (*SampleProc16)(const SkBitmapProcState&,
176 static void DebugMatrixProc(const SkBitmapProcState&,
207 void S32_opaque_D32_filter_DX(const SkBitmapProcState
[all...]
H A DSkBitmapProcState_matrixProcs.cpp7 #include "SkBitmapProcState.h"
44 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[];
45 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[];
60 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument
63 static unsigned Y(const SkBitmapProcState&, SkFixed fy, int max) { argument
69 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
73 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, uint32_t xy[],
78 static SkBitmapProcState::MatrixProc ClampX_ClampY_Procs[] = {
96 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument
99 static unsigned Y(const SkBitmapProcState argument
[all...]
H A DSkBitmapProcShader.h14 #include "SkBitmapProcState.h"
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*);
51 SkBitmapProcState* fState;
H A DSkBitmapProcShader.cpp112 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
119 state->~SkBitmapProcState();
127 // The SkBitmapProcState is stored outside of the context object, with the context holding
129 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
133 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state)
183 fState->~SkBitmapProcState();
199 const SkBitmapProcState& state = *fState;
206 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
207 SkBitmapProcState
[all...]
H A DSkBitmapProcState.cpp8 #include "SkBitmapProcState.h"
22 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
23 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
24 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
25 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
26 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
27 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
28 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
29 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
149 bool SkBitmapProcState
869 DoNothing_shaderproc(const SkBitmapProcState&, int x, int y, SkPMColor* SK_RESTRICT colors, int count) argument
[all...]
H A DSkBitmapFilter.cpp10 #include "SkBitmapProcState.h"
28 void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int y, Color* SK_RESTRICT colors, int count) {
86 void highQualityFilter32(const SkBitmapProcState& s, int x, int y, SkPMColor* SK_RESTRICT colors, int count) {
90 void highQualityFilter16(const SkBitmapProcState& s, int x, int y, uint16_t* SK_RESTRICT colors, int count) {
117 bool SkBitmapProcState::setBitmapFilterProcs() {
H A DSkBitmapProcState_sample.h28 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
31 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
34 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
37 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
41 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s,
83 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s,
138 void MAKENAME(_filter_DX)(const SkBitmapProcState& s,
184 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,

Completed in 749 milliseconds

123