/external/skia/src/opts/ |
H A D | SkBitmapProcState_opts_none.cpp | 8 #include "SkBitmapProcState.h" 23 void SkBitmapProcState::platformProcs() {} 26 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs*) {}
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H A D | SkBitmapProcState_opts_SSSE3.h | 11 #include "SkBitmapProcState.h" 13 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 16 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 19 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, 22 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
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H A D | SkBitmapProcState_opts_SSE2.h | 11 #include "SkBitmapProcState.h" 13 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s, 16 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s, 21 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[], 23 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s, 25 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s, 27 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s, 29 void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
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H A D | SkBitmapFilter_opts_SSE2.h | 11 #include "SkBitmapProcState.h" 14 void highQualityFilter_ScaleOnly_SSE2(const SkBitmapProcState &s, int x, int y, 16 void highQualityFilter_SSE2(const SkBitmapProcState &s, int x, int y,
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H A D | SkBitmapProcState_opts_arm.cpp | 9 #include "SkBitmapProcState.h" 20 const SkBitmapProcState& s, 25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, 111 const SkBitmapProcState& s, 116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, 196 void SkBitmapProcState::platformProcs() { 232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
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/external/chromium_org/third_party/skia/src/opts/ |
H A D | SkBitmapProcState_opts_none.cpp | 10 #include "SkBitmapProcState.h" 25 void SkBitmapProcState::platformProcs() {}
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H A D | SkBitmapProcState_opts_SSSE3.h | 11 #include "SkBitmapProcState.h" 13 void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 16 void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s, 19 void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s, 22 void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
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H A D | SkBitmapProcState_opts_SSE2.h | 11 #include "SkBitmapProcState.h" 13 void S32_opaque_D32_filter_DX_SSE2(const SkBitmapProcState& s, 16 void S32_alpha_D32_filter_DX_SSE2(const SkBitmapProcState& s, 21 void ClampX_ClampY_filter_scale_SSE2(const SkBitmapProcState& s, uint32_t xy[], 23 void ClampX_ClampY_nofilter_scale_SSE2(const SkBitmapProcState& s, 25 void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s, 27 void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s, 29 void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
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H A D | SkBitmapFilter_opts_SSE2.h | 11 #include "SkBitmapProcState.h" 14 void highQualityFilter_SSE2(const SkBitmapProcState &s, int x, int y,
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H A D | SkBitmapProcState_opts_arm.cpp | 10 #include "SkBitmapProcState.h" 21 const SkBitmapProcState& s, 26 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, 112 const SkBitmapProcState& s, 117 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, 197 void SkBitmapProcState::platformProcs() {
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkBitmapProcState.h | 35 struct SkBitmapProcState { struct 37 SkBitmapProcState() : fBitmapFilter(NULL) {} function in struct:SkBitmapProcState 38 ~SkBitmapProcState(); 40 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 43 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 46 typedef void (*MatrixProc)(const SkBitmapProcState&, 51 typedef void (*SampleProc32)(const SkBitmapProcState&, 56 typedef void (*SampleProc16)(const SkBitmapProcState&, 168 static void DebugMatrixProc(const SkBitmapProcState&, 199 void S32_opaque_D32_filter_DX(const SkBitmapProcState [all...] |
H A D | SkBitmapProcState_matrixProcs.cpp | 7 #include "SkBitmapProcState.h" 44 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[]; 45 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[]; 60 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument 63 static unsigned Y(const SkBitmapProcState&, SkFixed fy, int max) { argument 69 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 73 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, uint32_t xy[], 78 static SkBitmapProcState::MatrixProc ClampX_ClampY_Procs[] = { 96 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument 99 static unsigned Y(const SkBitmapProcState argument [all...] |
H A D | SkBitmapProcShader.cpp | 125 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); 132 state->~SkBitmapProcState(); 140 // The SkBitmapProcState is stored outside of the context object, with the context holding 142 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 146 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state) 196 fState->~SkBitmapProcState(); 212 const SkBitmapProcState& state = *fState; 219 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 220 SkBitmapProcState [all...] |
H A D | SkBitmapProcState.cpp | 9 #include "SkBitmapProcState.h" 23 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[]; 24 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; 25 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*); 26 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int); 27 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int); 28 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*); 29 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int); 30 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int); 129 bool SkBitmapProcState 799 DoNothing_shaderproc(const SkBitmapProcState&, int x, int y, SkPMColor* SK_RESTRICT colors, int count) argument [all...] |
H A D | SkBitmapFilter.cpp | 10 #include "SkBitmapProcState.h" 28 void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int y, Color* SK_RESTRICT colors, int count) { 92 void highQualityFilter32(const SkBitmapProcState& s, int x, int y, SkPMColor* SK_RESTRICT colors, int count) { 96 void highQualityFilter16(const SkBitmapProcState& s, int x, int y, uint16_t* SK_RESTRICT colors, int count) { 123 bool SkBitmapProcState::setBitmapFilterProcs() {
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H A D | SkBitmapProcShader.h | 14 #include "SkBitmapProcState.h" 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*); 52 SkBitmapProcState* fState;
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H A D | SkBitmapProcState_sample.h | 28 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 31 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 34 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 37 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s, 41 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 83 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 138 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 184 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
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H A D | SkBitmapProcState_matrix.h | 28 void SCALE_FILTER_NAME(const SkBitmapProcState& s, 30 void AFFINE_FILTER_NAME(const SkBitmapProcState& s, 32 void PERSP_FILTER_NAME(const SkBitmapProcState& s, 50 void SCALE_FILTER_NAME(const SkBitmapProcState& s, 90 void AFFINE_FILTER_NAME(const SkBitmapProcState& s, 120 void PERSP_FILTER_NAME(const SkBitmapProcState& s,
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/external/skia/src/core/ |
H A D | SkBitmapProcState.h | 38 struct SkBitmapProcState { struct 40 SkBitmapProcState(): fScaledCacheID(NULL), fBitmapFilter(NULL) {} function in struct:SkBitmapProcState 41 ~SkBitmapProcState(); 43 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 46 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 49 typedef void (*MatrixProc)(const SkBitmapProcState&, 54 typedef void (*SampleProc32)(const SkBitmapProcState&, 59 typedef void (*SampleProc16)(const SkBitmapProcState&, 176 static void DebugMatrixProc(const SkBitmapProcState&, 207 void S32_opaque_D32_filter_DX(const SkBitmapProcState [all...] |
H A D | SkBitmapProcState_matrixProcs.cpp | 7 #include "SkBitmapProcState.h" 44 extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[]; 45 extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[]; 60 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument 63 static unsigned Y(const SkBitmapProcState&, SkFixed fy, int max) { argument 69 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 73 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, uint32_t xy[], 78 static SkBitmapProcState::MatrixProc ClampX_ClampY_Procs[] = { 96 static unsigned X(const SkBitmapProcState&, SkFixed fx, int max) { argument 99 static unsigned Y(const SkBitmapProcState argument [all...] |
H A D | SkBitmapProcShader.h | 14 #include "SkBitmapProcState.h" 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*); 51 SkBitmapProcState* fState;
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H A D | SkBitmapProcShader.cpp | 112 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); 119 state->~SkBitmapProcState(); 127 // The SkBitmapProcState is stored outside of the context object, with the context holding 129 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 133 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state) 183 fState->~SkBitmapProcState(); 199 const SkBitmapProcState& state = *fState; 206 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 207 SkBitmapProcState [all...] |
H A D | SkBitmapProcState.cpp | 8 #include "SkBitmapProcState.h" 22 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[]; 23 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; 24 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*); 25 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int); 26 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int); 27 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*); 28 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int); 29 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int); 149 bool SkBitmapProcState 869 DoNothing_shaderproc(const SkBitmapProcState&, int x, int y, SkPMColor* SK_RESTRICT colors, int count) argument [all...] |
H A D | SkBitmapFilter.cpp | 10 #include "SkBitmapProcState.h" 28 void highQualityFilter(ColorPacker pack, const SkBitmapProcState& s, int x, int y, Color* SK_RESTRICT colors, int count) { 86 void highQualityFilter32(const SkBitmapProcState& s, int x, int y, SkPMColor* SK_RESTRICT colors, int count) { 90 void highQualityFilter16(const SkBitmapProcState& s, int x, int y, uint16_t* SK_RESTRICT colors, int count) { 117 bool SkBitmapProcState::setBitmapFilterProcs() {
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H A D | SkBitmapProcState_sample.h | 28 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 31 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 34 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 37 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s, 41 void MAKENAME(_nofilter_DXDY)(const SkBitmapProcState& s, 83 void MAKENAME(_nofilter_DX)(const SkBitmapProcState& s, 138 void MAKENAME(_filter_DX)(const SkBitmapProcState& s, 184 void MAKENAME(_filter_DXDY)(const SkBitmapProcState& s,
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