Searched refs:do_dead_code (Results 1 - 10 of 10) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | opt_dead_code.cpp | 45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) function 146 if (do_dead_code(&sig->body, false))
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H A D | ir_optimization.h | 51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
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H A D | test_optpass.cpp | 82 } else if (strcmp(optimization, "do_dead_code") == 0) { 83 return do_dead_code(ir, false);
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H A D | linker.cpp | 2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false)) 2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false)) 2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false))
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H A D | glsl_parser_extras.cpp | 1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
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/external/mesa3d/src/glsl/ |
H A D | opt_dead_code.cpp | 45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) function 146 if (do_dead_code(&sig->body, false))
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H A D | ir_optimization.h | 51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
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H A D | test_optpass.cpp | 82 } else if (strcmp(optimization, "do_dead_code") == 0) { 83 return do_dead_code(ir, false);
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H A D | linker.cpp | 2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false)) 2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false)) 2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false))
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H A D | glsl_parser_extras.cpp | 1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
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