Searched refs:do_dead_code (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dopt_dead_code.cpp45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) function
146 if (do_dead_code(&sig->body, false))
H A Dir_optimization.h51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
H A Dtest_optpass.cpp82 } else if (strcmp(optimization, "do_dead_code") == 0) {
83 return do_dead_code(ir, false);
H A Dlinker.cpp2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false))
2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false))
2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false))
H A Dglsl_parser_extras.cpp1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
/external/mesa3d/src/glsl/
H A Dopt_dead_code.cpp45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) function
146 if (do_dead_code(&sig->body, false))
H A Dir_optimization.h51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
H A Dtest_optpass.cpp82 } else if (strcmp(optimization, "do_dead_code") == 0) {
83 return do_dead_code(ir, false);
H A Dlinker.cpp2638 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, false))
2652 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, false))
2665 while (do_dead_code(prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, false))
H A Dglsl_parser_extras.cpp1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress;

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