Searched refs:fullscreenQuad (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderTextureSizeTests.cpp144 static const tcu::Vec4 fullscreenQuad[] =
180 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
H A Des31fMultisampleShaderRenderCase.cpp148 static const tcu::Vec4 fullscreenQuad[] =
158 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
741 static const tcu::Vec4 fullscreenQuad[] =
759 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
H A Des31fTextureMultisampleTests.cpp466 static const tcu::Vec4 fullscreenQuad[] = local
481 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
987 static const tcu::Vec4 fullscreenQuad[] = local
1002 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
1359 static const tcu::Vec4 fullscreenQuad[] =
1377 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
1440 static const tcu::Vec4 fullscreenQuad[]
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H A Des31fGeometryShaderTests.cpp3264 static const tcu::Vec4 fullscreenQuad[4] = local
3285 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
/external/deqp/modules/gles2/functional/
H A Des2fDefaultVertexAttributeTests.cpp258 const tcu::Vec4 fullscreenQuad[] = local
270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
/external/deqp/modules/gles3/functional/
H A Des3fDefaultVertexAttributeTests.cpp334 const tcu::Vec4 fullscreenQuad[] = local
346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp220 static const tcu::Vec4 fullscreenQuad[4] = local
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp223 static const tcu::Vec4 fullscreenQuad[4] = local
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);

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