Searched refs:getGLTexture (Results 1 - 25 of 31) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluTexture.hpp51 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture1D
80 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture2D
120 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureCube
155 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture2DArray
184 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture1DArray
213 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture3D
242 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureCubeArray
277 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureBuffer
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp243 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture());
281 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture());
464 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture());
476 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture());
H A DglsShaderRenderCase.cpp528 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break;
529 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break;
530 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
531 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
/external/deqp/modules/gles2/functional/
H A Des2fTextureSizeTests.cpp141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des2fTextureFormatTests.cpp175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des2fTextureMipmapTests.cpp289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
983 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des2fTextureWrapTests.cpp176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des2fTextureFilteringTests.cpp287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
546 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
H A Des2fVertexTextureTests.cpp663 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
995 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture());
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des3fTextureFormatTests.cpp192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture());
685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
981 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
1090 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
1205 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des3fTextureSwizzleTests.cpp171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des3fTextureMipmapTests.cpp333 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
645 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
1023 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
1281 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture());
1522 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
1830 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
2152 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture());
H A Des3fTextureShadowTests.cpp349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
915 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
H A Des3fTextureFilteringTests.cpp287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
573 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
866 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
1107 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture());
H A Des3fTextureWrapTests.cpp307 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des3fVertexTextureTests.cpp764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
1099 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture());
1439 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture());
1782 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture());
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
H A Des2aTextureMipmapTests.cpp296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
567 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
599 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
H A Des3aTextureMipmapTests.cpp289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
/external/deqp/modules/gles31/functional/
H A Des31fTextureFormatTests.cpp204 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
341 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
H A Des31fTextureFilteringTests.cpp343 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture());

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