/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_gen_mipmap.c | 125 GLuint numLevels; local 129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1); 131 assert(numLevels >= 1); 133 return numLevels;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_gen_mipmap.c | 125 GLuint numLevels; local 129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1); 131 assert(numLevels >= 1); 133 return numLevels;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) argument 216 DE_ASSERT(numLevels > 0); 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) 264 vector<tcu::CompressedTexture> levels(numLevels); 266 for (int ndx = 0; ndx < numLevels; ndx++) 269 return new Texture2D(context, contextInfo, numLevels, 275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument 288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument 391 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument 421 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) argument 443 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument 457 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) argument 468 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument 511 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) argument 523 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument [all...] |
H A D | gluTexture.hpp | 71 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false)); 82 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 90 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams&); 111 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false)); 122 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 123 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 129 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams&);
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/llvm/unittests/ExecutionEngine/MCJIT/ |
H A D | MCJITTest.cpp | 161 unsigned int numLevels = 23; local 168 for (unsigned int i = 0; i < numLevels; ++i) {
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 483 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 487 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 521 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 525 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 628 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 637 for (int ndx = 0; ndx < numLevels; ndx++) 670 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 681 for (int ndx = 0; ndx < numLevels; ndx++) 719 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 728 vector<int> levels (numLevels); 768 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 830 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 875 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 922 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 986 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 1059 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 1111 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 1283 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 1331 int numLevels = (m_flags & MIPMAPS) ? deLog2Floor32(m_width)+1 : 1; local 1388 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local 1463 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local [all...] |
H A D | es2fTextureCompletenessTests.cpp | 279 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 281 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 341 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 343 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 394 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 396 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 500 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 502 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 514 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 607 int numLevels local 679 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 748 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 861 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local [all...] |
H A D | es2fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 360 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 361 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 362 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 364 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 365 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 366 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 368 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 369 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 414 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 431 inline Texture1DView::Texture1DView (int numLevels, cons argument 485 Texture2DView(int numLevels, const ConstPixelBufferAccess* levels) argument [all...] |
H A D | tcuTexture.cpp | 1862 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument 1875 int maxLevel = (int)numLevels-1; 1885 int maxLevel = (int)numLevels-1; 1902 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument 1915 int maxLevel = (int)numLevels-1; 1925 int maxLevel = (int)numLevels-1; 1942 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument 1955 int maxLevel = (int)numLevels-1; 1965 int maxLevel = (int)numLevels-1; 1982 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, cons argument 2022 sampleLevelArray3D(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument 2062 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument 2102 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument 2142 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument [all...] |
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowWifiManager.java | 114 public static int calculateSignalLevel (int rssi, int numLevels) argument 116 return (int)(sSignalLevelInPercent*(numLevels-1));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es3fTextureMipmapTests.cpp | 206 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 211 deUint32 step = 0xff / (numLevels-1); 551 int numLevels = deLog2Floor32(m_size)+1; local 556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 558 deUint32 step = 0xff / (numLevels-1); 857 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 995 const int numLevels = deLog2Floor32(m_size)+1; local 1036 for (int levelNdx = 0; levelNdx < numLevels; levelNd 1147 int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; local 1467 int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; local 1674 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; local 1703 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; local 1767 const int numLevels = deLog2Floor32(m_texSize)+1; local 1989 const int numLevels = deLog2Floor32(m_texSize)+1; local 2018 const int numLevels = deLog2Floor32(m_texSize)+1; local 2090 int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; local 2306 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; local 2335 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; local [all...] |
/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 152 deUint32 step = 0x00ffffff / numLevels; 391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 161 deUint32 step = 0x00ffffff / numLevels; 404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureCases.cpp | 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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