Searched refs:numLevels (Results 1 - 25 of 49) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_gen_mipmap.c125 GLuint numLevels; local
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131 assert(numLevels >= 1);
133 return numLevels;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_gen_mipmap.c125 GLuint numLevels; local
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131 assert(numLevels >= 1);
133 return numLevels;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/deqp/framework/opengl/
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument
146 loadCompressed(numLevels, levels, decompressionParams);
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) argument
216 DE_ASSERT(numLevels > 0);
242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++)
264 vector<tcu::CompressedTexture> levels(numLevels);
266 for (int ndx = 0; ndx < numLevels; ndx++)
269 return new Texture2D(context, contextInfo, numLevels,
275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument
288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument
391 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) argument
421 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) argument
443 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument
457 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) argument
468 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument
511 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) argument
523 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument
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H A DgluTexture.hpp71 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false));
82 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
90 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams&);
111 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false));
122 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
123 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
129 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams&);
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/llvm/unittests/ExecutionEngine/MCJIT/
H A DMCJITTest.cpp161 unsigned int numLevels = 23; local
168 for (unsigned int i = 0; i < numLevels; ++i) {
/external/deqp/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp483 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
487 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
521 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
525 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
628 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
637 for (int ndx = 0; ndx < numLevels; ndx++)
670 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
681 for (int ndx = 0; ndx < numLevels; ndx++)
719 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
728 vector<int> levels (numLevels);
768 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
830 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
875 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
922 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
986 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
1059 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
1111 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
1283 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
1331 int numLevels = (m_flags & MIPMAPS) ? deLog2Floor32(m_width)+1 : 1; local
1388 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
1463 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; local
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H A Des2fTextureCompletenessTests.cpp279 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
281 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
341 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
343 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
394 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
396 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
500 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
502 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
514 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
607 int numLevels local
679 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
748 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
861 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
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H A Des2fTextureSizeTests.cpp99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/deqp/framework/common/
H A DtcuTexture.hpp360 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod);
361 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod);
362 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod);
364 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset);
365 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset);
366 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset);
368 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
369 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
414 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels);
431 inline Texture1DView::Texture1DView (int numLevels, cons argument
485 Texture2DView(int numLevels, const ConstPixelBufferAccess* levels) argument
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H A DtcuTexture.cpp1862 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument
1875 int maxLevel = (int)numLevels-1;
1885 int maxLevel = (int)numLevels-1;
1902 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument
1915 int maxLevel = (int)numLevels-1;
1925 int maxLevel = (int)numLevels-1;
1942 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument
1955 int maxLevel = (int)numLevels-1;
1965 int maxLevel = (int)numLevels-1;
1982 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, cons argument
2022 sampleLevelArray3D(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument
2062 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument
2102 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument
2142 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowWifiManager.java114 public static int calculateSignalLevel (int rssi, int numLevels) argument
116 return (int)(sSignalLevelInPercent*(numLevels-1));
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des3fTextureMipmapTests.cpp206 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
211 deUint32 step = 0xff / (numLevels-1);
551 int numLevels = deLog2Floor32(m_size)+1; local
556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
558 deUint32 step = 0xff / (numLevels-1);
857 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
995 const int numLevels = deLog2Floor32(m_size)+1; local
1036 for (int levelNdx = 0; levelNdx < numLevels; levelNd
1147 int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; local
1467 int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; local
1674 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; local
1703 const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; local
1767 const int numLevels = deLog2Floor32(m_texSize)+1; local
1989 const int numLevels = deLog2Floor32(m_texSize)+1; local
2018 const int numLevels = deLog2Floor32(m_texSize)+1; local
2090 int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; local
2306 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; local
2335 const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; local
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/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
152 deUint32 step = 0x00ffffff / numLevels;
391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
161 deUint32 step = 0x00ffffff / numLevels;
404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local
172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local
198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)

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