Searched refs:qpts (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/
H A DGrAAConvexPathRenderer.cpp443 SkPoint qpts[] = {sega.endPt(), segb.fPts[0], segb.fPts[1]}; local
449 verts[*v + 1].fPos = qpts[0];
450 verts[*v + 2].fPos = qpts[2];
451 verts[*v + 3].fPos = qpts[0] + segb.fNorms[0];
452 verts[*v + 4].fPos = qpts[2] + segb.fNorms[1];
453 verts[*v + 5].fPos = qpts[1] + midVec;
455 SkScalar c = segb.fNorms[0].dot(qpts[0]);
458 verts[*v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
463 c = segb.fNorms[1].dot(qpts[2]);
465 verts[*v + 1].fD1 = -segb.fNorms[1].dot(qpts[
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H A DGrPathUtils.cpp443 SkPoint* qpts = quads->push_back_n(6);
444 qpts[0] = p[0];
445 qpts[1] = b;
446 qpts[2] = mid;
447 qpts[3] = mid;
448 qpts[4] = c;
449 qpts[5] = p[3];
451 SkPoint* qpts = quads->push_back_n(3);
452 qpts[0] = p[0];
453 qpts[
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H A DGrAAHairLinePathRenderer.cpp528 void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) { argument
530 GrPathUtils::QuadUVMatrix DevToUV(qpts);
534 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, argument
539 SkPoint a = qpts[0];
540 SkPoint b = qpts[1];
541 SkPoint c = qpts[2];
/external/skia/src/gpu/
H A DGrAAConvexPathRenderer.cpp442 SkPoint qpts[] = {sega.endPt(), segb.fPts[0], segb.fPts[1]}; local
448 verts[*v + 1].fPos = qpts[0];
449 verts[*v + 2].fPos = qpts[2];
450 verts[*v + 3].fPos = qpts[0] + segb.fNorms[0];
451 verts[*v + 4].fPos = qpts[2] + segb.fNorms[1];
452 verts[*v + 5].fPos = qpts[1] + midVec;
454 SkScalar c = segb.fNorms[0].dot(qpts[0]);
457 verts[*v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
462 c = segb.fNorms[1].dot(qpts[2]);
464 verts[*v + 1].fD1 = -segb.fNorms[1].dot(qpts[
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H A DGrPathUtils.cpp443 SkPoint* qpts = quads->push_back_n(6);
444 qpts[0] = p[0];
445 qpts[1] = b;
446 qpts[2] = mid;
447 qpts[3] = mid;
448 qpts[4] = c;
449 qpts[5] = p[3];
451 SkPoint* qpts = quads->push_back_n(3);
452 qpts[0] = p[0];
453 qpts[
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H A DGrAAHairLinePathRenderer.cpp528 void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) { argument
530 GrPathUtils::QuadUVMatrix DevToUV(qpts);
534 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, argument
539 SkPoint a = qpts[0];
540 SkPoint b = qpts[1];
541 SkPoint c = qpts[2];

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