/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 51 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture1D 80 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture2D 120 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureCube 155 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture2DArray 184 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture1DArray 213 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture3D 242 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureCubeArray 277 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureBuffer
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
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H A D | es2aTextureMipmapTests.cpp | 296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 546 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
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H A D | es2fTextureFormatTests.cpp | 175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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H A D | es2fTextureMipmapTests.cpp | 289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 983 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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H A D | es2fTextureSizeTests.cpp | 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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H A D | es2fTextureWrapTests.cpp | 176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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H A D | es2fVertexTextureTests.cpp | 663 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); 995 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture());
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 2182 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 2245 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
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H A D | es2pTextureCases.cpp | 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 567 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 599 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
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H A D | es3aTextureMipmapTests.cpp | 289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fASTCDecompressionCases.cpp | 1725 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
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H A D | es3fShaderDerivateTests.cpp | 1329 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
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H A D | es3fTextureFilteringTests.cpp | 287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 573 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); 866 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); 1107 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture());
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H A D | es3fTextureFormatTests.cpp | 192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); 685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); 828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 981 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 1090 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 1205 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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H A D | es3fTextureMipmapTests.cpp | 333 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 645 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 1023 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 1281 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); 1522 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 1830 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 2152 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture());
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H A D | es3fTextureShadowTests.cpp | 349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); 915 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
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H A D | es3fTextureSizeTests.cpp | 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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H A D | es3fTextureSwizzleTests.cpp | 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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H A D | es3fTextureWrapTests.cpp | 307 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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H A D | es3fVertexTextureTests.cpp | 764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); 1099 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); 1439 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture()); 1782 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture());
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 2202 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 2265 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
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H A D | es3pTextureCases.cpp | 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
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