Searched refs:getGLTexture (Results 1 - 25 of 31) sorted by path

12

/external/deqp/framework/opengl/
H A DgluTexture.hpp51 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture1D
80 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture2D
120 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureCube
155 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture2DArray
184 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture1DArray
213 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::Texture3D
242 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureCubeArray
277 deUint32 getGLTexture (void) const { return m_glTexture; } function in class:glu::TextureBuffer
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
H A Des2aTextureMipmapTests.cpp296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
546 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
H A Des2fTextureFormatTests.cpp175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des2fTextureMipmapTests.cpp289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
983 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des2fTextureSizeTests.cpp141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des2fTextureWrapTests.cpp176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des2fVertexTextureTests.cpp663 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
995 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture());
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp2182 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
2245 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
H A Des2pTextureCases.cpp218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
567 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
599 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
H A Des3aTextureMipmapTests.cpp289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
/external/deqp/modules/gles3/functional/
H A Des3fASTCDecompressionCases.cpp1725 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
H A Des3fShaderDerivateTests.cpp1329 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des3fTextureFilteringTests.cpp287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
573 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
866 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
1107 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture());
H A Des3fTextureFormatTests.cpp192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture());
685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
981 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
1090 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
1205 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des3fTextureMipmapTests.cpp333 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
645 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
1023 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
1281 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture());
1522 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
1830 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
2152 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture());
H A Des3fTextureShadowTests.cpp349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
915 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
H A Des3fTextureSizeTests.cpp141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
H A Des3fTextureSwizzleTests.cpp171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des3fTextureWrapTests.cpp307 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
H A Des3fVertexTextureTests.cpp764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
1099 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture());
1439 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture());
1782 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture());
/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp2202 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
2265 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
H A Des3pTextureCases.cpp245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());

Completed in 382 milliseconds

12