1/*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1.  Redistributions of source code must retain the above copyright
9 *     notice, this list of conditions and the following disclaimer.
10 * 2.  Redistributions in binary form must reproduce the above copyright
11 *     notice, this list of conditions and the following disclaimer in the
12 *     documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#include "bindings/core/v8/DictionaryHelperForBindings.h"
29#include "bindings/core/v8/ExceptionMessages.h"
30#include "bindings/core/v8/ExceptionState.h"
31#include "bindings/core/v8/V8Binding.h"
32#include "bindings/modules/v8/V8Gamepad.h"
33#include "bindings/modules/v8/V8Headers.h"
34#include "bindings/modules/v8/V8MIDIPort.h"
35#include "bindings/modules/v8/V8MediaStream.h"
36#include "bindings/modules/v8/V8SpeechRecognitionResult.h"
37#include "bindings/modules/v8/V8SpeechRecognitionResultList.h"
38#include "modules/gamepad/Gamepad.h"
39#include "modules/mediastream/MediaStream.h"
40#include "modules/speech/SpeechRecognitionResult.h"
41#include "modules/speech/SpeechRecognitionResultList.h"
42
43namespace blink {
44
45template <>
46struct DictionaryHelperTraits<MIDIPort> {
47    typedef V8MIDIPort type;
48};
49
50template <>
51struct DictionaryHelperTraits<SpeechRecognitionResultList> {
52    typedef V8SpeechRecognitionResultList type;
53};
54
55template <>
56struct DictionaryHelperTraits<Gamepad> {
57    typedef V8Gamepad type;
58};
59
60template <>
61struct DictionaryHelperTraits<MediaStream> {
62    typedef V8MediaStream type;
63};
64
65template <>
66struct DictionaryHelperTraits<Headers> {
67    typedef V8Headers type;
68};
69
70template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MIDIPort>& value);
71template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<SpeechRecognitionResultList>& value);
72template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Gamepad>& value);
73template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MediaStream>& value);
74template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Headers>& value);
75
76template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MIDIPort>& value);
77template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<SpeechRecognitionResultList>& value);
78template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Gamepad>& value);
79template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MediaStream>& value);
80template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Headers>& value);
81
82} // namespace blink
83