1/* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27 28#include "bindings/core/v8/DictionaryHelperForBindings.h" 29#include "bindings/core/v8/ExceptionMessages.h" 30#include "bindings/core/v8/ExceptionState.h" 31#include "bindings/core/v8/V8Binding.h" 32#include "bindings/modules/v8/V8Gamepad.h" 33#include "bindings/modules/v8/V8Headers.h" 34#include "bindings/modules/v8/V8MIDIPort.h" 35#include "bindings/modules/v8/V8MediaStream.h" 36#include "bindings/modules/v8/V8SpeechRecognitionResult.h" 37#include "bindings/modules/v8/V8SpeechRecognitionResultList.h" 38#include "modules/gamepad/Gamepad.h" 39#include "modules/mediastream/MediaStream.h" 40#include "modules/speech/SpeechRecognitionResult.h" 41#include "modules/speech/SpeechRecognitionResultList.h" 42 43namespace blink { 44 45template <> 46struct DictionaryHelperTraits<MIDIPort> { 47 typedef V8MIDIPort type; 48}; 49 50template <> 51struct DictionaryHelperTraits<SpeechRecognitionResultList> { 52 typedef V8SpeechRecognitionResultList type; 53}; 54 55template <> 56struct DictionaryHelperTraits<Gamepad> { 57 typedef V8Gamepad type; 58}; 59 60template <> 61struct DictionaryHelperTraits<MediaStream> { 62 typedef V8MediaStream type; 63}; 64 65template <> 66struct DictionaryHelperTraits<Headers> { 67 typedef V8Headers type; 68}; 69 70template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MIDIPort>& value); 71template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<SpeechRecognitionResultList>& value); 72template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Gamepad>& value); 73template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<MediaStream>& value); 74template bool DictionaryHelper::get(const Dictionary&, const String& key, Member<Headers>& value); 75 76template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MIDIPort>& value); 77template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<SpeechRecognitionResultList>& value); 78template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Gamepad>& value); 79template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<MediaStream>& value); 80template bool DictionaryHelper::convert(const Dictionary&, Dictionary::ConversionContext&, const String& key, Member<Headers>& value); 81 82} // namespace blink 83