1/*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1.  Redistributions of source code must retain the above copyright
9 *     notice, this list of conditions and the following disclaimer.
10 * 2.  Redistributions in binary form must reproduce the above copyright
11 *     notice, this list of conditions and the following disclaimer in the
12 *     documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "core/html/canvas/WebGLDebugShaders.h"
28
29#include "bindings/core/v8/ExceptionState.h"
30#include "core/html/canvas/WebGLRenderingContextBase.h"
31#include "core/html/canvas/WebGLShader.h"
32
33namespace blink {
34
35WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context)
36    : WebGLExtension(context)
37{
38}
39
40WebGLDebugShaders::~WebGLDebugShaders()
41{
42}
43
44WebGLExtensionName WebGLDebugShaders::name() const
45{
46    return WebGLDebugShadersName;
47}
48
49PassRefPtrWillBeRawPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBase* context)
50{
51    return adoptRefWillBeNoop(new WebGLDebugShaders(context));
52}
53
54String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader)
55{
56    if (isLost())
57        return String();
58    if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
59        return "";
60    return m_context->ensureNotNull(m_context->webContext()->getTranslatedShaderSourceANGLE(shader->object()));
61}
62
63bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context)
64{
65    return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_shader_source");
66}
67
68const char* WebGLDebugShaders::extensionName()
69{
70    return "WEBGL_debug_shaders";
71}
72
73} // namespace blink
74