1/* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27#include "core/html/canvas/WebGLDebugShaders.h" 28 29#include "bindings/core/v8/ExceptionState.h" 30#include "core/html/canvas/WebGLRenderingContextBase.h" 31#include "core/html/canvas/WebGLShader.h" 32 33namespace blink { 34 35WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) 36 : WebGLExtension(context) 37{ 38} 39 40WebGLDebugShaders::~WebGLDebugShaders() 41{ 42} 43 44WebGLExtensionName WebGLDebugShaders::name() const 45{ 46 return WebGLDebugShadersName; 47} 48 49PassRefPtrWillBeRawPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBase* context) 50{ 51 return adoptRefWillBeNoop(new WebGLDebugShaders(context)); 52} 53 54String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) 55{ 56 if (isLost()) 57 return String(); 58 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) 59 return ""; 60 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShaderSourceANGLE(shader->object())); 61} 62 63bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) 64{ 65 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_shader_source"); 66} 67 68const char* WebGLDebugShaders::extensionName() 69{ 70 return "WEBGL_debug_shaders"; 71} 72 73} // namespace blink 74