1/*
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 *
19 */
20
21#ifndef RenderProgress_h
22#define RenderProgress_h
23
24#include "core/rendering/RenderBlockFlow.h"
25
26namespace blink {
27
28class HTMLProgressElement;
29
30class RenderProgress FINAL : public RenderBlockFlow {
31public:
32    explicit RenderProgress(HTMLElement*);
33    virtual ~RenderProgress();
34    virtual void destroy() OVERRIDE;
35
36    double position() const { return m_position; }
37    double animationProgress() const;
38    double animationStartTime() const { return m_animationStartTime; }
39
40    bool isDeterminate() const;
41    virtual void updateFromElement() OVERRIDE;
42
43    HTMLProgressElement* progressElement() const;
44
45private:
46    virtual const char* renderName() const OVERRIDE { return "RenderProgress"; }
47    virtual bool isProgress() const OVERRIDE { return true; }
48
49    void animationTimerFired(Timer<RenderProgress>*);
50    void updateAnimationState();
51
52    double m_position;
53    double m_animationStartTime;
54    double m_animationRepeatInterval;
55    double m_animationDuration;
56    bool m_animating;
57    Timer<RenderProgress> m_animationTimer;
58};
59
60DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress());
61
62} // namespace blink
63
64#endif // RenderProgress_h
65