1/* 2 * Copyright (C) 2003, 2006, 2008 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef RenderTreeAsText_h 27#define RenderTreeAsText_h 28#include "platform/text/TextStream.h" 29 30#include "wtf/Forward.h" 31 32namespace blink { 33 34class Color; 35class Element; 36class LayoutRect; 37class LocalFrame; 38class Node; 39class RenderLayer; 40class RenderObject; 41class TextStream; 42 43enum RenderAsTextBehaviorFlags { 44 RenderAsTextBehaviorNormal = 0, 45 RenderAsTextShowAllLayers = 1 << 0, // Dump all layers, not just those that would paint. 46 RenderAsTextShowLayerNesting = 1 << 1, // Annotate the layer lists. 47 RenderAsTextShowCompositedLayers = 1 << 2, // Show which layers are composited. 48 RenderAsTextShowAddresses = 1 << 3, // Show layer and renderer addresses. 49 RenderAsTextShowIDAndClass = 1 << 4, // Show id and class attributes 50 RenderAsTextPrintingMode = 1 << 5, // Dump the tree in printing mode. 51 RenderAsTextDontUpdateLayout = 1 << 6, // Don't update layout, to make it safe to call showLayerTree() from the debugger inside layout or painting code. 52 RenderAsTextShowLayoutState = 1 << 7 // Print the various 'needs layout' bits on renderers. 53}; 54typedef unsigned RenderAsTextBehavior; 55 56// You don't need pageWidthInPixels if you don't specify RenderAsTextInPrintingMode. 57String externalRepresentation(LocalFrame*, RenderAsTextBehavior = RenderAsTextBehaviorNormal); 58String externalRepresentation(Element*, RenderAsTextBehavior = RenderAsTextBehaviorNormal); 59void write(TextStream&, const RenderObject&, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal); 60 61class RenderTreeAsText { 62// FIXME: This is a cheesy hack to allow easy access to RenderStyle colors. It won't be needed if we convert 63// it to use visitedDependentColor instead. (This just involves rebaselining many results though, so for now it's 64// not being done). 65public: 66static void writeRenderObject(TextStream& ts, const RenderObject& o, RenderAsTextBehavior behavior); 67static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const LayoutRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal); 68}; 69 70// Helper function shared with SVGRenderTreeAsText 71String quoteAndEscapeNonPrintables(const String&); 72 73String counterValueForElement(Element*); 74 75String markerTextForListItem(Element*); 76 77String nodePositionAsStringForTesting(Node*); 78 79TextStream& operator<<(TextStream&, const Color&); 80 81} // namespace blink 82 83#endif // RenderTreeAsText_h 84