1/*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#ifndef WebFloatPoint_h
32#define WebFloatPoint_h
33
34#include "WebCommon.h"
35
36#if INSIDE_BLINK
37#include "platform/geometry/FloatPoint.h"
38#else
39#include <ui/gfx/geometry/point_f.h>
40#endif
41
42namespace blink {
43
44struct WebFloatPoint {
45    float x;
46    float y;
47
48    WebFloatPoint()
49        : x(0.0f)
50        , y(0.0f)
51    {
52    }
53
54    WebFloatPoint(float x, float y)
55        : x(x)
56        , y(y)
57    {
58    }
59
60#if INSIDE_BLINK
61    WebFloatPoint(const FloatPoint& p)
62        : x(p.x())
63        , y(p.y())
64    {
65    }
66
67    WebFloatPoint& operator=(const FloatPoint& p)
68    {
69        x = p.x();
70        y = p.y();
71        return *this;
72    }
73
74    operator FloatPoint() const
75    {
76        return FloatPoint(x, y);
77    }
78#else
79    WebFloatPoint(const gfx::PointF& p)
80        : x(p.x())
81        , y(p.y())
82    {
83    }
84
85    WebFloatPoint& operator=(const gfx::PointF& p)
86    {
87        x = p.x();
88        y = p.y();
89        return *this;
90    }
91
92    operator gfx::PointF() const
93    {
94        return gfx::PointF(x, y);
95    }
96
97#endif
98};
99
100inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b)
101{
102    return a.x == b.x && a.y == b.y;
103}
104
105inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b)
106{
107    return !(a == b);
108}
109
110} // namespace blink
111
112#endif
113