1#ifndef __gl3_h_
2#define __gl3_h_
3
4/*
5 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
6 */
7
8#include <GLES3/gl3platform.h>
9
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14/*
15** Copyright (c) 2007-2013 The Khronos Group Inc.
16**
17** Permission is hereby granted, free of charge, to any person obtaining a
18** copy of this software and/or associated documentation files (the
19** "Materials"), to deal in the Materials without restriction, including
20** without limitation the rights to use, copy, modify, merge, publish,
21** distribute, sublicense, and/or sell copies of the Materials, and to
22** permit persons to whom the Materials are furnished to do so, subject to
23** the following conditions:
24**
25** The above copyright notice and this permission notice shall be included
26** in all copies or substantial portions of the Materials.
27**
28** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
29** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
30** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
31** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
32** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
33** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
34** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
35*/
36
37/*-------------------------------------------------------------------------
38 * Data type definitions
39 *-----------------------------------------------------------------------*/
40
41/* OpenGL ES 2.0 */
42
43typedef void             GLvoid;
44typedef char             GLchar;
45typedef unsigned int     GLenum;
46typedef unsigned char    GLboolean;
47typedef unsigned int     GLbitfield;
48typedef khronos_int8_t   GLbyte;
49typedef short            GLshort;
50typedef int              GLint;
51typedef int              GLsizei;
52typedef khronos_uint8_t  GLubyte;
53typedef unsigned short   GLushort;
54typedef unsigned int     GLuint;
55typedef khronos_float_t  GLfloat;
56typedef khronos_float_t  GLclampf;
57typedef khronos_int32_t  GLfixed;
58typedef khronos_intptr_t GLintptr;
59typedef khronos_ssize_t  GLsizeiptr;
60
61/* OpenGL ES 3.0 */
62
63typedef unsigned short   GLhalf;
64typedef khronos_int64_t  GLint64;
65typedef khronos_uint64_t GLuint64;
66typedef struct __GLsync *GLsync;
67
68/*-------------------------------------------------------------------------
69 * Token definitions
70 *-----------------------------------------------------------------------*/
71
72/* OpenGL ES core versions */
73#define GL_ES_VERSION_3_0                                1
74#define GL_ES_VERSION_2_0                                1
75
76/* OpenGL ES 2.0 */
77
78/* ClearBufferMask */
79#define GL_DEPTH_BUFFER_BIT                              0x00000100
80#define GL_STENCIL_BUFFER_BIT                            0x00000400
81#define GL_COLOR_BUFFER_BIT                              0x00004000
82
83/* Boolean */
84#define GL_FALSE                                         0
85#define GL_TRUE                                          1
86
87/* BeginMode */
88#define GL_POINTS                                        0x0000
89#define GL_LINES                                         0x0001
90#define GL_LINE_LOOP                                     0x0002
91#define GL_LINE_STRIP                                    0x0003
92#define GL_TRIANGLES                                     0x0004
93#define GL_TRIANGLE_STRIP                                0x0005
94#define GL_TRIANGLE_FAN                                  0x0006
95
96/* BlendingFactorDest */
97#define GL_ZERO                                          0
98#define GL_ONE                                           1
99#define GL_SRC_COLOR                                     0x0300
100#define GL_ONE_MINUS_SRC_COLOR                           0x0301
101#define GL_SRC_ALPHA                                     0x0302
102#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
103#define GL_DST_ALPHA                                     0x0304
104#define GL_ONE_MINUS_DST_ALPHA                           0x0305
105
106/* BlendingFactorSrc */
107/*      GL_ZERO */
108/*      GL_ONE */
109#define GL_DST_COLOR                                     0x0306
110#define GL_ONE_MINUS_DST_COLOR                           0x0307
111#define GL_SRC_ALPHA_SATURATE                            0x0308
112/*      GL_SRC_ALPHA */
113/*      GL_ONE_MINUS_SRC_ALPHA */
114/*      GL_DST_ALPHA */
115/*      GL_ONE_MINUS_DST_ALPHA */
116
117/* BlendEquationSeparate */
118#define GL_FUNC_ADD                                      0x8006
119#define GL_BLEND_EQUATION                                0x8009
120#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
121#define GL_BLEND_EQUATION_ALPHA                          0x883D
122
123/* BlendSubtract */
124#define GL_FUNC_SUBTRACT                                 0x800A
125#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
126
127/* Separate Blend Functions */
128#define GL_BLEND_DST_RGB                                 0x80C8
129#define GL_BLEND_SRC_RGB                                 0x80C9
130#define GL_BLEND_DST_ALPHA                               0x80CA
131#define GL_BLEND_SRC_ALPHA                               0x80CB
132#define GL_CONSTANT_COLOR                                0x8001
133#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
134#define GL_CONSTANT_ALPHA                                0x8003
135#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
136#define GL_BLEND_COLOR                                   0x8005
137
138/* Buffer Objects */
139#define GL_ARRAY_BUFFER                                  0x8892
140#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
141#define GL_ARRAY_BUFFER_BINDING                          0x8894
142#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
143
144#define GL_STREAM_DRAW                                   0x88E0
145#define GL_STATIC_DRAW                                   0x88E4
146#define GL_DYNAMIC_DRAW                                  0x88E8
147
148#define GL_BUFFER_SIZE                                   0x8764
149#define GL_BUFFER_USAGE                                  0x8765
150
151#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
152
153/* CullFaceMode */
154#define GL_FRONT                                         0x0404
155#define GL_BACK                                          0x0405
156#define GL_FRONT_AND_BACK                                0x0408
157
158/* DepthFunction */
159/*      GL_NEVER */
160/*      GL_LESS */
161/*      GL_EQUAL */
162/*      GL_LEQUAL */
163/*      GL_GREATER */
164/*      GL_NOTEQUAL */
165/*      GL_GEQUAL */
166/*      GL_ALWAYS */
167
168/* EnableCap */
169#define GL_TEXTURE_2D                                    0x0DE1
170#define GL_CULL_FACE                                     0x0B44
171#define GL_BLEND                                         0x0BE2
172#define GL_DITHER                                        0x0BD0
173#define GL_STENCIL_TEST                                  0x0B90
174#define GL_DEPTH_TEST                                    0x0B71
175#define GL_SCISSOR_TEST                                  0x0C11
176#define GL_POLYGON_OFFSET_FILL                           0x8037
177#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
178#define GL_SAMPLE_COVERAGE                               0x80A0
179
180/* ErrorCode */
181#define GL_NO_ERROR                                      0
182#define GL_INVALID_ENUM                                  0x0500
183#define GL_INVALID_VALUE                                 0x0501
184#define GL_INVALID_OPERATION                             0x0502
185#define GL_OUT_OF_MEMORY                                 0x0505
186
187/* FrontFaceDirection */
188#define GL_CW                                            0x0900
189#define GL_CCW                                           0x0901
190
191/* GetPName */
192#define GL_LINE_WIDTH                                    0x0B21
193#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
194#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
195#define GL_CULL_FACE_MODE                                0x0B45
196#define GL_FRONT_FACE                                    0x0B46
197#define GL_DEPTH_RANGE                                   0x0B70
198#define GL_DEPTH_WRITEMASK                               0x0B72
199#define GL_DEPTH_CLEAR_VALUE                             0x0B73
200#define GL_DEPTH_FUNC                                    0x0B74
201#define GL_STENCIL_CLEAR_VALUE                           0x0B91
202#define GL_STENCIL_FUNC                                  0x0B92
203#define GL_STENCIL_FAIL                                  0x0B94
204#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
205#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
206#define GL_STENCIL_REF                                   0x0B97
207#define GL_STENCIL_VALUE_MASK                            0x0B93
208#define GL_STENCIL_WRITEMASK                             0x0B98
209#define GL_STENCIL_BACK_FUNC                             0x8800
210#define GL_STENCIL_BACK_FAIL                             0x8801
211#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
212#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
213#define GL_STENCIL_BACK_REF                              0x8CA3
214#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
215#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
216#define GL_VIEWPORT                                      0x0BA2
217#define GL_SCISSOR_BOX                                   0x0C10
218/*      GL_SCISSOR_TEST */
219#define GL_COLOR_CLEAR_VALUE                             0x0C22
220#define GL_COLOR_WRITEMASK                               0x0C23
221#define GL_UNPACK_ALIGNMENT                              0x0CF5
222#define GL_PACK_ALIGNMENT                                0x0D05
223#define GL_MAX_TEXTURE_SIZE                              0x0D33
224#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
225#define GL_SUBPIXEL_BITS                                 0x0D50
226#define GL_RED_BITS                                      0x0D52
227#define GL_GREEN_BITS                                    0x0D53
228#define GL_BLUE_BITS                                     0x0D54
229#define GL_ALPHA_BITS                                    0x0D55
230#define GL_DEPTH_BITS                                    0x0D56
231#define GL_STENCIL_BITS                                  0x0D57
232#define GL_POLYGON_OFFSET_UNITS                          0x2A00
233/*      GL_POLYGON_OFFSET_FILL */
234#define GL_POLYGON_OFFSET_FACTOR                         0x8038
235#define GL_TEXTURE_BINDING_2D                            0x8069
236#define GL_SAMPLE_BUFFERS                                0x80A8
237#define GL_SAMPLES                                       0x80A9
238#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
239#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
240
241/* GetTextureParameter */
242/*      GL_TEXTURE_MAG_FILTER */
243/*      GL_TEXTURE_MIN_FILTER */
244/*      GL_TEXTURE_WRAP_S */
245/*      GL_TEXTURE_WRAP_T */
246
247#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
248#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
249
250/* HintMode */
251#define GL_DONT_CARE                                     0x1100
252#define GL_FASTEST                                       0x1101
253#define GL_NICEST                                        0x1102
254
255/* HintTarget */
256#define GL_GENERATE_MIPMAP_HINT                          0x8192
257
258/* DataType */
259#define GL_BYTE                                          0x1400
260#define GL_UNSIGNED_BYTE                                 0x1401
261#define GL_SHORT                                         0x1402
262#define GL_UNSIGNED_SHORT                                0x1403
263#define GL_INT                                           0x1404
264#define GL_UNSIGNED_INT                                  0x1405
265#define GL_FLOAT                                         0x1406
266#define GL_FIXED                                         0x140C
267
268/* PixelFormat */
269#define GL_DEPTH_COMPONENT                               0x1902
270#define GL_ALPHA                                         0x1906
271#define GL_RGB                                           0x1907
272#define GL_RGBA                                          0x1908
273#define GL_LUMINANCE                                     0x1909
274#define GL_LUMINANCE_ALPHA                               0x190A
275
276/* PixelType */
277/*      GL_UNSIGNED_BYTE */
278#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
279#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
280#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
281
282/* Shaders */
283#define GL_FRAGMENT_SHADER                               0x8B30
284#define GL_VERTEX_SHADER                                 0x8B31
285#define GL_MAX_VERTEX_ATTRIBS                            0x8869
286#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
287#define GL_MAX_VARYING_VECTORS                           0x8DFC
288#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
289#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
290#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
291#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
292#define GL_SHADER_TYPE                                   0x8B4F
293#define GL_DELETE_STATUS                                 0x8B80
294#define GL_LINK_STATUS                                   0x8B82
295#define GL_VALIDATE_STATUS                               0x8B83
296#define GL_ATTACHED_SHADERS                              0x8B85
297#define GL_ACTIVE_UNIFORMS                               0x8B86
298#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
299#define GL_ACTIVE_ATTRIBUTES                             0x8B89
300#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
301#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
302#define GL_CURRENT_PROGRAM                               0x8B8D
303
304/* StencilFunction */
305#define GL_NEVER                                         0x0200
306#define GL_LESS                                          0x0201
307#define GL_EQUAL                                         0x0202
308#define GL_LEQUAL                                        0x0203
309#define GL_GREATER                                       0x0204
310#define GL_NOTEQUAL                                      0x0205
311#define GL_GEQUAL                                        0x0206
312#define GL_ALWAYS                                        0x0207
313
314/* StencilOp */
315/*      GL_ZERO */
316#define GL_KEEP                                          0x1E00
317#define GL_REPLACE                                       0x1E01
318#define GL_INCR                                          0x1E02
319#define GL_DECR                                          0x1E03
320#define GL_INVERT                                        0x150A
321#define GL_INCR_WRAP                                     0x8507
322#define GL_DECR_WRAP                                     0x8508
323
324/* StringName */
325#define GL_VENDOR                                        0x1F00
326#define GL_RENDERER                                      0x1F01
327#define GL_VERSION                                       0x1F02
328#define GL_EXTENSIONS                                    0x1F03
329
330/* TextureMagFilter */
331#define GL_NEAREST                                       0x2600
332#define GL_LINEAR                                        0x2601
333
334/* TextureMinFilter */
335/*      GL_NEAREST */
336/*      GL_LINEAR */
337#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
338#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
339#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
340#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
341
342/* TextureParameterName */
343#define GL_TEXTURE_MAG_FILTER                            0x2800
344#define GL_TEXTURE_MIN_FILTER                            0x2801
345#define GL_TEXTURE_WRAP_S                                0x2802
346#define GL_TEXTURE_WRAP_T                                0x2803
347
348/* TextureTarget */
349/*      GL_TEXTURE_2D */
350#define GL_TEXTURE                                       0x1702
351
352#define GL_TEXTURE_CUBE_MAP                              0x8513
353#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
354#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
355#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
356#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
357#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
358#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
359#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
360#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
361
362/* TextureUnit */
363#define GL_TEXTURE0                                      0x84C0
364#define GL_TEXTURE1                                      0x84C1
365#define GL_TEXTURE2                                      0x84C2
366#define GL_TEXTURE3                                      0x84C3
367#define GL_TEXTURE4                                      0x84C4
368#define GL_TEXTURE5                                      0x84C5
369#define GL_TEXTURE6                                      0x84C6
370#define GL_TEXTURE7                                      0x84C7
371#define GL_TEXTURE8                                      0x84C8
372#define GL_TEXTURE9                                      0x84C9
373#define GL_TEXTURE10                                     0x84CA
374#define GL_TEXTURE11                                     0x84CB
375#define GL_TEXTURE12                                     0x84CC
376#define GL_TEXTURE13                                     0x84CD
377#define GL_TEXTURE14                                     0x84CE
378#define GL_TEXTURE15                                     0x84CF
379#define GL_TEXTURE16                                     0x84D0
380#define GL_TEXTURE17                                     0x84D1
381#define GL_TEXTURE18                                     0x84D2
382#define GL_TEXTURE19                                     0x84D3
383#define GL_TEXTURE20                                     0x84D4
384#define GL_TEXTURE21                                     0x84D5
385#define GL_TEXTURE22                                     0x84D6
386#define GL_TEXTURE23                                     0x84D7
387#define GL_TEXTURE24                                     0x84D8
388#define GL_TEXTURE25                                     0x84D9
389#define GL_TEXTURE26                                     0x84DA
390#define GL_TEXTURE27                                     0x84DB
391#define GL_TEXTURE28                                     0x84DC
392#define GL_TEXTURE29                                     0x84DD
393#define GL_TEXTURE30                                     0x84DE
394#define GL_TEXTURE31                                     0x84DF
395#define GL_ACTIVE_TEXTURE                                0x84E0
396
397/* TextureWrapMode */
398#define GL_REPEAT                                        0x2901
399#define GL_CLAMP_TO_EDGE                                 0x812F
400#define GL_MIRRORED_REPEAT                               0x8370
401
402/* Uniform Types */
403#define GL_FLOAT_VEC2                                    0x8B50
404#define GL_FLOAT_VEC3                                    0x8B51
405#define GL_FLOAT_VEC4                                    0x8B52
406#define GL_INT_VEC2                                      0x8B53
407#define GL_INT_VEC3                                      0x8B54
408#define GL_INT_VEC4                                      0x8B55
409#define GL_BOOL                                          0x8B56
410#define GL_BOOL_VEC2                                     0x8B57
411#define GL_BOOL_VEC3                                     0x8B58
412#define GL_BOOL_VEC4                                     0x8B59
413#define GL_FLOAT_MAT2                                    0x8B5A
414#define GL_FLOAT_MAT3                                    0x8B5B
415#define GL_FLOAT_MAT4                                    0x8B5C
416#define GL_SAMPLER_2D                                    0x8B5E
417#define GL_SAMPLER_CUBE                                  0x8B60
418
419/* Vertex Arrays */
420#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
421#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
422#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
423#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
424#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
425#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
426#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
427
428/* Read Format */
429#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
430#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
431
432/* Shader Source */
433#define GL_COMPILE_STATUS                                0x8B81
434#define GL_INFO_LOG_LENGTH                               0x8B84
435#define GL_SHADER_SOURCE_LENGTH                          0x8B88
436#define GL_SHADER_COMPILER                               0x8DFA
437
438/* Shader Binary */
439#define GL_SHADER_BINARY_FORMATS                         0x8DF8
440#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
441
442/* Shader Precision-Specified Types */
443#define GL_LOW_FLOAT                                     0x8DF0
444#define GL_MEDIUM_FLOAT                                  0x8DF1
445#define GL_HIGH_FLOAT                                    0x8DF2
446#define GL_LOW_INT                                       0x8DF3
447#define GL_MEDIUM_INT                                    0x8DF4
448#define GL_HIGH_INT                                      0x8DF5
449
450/* Framebuffer Object. */
451#define GL_FRAMEBUFFER                                   0x8D40
452#define GL_RENDERBUFFER                                  0x8D41
453
454#define GL_RGBA4                                         0x8056
455#define GL_RGB5_A1                                       0x8057
456#define GL_RGB565                                        0x8D62
457#define GL_DEPTH_COMPONENT16                             0x81A5
458#define GL_STENCIL_INDEX8                                0x8D48
459
460#define GL_RENDERBUFFER_WIDTH                            0x8D42
461#define GL_RENDERBUFFER_HEIGHT                           0x8D43
462#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
463#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
464#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
465#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
466#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
467#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
468#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
469
470#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
471#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
472#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
473#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
474
475#define GL_COLOR_ATTACHMENT0                             0x8CE0
476#define GL_DEPTH_ATTACHMENT                              0x8D00
477#define GL_STENCIL_ATTACHMENT                            0x8D20
478
479#define GL_NONE                                          0
480
481#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
482#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
483#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
484#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
485#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
486
487#define GL_FRAMEBUFFER_BINDING                           0x8CA6
488#define GL_RENDERBUFFER_BINDING                          0x8CA7
489#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
490
491#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
492
493/* OpenGL ES 3.0 */
494
495#define GL_READ_BUFFER                                   0x0C02
496#define GL_UNPACK_ROW_LENGTH                             0x0CF2
497#define GL_UNPACK_SKIP_ROWS                              0x0CF3
498#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
499#define GL_PACK_ROW_LENGTH                               0x0D02
500#define GL_PACK_SKIP_ROWS                                0x0D03
501#define GL_PACK_SKIP_PIXELS                              0x0D04
502#define GL_COLOR                                         0x1800
503#define GL_DEPTH                                         0x1801
504#define GL_STENCIL                                       0x1802
505#define GL_RED                                           0x1903
506#define GL_RGB8                                          0x8051
507#define GL_RGBA8                                         0x8058
508#define GL_RGB10_A2                                      0x8059
509#define GL_TEXTURE_BINDING_3D                            0x806A
510#define GL_UNPACK_SKIP_IMAGES                            0x806D
511#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
512#define GL_TEXTURE_3D                                    0x806F
513#define GL_TEXTURE_WRAP_R                                0x8072
514#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
515#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
516#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
517#define GL_MAX_ELEMENTS_INDICES                          0x80E9
518#define GL_TEXTURE_MIN_LOD                               0x813A
519#define GL_TEXTURE_MAX_LOD                               0x813B
520#define GL_TEXTURE_BASE_LEVEL                            0x813C
521#define GL_TEXTURE_MAX_LEVEL                             0x813D
522#define GL_MIN                                           0x8007
523#define GL_MAX                                           0x8008
524#define GL_DEPTH_COMPONENT24                             0x81A6
525#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
526#define GL_TEXTURE_COMPARE_MODE                          0x884C
527#define GL_TEXTURE_COMPARE_FUNC                          0x884D
528#define GL_CURRENT_QUERY                                 0x8865
529#define GL_QUERY_RESULT                                  0x8866
530#define GL_QUERY_RESULT_AVAILABLE                        0x8867
531#define GL_BUFFER_MAPPED                                 0x88BC
532#define GL_BUFFER_MAP_POINTER                            0x88BD
533#define GL_STREAM_READ                                   0x88E1
534#define GL_STREAM_COPY                                   0x88E2
535#define GL_STATIC_READ                                   0x88E5
536#define GL_STATIC_COPY                                   0x88E6
537#define GL_DYNAMIC_READ                                  0x88E9
538#define GL_DYNAMIC_COPY                                  0x88EA
539#define GL_MAX_DRAW_BUFFERS                              0x8824
540#define GL_DRAW_BUFFER0                                  0x8825
541#define GL_DRAW_BUFFER1                                  0x8826
542#define GL_DRAW_BUFFER2                                  0x8827
543#define GL_DRAW_BUFFER3                                  0x8828
544#define GL_DRAW_BUFFER4                                  0x8829
545#define GL_DRAW_BUFFER5                                  0x882A
546#define GL_DRAW_BUFFER6                                  0x882B
547#define GL_DRAW_BUFFER7                                  0x882C
548#define GL_DRAW_BUFFER8                                  0x882D
549#define GL_DRAW_BUFFER9                                  0x882E
550#define GL_DRAW_BUFFER10                                 0x882F
551#define GL_DRAW_BUFFER11                                 0x8830
552#define GL_DRAW_BUFFER12                                 0x8831
553#define GL_DRAW_BUFFER13                                 0x8832
554#define GL_DRAW_BUFFER14                                 0x8833
555#define GL_DRAW_BUFFER15                                 0x8834
556#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
557#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
558#define GL_SAMPLER_3D                                    0x8B5F
559#define GL_SAMPLER_2D_SHADOW                             0x8B62
560#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
561#define GL_PIXEL_PACK_BUFFER                             0x88EB
562#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
563#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
564#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
565#define GL_FLOAT_MAT2x3                                  0x8B65
566#define GL_FLOAT_MAT2x4                                  0x8B66
567#define GL_FLOAT_MAT3x2                                  0x8B67
568#define GL_FLOAT_MAT3x4                                  0x8B68
569#define GL_FLOAT_MAT4x2                                  0x8B69
570#define GL_FLOAT_MAT4x3                                  0x8B6A
571#define GL_SRGB                                          0x8C40
572#define GL_SRGB8                                         0x8C41
573#define GL_SRGB8_ALPHA8                                  0x8C43
574#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
575#define GL_MAJOR_VERSION                                 0x821B
576#define GL_MINOR_VERSION                                 0x821C
577#define GL_NUM_EXTENSIONS                                0x821D
578#define GL_RGBA32F                                       0x8814
579#define GL_RGB32F                                        0x8815
580#define GL_RGBA16F                                       0x881A
581#define GL_RGB16F                                        0x881B
582#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
583#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
584#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
585#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
586#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
587#define GL_TEXTURE_2D_ARRAY                              0x8C1A
588#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
589#define GL_R11F_G11F_B10F                                0x8C3A
590#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
591#define GL_RGB9_E5                                       0x8C3D
592#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
593#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
594#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
595#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
596#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
597#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
598#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
599#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
600#define GL_RASTERIZER_DISCARD                            0x8C89
601#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
602#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
603#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
604#define GL_SEPARATE_ATTRIBS                              0x8C8D
605#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
606#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
607#define GL_RGBA32UI                                      0x8D70
608#define GL_RGB32UI                                       0x8D71
609#define GL_RGBA16UI                                      0x8D76
610#define GL_RGB16UI                                       0x8D77
611#define GL_RGBA8UI                                       0x8D7C
612#define GL_RGB8UI                                        0x8D7D
613#define GL_RGBA32I                                       0x8D82
614#define GL_RGB32I                                        0x8D83
615#define GL_RGBA16I                                       0x8D88
616#define GL_RGB16I                                        0x8D89
617#define GL_RGBA8I                                        0x8D8E
618#define GL_RGB8I                                         0x8D8F
619#define GL_RED_INTEGER                                   0x8D94
620#define GL_RGB_INTEGER                                   0x8D98
621#define GL_RGBA_INTEGER                                  0x8D99
622#define GL_SAMPLER_2D_ARRAY                              0x8DC1
623#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
624#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
625#define GL_UNSIGNED_INT_VEC2                             0x8DC6
626#define GL_UNSIGNED_INT_VEC3                             0x8DC7
627#define GL_UNSIGNED_INT_VEC4                             0x8DC8
628#define GL_INT_SAMPLER_2D                                0x8DCA
629#define GL_INT_SAMPLER_3D                                0x8DCB
630#define GL_INT_SAMPLER_CUBE                              0x8DCC
631#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
632#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
633#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
634#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
635#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
636#define GL_BUFFER_ACCESS_FLAGS                           0x911F
637#define GL_BUFFER_MAP_LENGTH                             0x9120
638#define GL_BUFFER_MAP_OFFSET                             0x9121
639#define GL_DEPTH_COMPONENT32F                            0x8CAC
640#define GL_DEPTH32F_STENCIL8                             0x8CAD
641#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
642#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
643#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
644#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
645#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
646#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
647#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
648#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
649#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
650#define GL_FRAMEBUFFER_DEFAULT                           0x8218
651#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
652#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
653#define GL_DEPTH_STENCIL                                 0x84F9
654#define GL_UNSIGNED_INT_24_8                             0x84FA
655#define GL_DEPTH24_STENCIL8                              0x88F0
656#define GL_UNSIGNED_NORMALIZED                           0x8C17
657#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
658#define GL_READ_FRAMEBUFFER                              0x8CA8
659#define GL_DRAW_FRAMEBUFFER                              0x8CA9
660#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
661#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
662#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
663#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
664#define GL_COLOR_ATTACHMENT1                             0x8CE1
665#define GL_COLOR_ATTACHMENT2                             0x8CE2
666#define GL_COLOR_ATTACHMENT3                             0x8CE3
667#define GL_COLOR_ATTACHMENT4                             0x8CE4
668#define GL_COLOR_ATTACHMENT5                             0x8CE5
669#define GL_COLOR_ATTACHMENT6                             0x8CE6
670#define GL_COLOR_ATTACHMENT7                             0x8CE7
671#define GL_COLOR_ATTACHMENT8                             0x8CE8
672#define GL_COLOR_ATTACHMENT9                             0x8CE9
673#define GL_COLOR_ATTACHMENT10                            0x8CEA
674#define GL_COLOR_ATTACHMENT11                            0x8CEB
675#define GL_COLOR_ATTACHMENT12                            0x8CEC
676#define GL_COLOR_ATTACHMENT13                            0x8CED
677#define GL_COLOR_ATTACHMENT14                            0x8CEE
678#define GL_COLOR_ATTACHMENT15                            0x8CEF
679#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
680#define GL_MAX_SAMPLES                                   0x8D57
681#define GL_HALF_FLOAT                                    0x140B
682#define GL_MAP_READ_BIT                                  0x0001
683#define GL_MAP_WRITE_BIT                                 0x0002
684#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
685#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
686#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
687#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
688#define GL_RG                                            0x8227
689#define GL_RG_INTEGER                                    0x8228
690#define GL_R8                                            0x8229
691#define GL_RG8                                           0x822B
692#define GL_R16F                                          0x822D
693#define GL_R32F                                          0x822E
694#define GL_RG16F                                         0x822F
695#define GL_RG32F                                         0x8230
696#define GL_R8I                                           0x8231
697#define GL_R8UI                                          0x8232
698#define GL_R16I                                          0x8233
699#define GL_R16UI                                         0x8234
700#define GL_R32I                                          0x8235
701#define GL_R32UI                                         0x8236
702#define GL_RG8I                                          0x8237
703#define GL_RG8UI                                         0x8238
704#define GL_RG16I                                         0x8239
705#define GL_RG16UI                                        0x823A
706#define GL_RG32I                                         0x823B
707#define GL_RG32UI                                        0x823C
708#define GL_VERTEX_ARRAY_BINDING                          0x85B5
709#define GL_R8_SNORM                                      0x8F94
710#define GL_RG8_SNORM                                     0x8F95
711#define GL_RGB8_SNORM                                    0x8F96
712#define GL_RGBA8_SNORM                                   0x8F97
713#define GL_SIGNED_NORMALIZED                             0x8F9C
714#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
715#define GL_COPY_READ_BUFFER                              0x8F36
716#define GL_COPY_WRITE_BUFFER                             0x8F37
717#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
718#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
719#define GL_UNIFORM_BUFFER                                0x8A11
720#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
721#define GL_UNIFORM_BUFFER_START                          0x8A29
722#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
723#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
724#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
725#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
726#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
727#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
728#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
729#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
730#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
731#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
732#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
733#define GL_UNIFORM_TYPE                                  0x8A37
734#define GL_UNIFORM_SIZE                                  0x8A38
735#define GL_UNIFORM_NAME_LENGTH                           0x8A39
736#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
737#define GL_UNIFORM_OFFSET                                0x8A3B
738#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
739#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
740#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
741#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
742#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
743#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
744#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
745#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
746#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
747#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
748#define GL_INVALID_INDEX                                 0xFFFFFFFFu
749#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
750#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
751#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
752#define GL_OBJECT_TYPE                                   0x9112
753#define GL_SYNC_CONDITION                                0x9113
754#define GL_SYNC_STATUS                                   0x9114
755#define GL_SYNC_FLAGS                                    0x9115
756#define GL_SYNC_FENCE                                    0x9116
757#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
758#define GL_UNSIGNALED                                    0x9118
759#define GL_SIGNALED                                      0x9119
760#define GL_ALREADY_SIGNALED                              0x911A
761#define GL_TIMEOUT_EXPIRED                               0x911B
762#define GL_CONDITION_SATISFIED                           0x911C
763#define GL_WAIT_FAILED                                   0x911D
764#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
765#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
766#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
767#define GL_ANY_SAMPLES_PASSED                            0x8C2F
768#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
769#define GL_SAMPLER_BINDING                               0x8919
770#define GL_RGB10_A2UI                                    0x906F
771#define GL_TEXTURE_SWIZZLE_R                             0x8E42
772#define GL_TEXTURE_SWIZZLE_G                             0x8E43
773#define GL_TEXTURE_SWIZZLE_B                             0x8E44
774#define GL_TEXTURE_SWIZZLE_A                             0x8E45
775#define GL_GREEN                                         0x1904
776#define GL_BLUE                                          0x1905
777#define GL_INT_2_10_10_10_REV                            0x8D9F
778#define GL_TRANSFORM_FEEDBACK                            0x8E22
779#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
780#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
781#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
782#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
783#define GL_PROGRAM_BINARY_LENGTH                         0x8741
784#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
785#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
786#define GL_COMPRESSED_R11_EAC                            0x9270
787#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
788#define GL_COMPRESSED_RG11_EAC                           0x9272
789#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
790#define GL_COMPRESSED_RGB8_ETC2                          0x9274
791#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
792#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
793#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
794#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
795#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
796#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
797#define GL_MAX_ELEMENT_INDEX                             0x8D6B
798#define GL_NUM_SAMPLE_COUNTS                             0x9380
799#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
800
801/*-------------------------------------------------------------------------
802 * Entrypoint definitions
803 *-----------------------------------------------------------------------*/
804
805/* OpenGL ES 2.0 */
806
807GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
808GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
814GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
815GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
816GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
817GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
818GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
819GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
820GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
821GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
822GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
823GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
824GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
825GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
826GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
827GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
828GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
829GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
830GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
831GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
832GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
833GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
834GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
835GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
836GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
837GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
838GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
839GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
840GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
841GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
842GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
843GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
844GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
845GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
846GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
847GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
848GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
849GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
850GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
851GL_APICALL void           GL_APIENTRY glFinish (void);
852GL_APICALL void           GL_APIENTRY glFlush (void);
853GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
854GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
855GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
856GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
857GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
858GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
859GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
860GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
861GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
862GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
863GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
864GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
865GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
866GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
867GL_APICALL GLenum         GL_APIENTRY glGetError (void);
868GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
869GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
870GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
871GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
872GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
873GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
874GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
875GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
876GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
877GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
878GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
879GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
880GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
881GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
882GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
883GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
884GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
885GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
886GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
887GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
888GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
889GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
890GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
891GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
892GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
893GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
894GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
895GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
896GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
897GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
898GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
899GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
900GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
901GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
902GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
903GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
904GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
905GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
906GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
907GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
908GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
909GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
910GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
911GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
912GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
913GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
914GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
915GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
916GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
917GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
918GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
919GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
920GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
921GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
922GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
923GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
924GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
925GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
926GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
927GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
928GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
929GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
930GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
931GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
932GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
933GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
934GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
935GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
936GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
937GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
938GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
939GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
940GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
941GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
942GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
943GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
944GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
945GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
946GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
947GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
948GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
949
950/* OpenGL ES 3.0 */
951
952GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
953GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
954GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
955GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
956GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
957GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
958GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
959GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
960GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
961GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
962GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
963GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
964GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
965GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
966GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
967GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
968GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
969GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
970GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
971GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
972GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
973GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
974GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
975GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
976GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
977GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
978GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
979GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
980GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
981GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
982GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
983GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
984GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
985GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
986GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
987GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
988GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
989GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
990GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
991GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
992GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
993GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
994GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
995GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
996GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
997GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
998GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
999GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1000GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1001GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1002GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1003GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1004GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
1005GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
1006GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
1007GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
1008GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
1009GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
1010GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
1011GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1012GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1013GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1014GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
1015GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
1016GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
1017GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
1018GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
1019GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1020GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
1021GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
1022GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1023GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
1024GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
1025GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1026GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1027GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
1028GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
1029GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
1030GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
1031GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
1032GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
1033GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
1034GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1035GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1036GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
1037GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1038GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
1039GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
1040GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
1041GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1042GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1043GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
1044GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
1045GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
1046GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
1047GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
1048GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
1049GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
1050GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1051GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
1052GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1053GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1054GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1055GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
1056
1057#ifdef __cplusplus
1058}
1059#endif
1060
1061#endif
1062