1f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#ifndef __gl3_h_
2f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define __gl3_h_
3f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
4f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*
5f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
6f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com */
7f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
8f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#include <GLES3/gl3platform.h>
9f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
10f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#ifdef __cplusplus
11f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comextern "C" {
12f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#endif
13f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
14f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*
15f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** Copyright (c) 2007-2013 The Khronos Group Inc.
16f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com**
17f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** Permission is hereby granted, free of charge, to any person obtaining a
18f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** copy of this software and/or associated documentation files (the
19f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** "Materials"), to deal in the Materials without restriction, including
20f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** without limitation the rights to use, copy, modify, merge, publish,
21f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** distribute, sublicense, and/or sell copies of the Materials, and to
22f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** permit persons to whom the Materials are furnished to do so, subject to
23f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** the following conditions:
24f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com**
25f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** The above copyright notice and this permission notice shall be included
26f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** in all copies or substantial portions of the Materials.
27f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com**
28f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
29f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
30f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
31f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
32f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
33f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
34f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
35f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com*/
36f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
37f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*-------------------------------------------------------------------------
38f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * Data type definitions
39f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com *-----------------------------------------------------------------------*/
40f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
41f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 2.0 */
42f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
43f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef void             GLvoid;
44f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef char             GLchar;
45f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned int     GLenum;
46f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned char    GLboolean;
47f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned int     GLbitfield;
48f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_int8_t   GLbyte;
49f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef short            GLshort;
50f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef int              GLint;
51f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef int              GLsizei;
52f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_uint8_t  GLubyte;
53f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned short   GLushort;
54f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned int     GLuint;
55f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_float_t  GLfloat;
56f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_float_t  GLclampf;
57f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_int32_t  GLfixed;
58f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_intptr_t GLintptr;
59f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_ssize_t  GLsizeiptr;
60f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
61f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 3.0 */
62f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
63f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned short   GLhalf;
64f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_int64_t  GLint64;
65f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_uint64_t GLuint64;
66f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef struct __GLsync *GLsync;
67f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
68f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*-------------------------------------------------------------------------
69f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * Token definitions
70f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com *-----------------------------------------------------------------------*/
71f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
72f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES core versions */
73f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ES_VERSION_3_0                                1
74f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ES_VERSION_2_0                                1
75f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
76f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 2.0 */
77f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
78f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* ClearBufferMask */
79f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_BUFFER_BIT                              0x00000100
80f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BUFFER_BIT                            0x00000400
81f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_BUFFER_BIT                              0x00004000
82f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
83f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Boolean */
84f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FALSE                                         0
85f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRUE                                          1
86f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
87f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BeginMode */
88f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POINTS                                        0x0000
89f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINES                                         0x0001
90f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINE_LOOP                                     0x0002
91f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINE_STRIP                                    0x0003
92f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRIANGLES                                     0x0004
93f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRIANGLE_STRIP                                0x0005
94f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRIANGLE_FAN                                  0x0006
95f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
96f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendingFactorDest */
97f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ZERO                                          0
98f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE                                           1
99f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRC_COLOR                                     0x0300
100f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_SRC_COLOR                           0x0301
101f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRC_ALPHA                                     0x0302
102f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
103f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DST_ALPHA                                     0x0304
104f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_DST_ALPHA                           0x0305
105f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
106f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendingFactorSrc */
107f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_ZERO */
108f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_ONE */
109f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DST_COLOR                                     0x0306
110f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_DST_COLOR                           0x0307
111f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRC_ALPHA_SATURATE                            0x0308
112f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_SRC_ALPHA */
113f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_ONE_MINUS_SRC_ALPHA */
114f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_DST_ALPHA */
115f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_ONE_MINUS_DST_ALPHA */
116f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
117f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendEquationSeparate */
118f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FUNC_ADD                                      0x8006
119f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_EQUATION                                0x8009
120f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
121f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_EQUATION_ALPHA                          0x883D
122f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
123f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendSubtract */
124f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FUNC_SUBTRACT                                 0x800A
125f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
126f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
127f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Separate Blend Functions */
128f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_DST_RGB                                 0x80C8
129f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_SRC_RGB                                 0x80C9
130f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_DST_ALPHA                               0x80CA
131f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_SRC_ALPHA                               0x80CB
132f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CONSTANT_COLOR                                0x8001
133f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
134f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CONSTANT_ALPHA                                0x8003
135f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
136f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_COLOR                                   0x8005
137f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
138f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Buffer Objects */
139f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ARRAY_BUFFER                                  0x8892
140f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
141f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ARRAY_BUFFER_BINDING                          0x8894
142f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
143f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
144f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STREAM_DRAW                                   0x88E0
145f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STATIC_DRAW                                   0x88E4
146f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DYNAMIC_DRAW                                  0x88E8
147f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
148f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_SIZE                                   0x8764
149f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_USAGE                                  0x8765
150f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
151f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
152f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
153f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* CullFaceMode */
154f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRONT                                         0x0404
155f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BACK                                          0x0405
156f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRONT_AND_BACK                                0x0408
157f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
158f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* DepthFunction */
159f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_NEVER */
160f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_LESS */
161f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_EQUAL */
162f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_LEQUAL */
163f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_GREATER */
164f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_NOTEQUAL */
165f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_GEQUAL */
166f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_ALWAYS */
167f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
168f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* EnableCap */
169f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_2D                                    0x0DE1
170f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CULL_FACE                                     0x0B44
171f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND                                         0x0BE2
172f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DITHER                                        0x0BD0
173f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_TEST                                  0x0B90
174f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_TEST                                    0x0B71
175f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SCISSOR_TEST                                  0x0C11
176f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POLYGON_OFFSET_FILL                           0x8037
177f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
178f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_COVERAGE                               0x80A0
179f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
180f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* ErrorCode */
181f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NO_ERROR                                      0
182f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_ENUM                                  0x0500
183f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_VALUE                                 0x0501
184f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_OPERATION                             0x0502
185f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_OUT_OF_MEMORY                                 0x0505
186f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
187f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* FrontFaceDirection */
188f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CW                                            0x0900
189f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CCW                                           0x0901
190f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
191f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GetPName */
192f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINE_WIDTH                                    0x0B21
193f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
194f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
195f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CULL_FACE_MODE                                0x0B45
196f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRONT_FACE                                    0x0B46
197f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_RANGE                                   0x0B70
198f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_WRITEMASK                               0x0B72
199f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_CLEAR_VALUE                             0x0B73
200f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_FUNC                                    0x0B74
201f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_CLEAR_VALUE                           0x0B91
202f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_FUNC                                  0x0B92
203f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_FAIL                                  0x0B94
204f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
205f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
206f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_REF                                   0x0B97
207f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_VALUE_MASK                            0x0B93
208f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_WRITEMASK                             0x0B98
209f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_FUNC                             0x8800
210f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_FAIL                             0x8801
211f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
212f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
213f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_REF                              0x8CA3
214f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
215f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
216f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VIEWPORT                                      0x0BA2
217f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SCISSOR_BOX                                   0x0C10
218f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_SCISSOR_TEST */
219f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_CLEAR_VALUE                             0x0C22
220f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_WRITEMASK                               0x0C23
221f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_ALIGNMENT                              0x0CF5
222f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_ALIGNMENT                                0x0D05
223f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TEXTURE_SIZE                              0x0D33
224f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
225f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SUBPIXEL_BITS                                 0x0D50
226f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RED_BITS                                      0x0D52
227f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GREEN_BITS                                    0x0D53
228f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLUE_BITS                                     0x0D54
229f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALPHA_BITS                                    0x0D55
230f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_BITS                                    0x0D56
231f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BITS                                  0x0D57
232f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POLYGON_OFFSET_UNITS                          0x2A00
233f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_POLYGON_OFFSET_FILL */
234f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POLYGON_OFFSET_FACTOR                         0x8038
235f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_2D                            0x8069
236f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_BUFFERS                                0x80A8
237f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLES                                       0x80A9
238f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
239f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
240f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
241f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GetTextureParameter */
242f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_TEXTURE_MAG_FILTER */
243f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_TEXTURE_MIN_FILTER */
244f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_TEXTURE_WRAP_S */
245f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_TEXTURE_WRAP_T */
246f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
247f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
248f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
249f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
250f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* HintMode */
251f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DONT_CARE                                     0x1100
252f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FASTEST                                       0x1101
253f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NICEST                                        0x1102
254f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
255f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* HintTarget */
256f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GENERATE_MIPMAP_HINT                          0x8192
257f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
258f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* DataType */
259f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BYTE                                          0x1400
260f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_BYTE                                 0x1401
261f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHORT                                         0x1402
262f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT                                0x1403
263f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT                                           0x1404
264f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT                                  0x1405
265f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT                                         0x1406
266f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FIXED                                         0x140C
267f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
268f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* PixelFormat */
269f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT                               0x1902
270f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALPHA                                         0x1906
271f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB                                           0x1907
272f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA                                          0x1908
273f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LUMINANCE                                     0x1909
274f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LUMINANCE_ALPHA                               0x190A
275f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
276f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* PixelType */
277f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_UNSIGNED_BYTE */
278f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
279f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
280f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
281f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
282f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shaders */
283f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAGMENT_SHADER                               0x8B30
284f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_SHADER                                 0x8B31
285f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_ATTRIBS                            0x8869
286f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
287f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VARYING_VECTORS                           0x8DFC
288f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
289f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
290f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
291f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
292f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_TYPE                                   0x8B4F
293f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DELETE_STATUS                                 0x8B80
294f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINK_STATUS                                   0x8B82
295f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VALIDATE_STATUS                               0x8B83
296f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ATTACHED_SHADERS                              0x8B85
297f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORMS                               0x8B86
298f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
299f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_ATTRIBUTES                             0x8B89
300f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
301f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
302f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CURRENT_PROGRAM                               0x8B8D
303f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
304f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* StencilFunction */
305f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEVER                                         0x0200
306f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LESS                                          0x0201
307f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_EQUAL                                         0x0202
308f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LEQUAL                                        0x0203
309f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GREATER                                       0x0204
310f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NOTEQUAL                                      0x0205
311f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GEQUAL                                        0x0206
312f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALWAYS                                        0x0207
313f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
314f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* StencilOp */
315f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_ZERO */
316f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_KEEP                                          0x1E00
317f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_REPLACE                                       0x1E01
318f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INCR                                          0x1E02
319f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DECR                                          0x1E03
320f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVERT                                        0x150A
321f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INCR_WRAP                                     0x8507
322f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DECR_WRAP                                     0x8508
323f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
324f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* StringName */
325f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VENDOR                                        0x1F00
326f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERER                                      0x1F01
327f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERSION                                       0x1F02
328f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_EXTENSIONS                                    0x1F03
329f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
330f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureMagFilter */
331f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEAREST                                       0x2600
332f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINEAR                                        0x2601
333f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
334f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureMinFilter */
335f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_NEAREST */
336f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_LINEAR */
337f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
338f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
339f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
340f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
341f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
342f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureParameterName */
343f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MAG_FILTER                            0x2800
344f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MIN_FILTER                            0x2801
345f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_WRAP_S                                0x2802
346f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_WRAP_T                                0x2803
347f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
348f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureTarget */
349f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*      GL_TEXTURE_2D */
350f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE                                       0x1702
351f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
352f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP                              0x8513
353f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
354f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
355f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
356f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
357f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
358f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
359f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
360f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
361f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
362f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureUnit */
363f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE0                                      0x84C0
364f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE1                                      0x84C1
365f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE2                                      0x84C2
366f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE3                                      0x84C3
367f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE4                                      0x84C4
368f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE5                                      0x84C5
369f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE6                                      0x84C6
370f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE7                                      0x84C7
371f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE8                                      0x84C8
372f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE9                                      0x84C9
373f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE10                                     0x84CA
374f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE11                                     0x84CB
375f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE12                                     0x84CC
376f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE13                                     0x84CD
377f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE14                                     0x84CE
378f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE15                                     0x84CF
379f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE16                                     0x84D0
380f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE17                                     0x84D1
381f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE18                                     0x84D2
382f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE19                                     0x84D3
383f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE20                                     0x84D4
384f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE21                                     0x84D5
385f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE22                                     0x84D6
386f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE23                                     0x84D7
387f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE24                                     0x84D8
388f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE25                                     0x84D9
389f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE26                                     0x84DA
390f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE27                                     0x84DB
391f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE28                                     0x84DC
392f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE29                                     0x84DD
393f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE30                                     0x84DE
394f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE31                                     0x84DF
395f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_TEXTURE                                0x84E0
396f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
397f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureWrapMode */
398f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_REPEAT                                        0x2901
399f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CLAMP_TO_EDGE                                 0x812F
400f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MIRRORED_REPEAT                               0x8370
401f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
402f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Uniform Types */
403f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_VEC2                                    0x8B50
404f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_VEC3                                    0x8B51
405f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_VEC4                                    0x8B52
406f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_VEC2                                      0x8B53
407f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_VEC3                                      0x8B54
408f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_VEC4                                      0x8B55
409f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL                                          0x8B56
410f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL_VEC2                                     0x8B57
411f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL_VEC3                                     0x8B58
412f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL_VEC4                                     0x8B59
413f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT2                                    0x8B5A
414f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT3                                    0x8B5B
415f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT4                                    0x8B5C
416f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D                                    0x8B5E
417f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_CUBE                                  0x8B60
418f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
419f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Vertex Arrays */
420f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
421f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
422f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
423f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
424f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
425f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
426f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
427f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
428f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Read Format */
429f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
430f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
431f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
432f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shader Source */
433f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPILE_STATUS                                0x8B81
434f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INFO_LOG_LENGTH                               0x8B84
435f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_SOURCE_LENGTH                          0x8B88
436f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_COMPILER                               0x8DFA
437f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
438f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shader Binary */
439f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_BINARY_FORMATS                         0x8DF8
440f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
441f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
442f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shader Precision-Specified Types */
443f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LOW_FLOAT                                     0x8DF0
444f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MEDIUM_FLOAT                                  0x8DF1
445f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_HIGH_FLOAT                                    0x8DF2
446f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LOW_INT                                       0x8DF3
447f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MEDIUM_INT                                    0x8DF4
448f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_HIGH_INT                                      0x8DF5
449f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
450f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Framebuffer Object. */
451f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER                                   0x8D40
452f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER                                  0x8D41
453f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
454f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA4                                         0x8056
455f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB5_A1                                       0x8057
456f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB565                                        0x8D62
457f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT16                             0x81A5
458f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_INDEX8                                0x8D48
459f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
460f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_WIDTH                            0x8D42
461f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_HEIGHT                           0x8D43
462f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
463f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
464f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
465f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
466f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
467f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
468f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
469f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
470f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
471f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
472f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
473f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
474f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
475f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT0                             0x8CE0
476f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_ATTACHMENT                              0x8D00
477f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_ATTACHMENT                            0x8D20
478f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
479f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NONE                                          0
480f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
481f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
482f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
483f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
484f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
485f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
486f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
487f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_BINDING                           0x8CA6
488f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_BINDING                          0x8CA7
489f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
490f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
491f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
492f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
493f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 3.0 */
494f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
495f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_READ_BUFFER                                   0x0C02
496f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_ROW_LENGTH                             0x0CF2
497f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_SKIP_ROWS                              0x0CF3
498f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
499f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_ROW_LENGTH                               0x0D02
500f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_SKIP_ROWS                                0x0D03
501f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_SKIP_PIXELS                              0x0D04
502f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR                                         0x1800
503f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH                                         0x1801
504f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL                                       0x1802
505f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RED                                           0x1903
506f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8                                          0x8051
507f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8                                         0x8058
508f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB10_A2                                      0x8059
509f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_3D                            0x806A
510f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_SKIP_IMAGES                            0x806D
511f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
512f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_3D                                    0x806F
513f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_WRAP_R                                0x8072
514f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
515f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
516f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
517f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ELEMENTS_INDICES                          0x80E9
518f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MIN_LOD                               0x813A
519f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MAX_LOD                               0x813B
520f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BASE_LEVEL                            0x813C
521f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MAX_LEVEL                             0x813D
522f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MIN                                           0x8007
523f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX                                           0x8008
524f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT24                             0x81A6
525f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
526f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_COMPARE_MODE                          0x884C
527f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_COMPARE_FUNC                          0x884D
528f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CURRENT_QUERY                                 0x8865
529f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_QUERY_RESULT                                  0x8866
530f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_QUERY_RESULT_AVAILABLE                        0x8867
531f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAPPED                                 0x88BC
532f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAP_POINTER                            0x88BD
533f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STREAM_READ                                   0x88E1
534f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STREAM_COPY                                   0x88E2
535f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STATIC_READ                                   0x88E5
536f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STATIC_COPY                                   0x88E6
537f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DYNAMIC_READ                                  0x88E9
538f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DYNAMIC_COPY                                  0x88EA
539f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_DRAW_BUFFERS                              0x8824
540f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER0                                  0x8825
541f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER1                                  0x8826
542f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER2                                  0x8827
543f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER3                                  0x8828
544f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER4                                  0x8829
545f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER5                                  0x882A
546f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER6                                  0x882B
547f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER7                                  0x882C
548f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER8                                  0x882D
549f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER9                                  0x882E
550f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER10                                 0x882F
551f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER11                                 0x8830
552f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER12                                 0x8831
553f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER13                                 0x8832
554f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER14                                 0x8833
555f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER15                                 0x8834
556f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
557f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
558f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_3D                                    0x8B5F
559f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D_SHADOW                             0x8B62
560f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
561f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_PACK_BUFFER                             0x88EB
562f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
563f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
564f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
565f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT2x3                                  0x8B65
566f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT2x4                                  0x8B66
567f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT3x2                                  0x8B67
568f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT3x4                                  0x8B68
569f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT4x2                                  0x8B69
570f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT4x3                                  0x8B6A
571f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRGB                                          0x8C40
572f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRGB8                                         0x8C41
573f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRGB8_ALPHA8                                  0x8C43
574f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
575f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAJOR_VERSION                                 0x821B
576f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MINOR_VERSION                                 0x821C
577f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_EXTENSIONS                                0x821D
578f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA32F                                       0x8814
579f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB32F                                        0x8815
580f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA16F                                       0x881A
581f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB16F                                        0x881B
582f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
583f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
584f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
585f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
586f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
587f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_2D_ARRAY                              0x8C1A
588f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
589f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R11F_G11F_B10F                                0x8C3A
590f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
591f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB9_E5                                       0x8C3D
592f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
593f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
594f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
595f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
596f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
597f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
598f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
599f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
600f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RASTERIZER_DISCARD                            0x8C89
601f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
602f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
603f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
604f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SEPARATE_ATTRIBS                              0x8C8D
605f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
606f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
607f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA32UI                                      0x8D70
608f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB32UI                                       0x8D71
609f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA16UI                                      0x8D76
610f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB16UI                                       0x8D77
611f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8UI                                       0x8D7C
612f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8UI                                        0x8D7D
613f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA32I                                       0x8D82
614f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB32I                                        0x8D83
615f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA16I                                       0x8D88
616f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB16I                                        0x8D89
617f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8I                                        0x8D8E
618f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8I                                         0x8D8F
619f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RED_INTEGER                                   0x8D94
620f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB_INTEGER                                   0x8D98
621f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA_INTEGER                                  0x8D99
622f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D_ARRAY                              0x8DC1
623f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
624f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
625f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_VEC2                             0x8DC6
626f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_VEC3                             0x8DC7
627f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_VEC4                             0x8DC8
628f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_2D                                0x8DCA
629f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_3D                                0x8DCB
630f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_CUBE                              0x8DCC
631f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
632f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
633f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
634f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
635f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
636f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_ACCESS_FLAGS                           0x911F
637f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAP_LENGTH                             0x9120
638f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAP_OFFSET                             0x9121
639f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT32F                            0x8CAC
640f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH32F_STENCIL8                             0x8CAD
641f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
642f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
643f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
644f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
645f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
646f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
647f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
648f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
649f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
650f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_DEFAULT                           0x8218
651f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
652f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
653f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_STENCIL                                 0x84F9
654f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_24_8                             0x84FA
655f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH24_STENCIL8                              0x88F0
656f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_NORMALIZED                           0x8C17
657f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
658f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_READ_FRAMEBUFFER                              0x8CA8
659f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_FRAMEBUFFER                              0x8CA9
660f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
661f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
662f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
663f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
664f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT1                             0x8CE1
665f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT2                             0x8CE2
666f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT3                             0x8CE3
667f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT4                             0x8CE4
668f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT5                             0x8CE5
669f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT6                             0x8CE6
670f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT7                             0x8CE7
671f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT8                             0x8CE8
672f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT9                             0x8CE9
673f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT10                            0x8CEA
674f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT11                            0x8CEB
675f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT12                            0x8CEC
676f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT13                            0x8CED
677f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT14                            0x8CEE
678f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT15                            0x8CEF
679f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
680f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_SAMPLES                                   0x8D57
681f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_HALF_FLOAT                                    0x140B
682f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_READ_BIT                                  0x0001
683f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_WRITE_BIT                                 0x0002
684f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
685f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
686f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
687f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
688f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG                                            0x8227
689f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG_INTEGER                                    0x8228
690f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8                                            0x8229
691f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8                                           0x822B
692f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R16F                                          0x822D
693f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R32F                                          0x822E
694f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG16F                                         0x822F
695f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG32F                                         0x8230
696f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8I                                           0x8231
697f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8UI                                          0x8232
698f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R16I                                          0x8233
699f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R16UI                                         0x8234
700f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R32I                                          0x8235
701f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R32UI                                         0x8236
702f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8I                                          0x8237
703f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8UI                                         0x8238
704f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG16I                                         0x8239
705f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG16UI                                        0x823A
706f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG32I                                         0x823B
707f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG32UI                                        0x823C
708f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ARRAY_BINDING                          0x85B5
709f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8_SNORM                                      0x8F94
710f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8_SNORM                                     0x8F95
711f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8_SNORM                                    0x8F96
712f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8_SNORM                                   0x8F97
713f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SIGNED_NORMALIZED                             0x8F9C
714f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
715f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_READ_BUFFER                              0x8F36
716f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_WRITE_BUFFER                             0x8F37
717f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
718f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
719f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER                                0x8A11
720f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
721f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_START                          0x8A29
722f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
723f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
724f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
725f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
726f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
727f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
728f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
729f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
730f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
731f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
732f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
733f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_TYPE                                  0x8A37
734f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_SIZE                                  0x8A38
735f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_NAME_LENGTH                           0x8A39
736f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
737f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_OFFSET                                0x8A3B
738f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
739f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
740f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
741f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
742f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
743f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
744f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
745f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
746f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
747f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
748f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_INDEX                                 0xFFFFFFFFu
749f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
750f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
751f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
752f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_OBJECT_TYPE                                   0x9112
753f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_CONDITION                                0x9113
754f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_STATUS                                   0x9114
755f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_FLAGS                                    0x9115
756f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_FENCE                                    0x9116
757f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
758f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNALED                                    0x9118
759f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SIGNALED                                      0x9119
760f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALREADY_SIGNALED                              0x911A
761f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TIMEOUT_EXPIRED                               0x911B
762f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CONDITION_SATISFIED                           0x911C
763f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_WAIT_FAILED                                   0x911D
764f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
765f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
766f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
767f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ANY_SAMPLES_PASSED                            0x8C2F
768f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
769f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_BINDING                               0x8919
770f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB10_A2UI                                    0x906F
771f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_R                             0x8E42
772f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_G                             0x8E43
773f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_B                             0x8E44
774f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_A                             0x8E45
775f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GREEN                                         0x1904
776f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLUE                                          0x1905
777f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_2_10_10_10_REV                            0x8D9F
778f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK                            0x8E22
779f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
780f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
781f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
782f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
783f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PROGRAM_BINARY_LENGTH                         0x8741
784f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
785f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
786f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_R11_EAC                            0x9270
787f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
788f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RG11_EAC                           0x9272
789f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
790f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RGB8_ETC2                          0x9274
791f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
792f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
793f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
794f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
795f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
796f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
797f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ELEMENT_INDEX                             0x8D6B
798f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_SAMPLE_COUNTS                             0x9380
799f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
800f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
801f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*-------------------------------------------------------------------------
802f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * Entrypoint definitions
803f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com *-----------------------------------------------------------------------*/
804f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
805f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 2.0 */
806f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
807f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
808f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
814f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
815f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
816f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
817f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
818f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
819f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
820f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
821f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
822f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
823f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
824f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
825f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
826f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
827f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
828f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
829f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
830f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
831f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
832f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
833f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
834f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
835f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
836f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
837f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
838f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
839f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
840f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
841f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
842f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
843f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
844f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
845f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
846f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
847f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
848f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
849f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
850f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
851f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFinish (void);
852f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFlush (void);
853f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
854f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
855f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
856f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
857f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
858f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
859f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
860f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
861f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
862f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
863f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
864f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
865f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
866f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
867f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLenum         GL_APIENTRY glGetError (void);
868f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
869f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
870f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
871f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
872f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
873f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
874f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
875f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
876f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
877f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
878f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
879f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
880f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
881f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
882f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
883f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
884f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
885f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
886f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
887f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
888f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
889f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
890f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
891f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
892f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
893f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
894f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
895f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
896f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
897f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
898f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
899f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
900f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
901f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
902f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
903f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
904f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
905f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
906f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
907f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
908f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
909f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
910f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
911f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
912f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
913f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
914f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
915f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
916f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
917f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
918f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
919f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
920f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
921f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
922f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
923f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
924f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
925f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
926f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
927f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
928f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
929f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
930f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
931f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
932f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
933f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
934f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
935f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
936f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
937f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
938f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
939f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
940f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
941f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
942f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
943f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
944f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
945f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
946f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
947f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
948f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
949f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
950f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 3.0 */
951f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
952f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
953f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
954f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
955f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
956f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
957f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
958f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
959f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
960f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
961f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
962f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
963f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
964f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
965f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
966f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
967f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
968f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
969f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
970f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
971f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
972f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
973f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
974f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
975f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
976f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
977f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
978f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
979f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
980f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
981f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
982f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
983f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
984f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
985f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
986f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
987f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
988f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
989f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
990f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
991f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
992f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
993f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
994f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
995f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
996f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
997f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
998f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
999f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1000f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1001f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1002f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1003f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1004f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
1005f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
1006f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
1007f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
1008f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
1009f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
1010f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
1011f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1012f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1013f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1014f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
1015f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
1016f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
1017f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
1018f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
1019f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1020f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
1021f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
1022f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1023f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
1024f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
1025f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1026f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1027f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
1028f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
1029f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
1030f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
1031f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
1032f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
1033f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
1034f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1035f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1036f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
1037f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1038f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
1039f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
1040f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
1041f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1042f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1043f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
1044f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
1045f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
1046f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
1047f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
1048f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
1049f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
1050f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1051f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
1052f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1053f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1054f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1055f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
1056f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
1057f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#ifdef __cplusplus
1058f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com}
1059f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#endif
1060f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com
1061f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#endif
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