1f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#ifndef __gl3_h_ 2f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define __gl3_h_ 3f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 4f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* 5f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ 6f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com */ 7f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 8f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#include <GLES3/gl3platform.h> 9f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 10f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#ifdef __cplusplus 11f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comextern "C" { 12f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#endif 13f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 14f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* 15f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** Copyright (c) 2007-2013 The Khronos Group Inc. 16f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** 17f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** Permission is hereby granted, free of charge, to any person obtaining a 18f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** copy of this software and/or associated documentation files (the 19f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** "Materials"), to deal in the Materials without restriction, including 20f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** without limitation the rights to use, copy, modify, merge, publish, 21f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** distribute, sublicense, and/or sell copies of the Materials, and to 22f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** permit persons to whom the Materials are furnished to do so, subject to 23f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** the following conditions: 24f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** 25f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** The above copyright notice and this permission notice shall be included 26f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** in all copies or substantial portions of the Materials. 27f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** 28f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 29f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 30f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 31f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 32f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 33f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 34f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 35f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com*/ 36f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 37f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*------------------------------------------------------------------------- 38f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * Data type definitions 39f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com *-----------------------------------------------------------------------*/ 40f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 41f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 2.0 */ 42f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 43f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef void GLvoid; 44f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef char GLchar; 45f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned int GLenum; 46f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned char GLboolean; 47f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned int GLbitfield; 48f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_int8_t GLbyte; 49f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef short GLshort; 50f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef int GLint; 51f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef int GLsizei; 52f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_uint8_t GLubyte; 53f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned short GLushort; 54f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned int GLuint; 55f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_float_t GLfloat; 56f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_float_t GLclampf; 57f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_int32_t GLfixed; 58f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_intptr_t GLintptr; 59f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_ssize_t GLsizeiptr; 60f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 61f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 3.0 */ 62f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 63f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef unsigned short GLhalf; 64f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_int64_t GLint64; 65f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef khronos_uint64_t GLuint64; 66f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comtypedef struct __GLsync *GLsync; 67f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 68f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*------------------------------------------------------------------------- 69f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * Token definitions 70f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com *-----------------------------------------------------------------------*/ 71f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 72f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES core versions */ 73f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ES_VERSION_3_0 1 74f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ES_VERSION_2_0 1 75f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 76f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 2.0 */ 77f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 78f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* ClearBufferMask */ 79f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_BUFFER_BIT 0x00000100 80f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BUFFER_BIT 0x00000400 81f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_BUFFER_BIT 0x00004000 82f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 83f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Boolean */ 84f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FALSE 0 85f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRUE 1 86f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 87f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BeginMode */ 88f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POINTS 0x0000 89f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINES 0x0001 90f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINE_LOOP 0x0002 91f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINE_STRIP 0x0003 92f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRIANGLES 0x0004 93f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRIANGLE_STRIP 0x0005 94f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRIANGLE_FAN 0x0006 95f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 96f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendingFactorDest */ 97f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ZERO 0 98f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE 1 99f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRC_COLOR 0x0300 100f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_SRC_COLOR 0x0301 101f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRC_ALPHA 0x0302 102f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_SRC_ALPHA 0x0303 103f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DST_ALPHA 0x0304 104f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_DST_ALPHA 0x0305 105f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 106f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendingFactorSrc */ 107f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_ZERO */ 108f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_ONE */ 109f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DST_COLOR 0x0306 110f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_DST_COLOR 0x0307 111f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRC_ALPHA_SATURATE 0x0308 112f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_SRC_ALPHA */ 113f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_ONE_MINUS_SRC_ALPHA */ 114f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_DST_ALPHA */ 115f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_ONE_MINUS_DST_ALPHA */ 116f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 117f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendEquationSeparate */ 118f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FUNC_ADD 0x8006 119f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_EQUATION 0x8009 120f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 121f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_EQUATION_ALPHA 0x883D 122f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 123f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* BlendSubtract */ 124f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FUNC_SUBTRACT 0x800A 125f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FUNC_REVERSE_SUBTRACT 0x800B 126f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 127f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Separate Blend Functions */ 128f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_DST_RGB 0x80C8 129f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_SRC_RGB 0x80C9 130f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_DST_ALPHA 0x80CA 131f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_SRC_ALPHA 0x80CB 132f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CONSTANT_COLOR 0x8001 133f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 134f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CONSTANT_ALPHA 0x8003 135f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 136f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND_COLOR 0x8005 137f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 138f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Buffer Objects */ 139f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ARRAY_BUFFER 0x8892 140f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ELEMENT_ARRAY_BUFFER 0x8893 141f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ARRAY_BUFFER_BINDING 0x8894 142f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 143f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 144f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STREAM_DRAW 0x88E0 145f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STATIC_DRAW 0x88E4 146f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DYNAMIC_DRAW 0x88E8 147f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 148f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_SIZE 0x8764 149f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_USAGE 0x8765 150f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 151f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CURRENT_VERTEX_ATTRIB 0x8626 152f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 153f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* CullFaceMode */ 154f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRONT 0x0404 155f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BACK 0x0405 156f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRONT_AND_BACK 0x0408 157f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 158f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* DepthFunction */ 159f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_NEVER */ 160f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_LESS */ 161f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_EQUAL */ 162f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_LEQUAL */ 163f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_GREATER */ 164f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_NOTEQUAL */ 165f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_GEQUAL */ 166f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_ALWAYS */ 167f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 168f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* EnableCap */ 169f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_2D 0x0DE1 170f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CULL_FACE 0x0B44 171f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLEND 0x0BE2 172f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DITHER 0x0BD0 173f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_TEST 0x0B90 174f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_TEST 0x0B71 175f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SCISSOR_TEST 0x0C11 176f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POLYGON_OFFSET_FILL 0x8037 177f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 178f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_COVERAGE 0x80A0 179f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 180f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* ErrorCode */ 181f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NO_ERROR 0 182f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_ENUM 0x0500 183f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_VALUE 0x0501 184f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_OPERATION 0x0502 185f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_OUT_OF_MEMORY 0x0505 186f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 187f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* FrontFaceDirection */ 188f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CW 0x0900 189f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CCW 0x0901 190f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 191f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GetPName */ 192f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINE_WIDTH 0x0B21 193f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 194f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 195f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CULL_FACE_MODE 0x0B45 196f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRONT_FACE 0x0B46 197f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_RANGE 0x0B70 198f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_WRITEMASK 0x0B72 199f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_CLEAR_VALUE 0x0B73 200f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_FUNC 0x0B74 201f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_CLEAR_VALUE 0x0B91 202f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_FUNC 0x0B92 203f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_FAIL 0x0B94 204f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 205f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 206f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_REF 0x0B97 207f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_VALUE_MASK 0x0B93 208f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_WRITEMASK 0x0B98 209f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_FUNC 0x8800 210f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_FAIL 0x8801 211f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 212f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 213f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_REF 0x8CA3 214f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 215f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 216f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VIEWPORT 0x0BA2 217f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SCISSOR_BOX 0x0C10 218f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_SCISSOR_TEST */ 219f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_CLEAR_VALUE 0x0C22 220f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_WRITEMASK 0x0C23 221f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_ALIGNMENT 0x0CF5 222f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_ALIGNMENT 0x0D05 223f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TEXTURE_SIZE 0x0D33 224f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VIEWPORT_DIMS 0x0D3A 225f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SUBPIXEL_BITS 0x0D50 226f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RED_BITS 0x0D52 227f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GREEN_BITS 0x0D53 228f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLUE_BITS 0x0D54 229f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALPHA_BITS 0x0D55 230f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_BITS 0x0D56 231f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_BITS 0x0D57 232f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POLYGON_OFFSET_UNITS 0x2A00 233f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_POLYGON_OFFSET_FILL */ 234f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_POLYGON_OFFSET_FACTOR 0x8038 235f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_2D 0x8069 236f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_BUFFERS 0x80A8 237f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLES 0x80A9 238f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 239f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 240f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 241f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GetTextureParameter */ 242f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_TEXTURE_MAG_FILTER */ 243f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_TEXTURE_MIN_FILTER */ 244f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_TEXTURE_WRAP_S */ 245f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_TEXTURE_WRAP_T */ 246f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 247f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 248f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 249f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 250f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* HintMode */ 251f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DONT_CARE 0x1100 252f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FASTEST 0x1101 253f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NICEST 0x1102 254f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 255f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* HintTarget */ 256f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GENERATE_MIPMAP_HINT 0x8192 257f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 258f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* DataType */ 259f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BYTE 0x1400 260f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_BYTE 0x1401 261f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHORT 0x1402 262f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT 0x1403 263f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT 0x1404 264f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT 0x1405 265f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT 0x1406 266f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FIXED 0x140C 267f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 268f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* PixelFormat */ 269f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT 0x1902 270f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALPHA 0x1906 271f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB 0x1907 272f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA 0x1908 273f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LUMINANCE 0x1909 274f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LUMINANCE_ALPHA 0x190A 275f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 276f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* PixelType */ 277f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_UNSIGNED_BYTE */ 278f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 279f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 280f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_SHORT_5_6_5 0x8363 281f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 282f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shaders */ 283f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAGMENT_SHADER 0x8B30 284f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_SHADER 0x8B31 285f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_ATTRIBS 0x8869 286f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 287f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VARYING_VECTORS 0x8DFC 288f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 289f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 290f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 291f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 292f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_TYPE 0x8B4F 293f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DELETE_STATUS 0x8B80 294f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINK_STATUS 0x8B82 295f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VALIDATE_STATUS 0x8B83 296f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ATTACHED_SHADERS 0x8B85 297f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORMS 0x8B86 298f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 299f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_ATTRIBUTES 0x8B89 300f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 301f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 302f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CURRENT_PROGRAM 0x8B8D 303f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 304f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* StencilFunction */ 305f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEVER 0x0200 306f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LESS 0x0201 307f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_EQUAL 0x0202 308f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LEQUAL 0x0203 309f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GREATER 0x0204 310f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NOTEQUAL 0x0205 311f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GEQUAL 0x0206 312f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALWAYS 0x0207 313f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 314f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* StencilOp */ 315f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_ZERO */ 316f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_KEEP 0x1E00 317f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_REPLACE 0x1E01 318f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INCR 0x1E02 319f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DECR 0x1E03 320f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVERT 0x150A 321f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INCR_WRAP 0x8507 322f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DECR_WRAP 0x8508 323f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 324f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* StringName */ 325f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VENDOR 0x1F00 326f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERER 0x1F01 327f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERSION 0x1F02 328f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_EXTENSIONS 0x1F03 329f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 330f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureMagFilter */ 331f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEAREST 0x2600 332f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINEAR 0x2601 333f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 334f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureMinFilter */ 335f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_NEAREST */ 336f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_LINEAR */ 337f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEAREST_MIPMAP_NEAREST 0x2700 338f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINEAR_MIPMAP_NEAREST 0x2701 339f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NEAREST_MIPMAP_LINEAR 0x2702 340f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LINEAR_MIPMAP_LINEAR 0x2703 341f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 342f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureParameterName */ 343f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MAG_FILTER 0x2800 344f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MIN_FILTER 0x2801 345f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_WRAP_S 0x2802 346f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_WRAP_T 0x2803 347f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 348f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureTarget */ 349f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* GL_TEXTURE_2D */ 350f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE 0x1702 351f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 352f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP 0x8513 353f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 354f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 355f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 356f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 357f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 358f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 359f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 360f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 361f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 362f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureUnit */ 363f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE0 0x84C0 364f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE1 0x84C1 365f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE2 0x84C2 366f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE3 0x84C3 367f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE4 0x84C4 368f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE5 0x84C5 369f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE6 0x84C6 370f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE7 0x84C7 371f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE8 0x84C8 372f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE9 0x84C9 373f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE10 0x84CA 374f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE11 0x84CB 375f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE12 0x84CC 376f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE13 0x84CD 377f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE14 0x84CE 378f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE15 0x84CF 379f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE16 0x84D0 380f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE17 0x84D1 381f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE18 0x84D2 382f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE19 0x84D3 383f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE20 0x84D4 384f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE21 0x84D5 385f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE22 0x84D6 386f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE23 0x84D7 387f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE24 0x84D8 388f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE25 0x84D9 389f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE26 0x84DA 390f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE27 0x84DB 391f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE28 0x84DC 392f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE29 0x84DD 393f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE30 0x84DE 394f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE31 0x84DF 395f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_TEXTURE 0x84E0 396f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 397f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* TextureWrapMode */ 398f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_REPEAT 0x2901 399f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CLAMP_TO_EDGE 0x812F 400f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MIRRORED_REPEAT 0x8370 401f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 402f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Uniform Types */ 403f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_VEC2 0x8B50 404f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_VEC3 0x8B51 405f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_VEC4 0x8B52 406f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_VEC2 0x8B53 407f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_VEC3 0x8B54 408f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_VEC4 0x8B55 409f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL 0x8B56 410f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL_VEC2 0x8B57 411f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL_VEC3 0x8B58 412f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BOOL_VEC4 0x8B59 413f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT2 0x8B5A 414f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT3 0x8B5B 415f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT4 0x8B5C 416f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D 0x8B5E 417f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_CUBE 0x8B60 418f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 419f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Vertex Arrays */ 420f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 421f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 422f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 423f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 424f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 425f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 426f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 427f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 428f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Read Format */ 429f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 430f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 431f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 432f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shader Source */ 433f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPILE_STATUS 0x8B81 434f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INFO_LOG_LENGTH 0x8B84 435f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_SOURCE_LENGTH 0x8B88 436f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_COMPILER 0x8DFA 437f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 438f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shader Binary */ 439f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SHADER_BINARY_FORMATS 0x8DF8 440f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 441f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 442f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Shader Precision-Specified Types */ 443f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LOW_FLOAT 0x8DF0 444f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MEDIUM_FLOAT 0x8DF1 445f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_HIGH_FLOAT 0x8DF2 446f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_LOW_INT 0x8DF3 447f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MEDIUM_INT 0x8DF4 448f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_HIGH_INT 0x8DF5 449f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 450f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* Framebuffer Object. */ 451f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER 0x8D40 452f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER 0x8D41 453f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 454f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA4 0x8056 455f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB5_A1 0x8057 456f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB565 0x8D62 457f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT16 0x81A5 458f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_INDEX8 0x8D48 459f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 460f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_WIDTH 0x8D42 461f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_HEIGHT 0x8D43 462f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 463f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_RED_SIZE 0x8D50 464f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 465f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 466f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 467f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 468f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 469f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 470f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 471f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 472f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 473f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 474f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 475f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT0 0x8CE0 476f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_ATTACHMENT 0x8D00 477f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL_ATTACHMENT 0x8D20 478f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 479f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NONE 0 480f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 481f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 482f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 483f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 484f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 485f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 486f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 487f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_BINDING 0x8CA6 488f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_BINDING 0x8CA7 489f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 490f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 491f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 492f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 493f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 3.0 */ 494f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 495f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_READ_BUFFER 0x0C02 496f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_ROW_LENGTH 0x0CF2 497f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_SKIP_ROWS 0x0CF3 498f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_SKIP_PIXELS 0x0CF4 499f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_ROW_LENGTH 0x0D02 500f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_SKIP_ROWS 0x0D03 501f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PACK_SKIP_PIXELS 0x0D04 502f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR 0x1800 503f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH 0x1801 504f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STENCIL 0x1802 505f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RED 0x1903 506f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8 0x8051 507f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8 0x8058 508f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB10_A2 0x8059 509f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_3D 0x806A 510f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_SKIP_IMAGES 0x806D 511f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNPACK_IMAGE_HEIGHT 0x806E 512f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_3D 0x806F 513f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_WRAP_R 0x8072 514f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_3D_TEXTURE_SIZE 0x8073 515f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 516f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ELEMENTS_VERTICES 0x80E8 517f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ELEMENTS_INDICES 0x80E9 518f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MIN_LOD 0x813A 519f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MAX_LOD 0x813B 520f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BASE_LEVEL 0x813C 521f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_MAX_LEVEL 0x813D 522f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MIN 0x8007 523f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX 0x8008 524f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT24 0x81A6 525f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 526f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_COMPARE_MODE 0x884C 527f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_COMPARE_FUNC 0x884D 528f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CURRENT_QUERY 0x8865 529f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_QUERY_RESULT 0x8866 530f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_QUERY_RESULT_AVAILABLE 0x8867 531f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAPPED 0x88BC 532f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAP_POINTER 0x88BD 533f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STREAM_READ 0x88E1 534f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STREAM_COPY 0x88E2 535f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STATIC_READ 0x88E5 536f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_STATIC_COPY 0x88E6 537f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DYNAMIC_READ 0x88E9 538f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DYNAMIC_COPY 0x88EA 539f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_DRAW_BUFFERS 0x8824 540f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER0 0x8825 541f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER1 0x8826 542f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER2 0x8827 543f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER3 0x8828 544f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER4 0x8829 545f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER5 0x882A 546f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER6 0x882B 547f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER7 0x882C 548f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER8 0x882D 549f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER9 0x882E 550f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER10 0x882F 551f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER11 0x8830 552f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER12 0x8831 553f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER13 0x8832 554f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER14 0x8833 555f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_BUFFER15 0x8834 556f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 557f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 558f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_3D 0x8B5F 559f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D_SHADOW 0x8B62 560f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 561f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_PACK_BUFFER 0x88EB 562f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_UNPACK_BUFFER 0x88EC 563f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 564f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 565f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT2x3 0x8B65 566f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT2x4 0x8B66 567f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT3x2 0x8B67 568f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT3x4 0x8B68 569f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT4x2 0x8B69 570f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_MAT4x3 0x8B6A 571f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRGB 0x8C40 572f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRGB8 0x8C41 573f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SRGB8_ALPHA8 0x8C43 574f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPARE_REF_TO_TEXTURE 0x884E 575f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAJOR_VERSION 0x821B 576f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MINOR_VERSION 0x821C 577f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_EXTENSIONS 0x821D 578f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA32F 0x8814 579f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB32F 0x8815 580f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA16F 0x881A 581f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB16F 0x881B 582f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 583f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 584f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 585f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 586f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VARYING_COMPONENTS 0x8B4B 587f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_2D_ARRAY 0x8C1A 588f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 589f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R11F_G11F_B10F 0x8C3A 590f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 591f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB9_E5 0x8C3D 592f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 593f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 594f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 595f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 596f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 597f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 598f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 599f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 600f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RASTERIZER_DISCARD 0x8C89 601f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 602f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 603f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INTERLEAVED_ATTRIBS 0x8C8C 604f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SEPARATE_ATTRIBS 0x8C8D 605f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 606f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 607f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA32UI 0x8D70 608f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB32UI 0x8D71 609f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA16UI 0x8D76 610f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB16UI 0x8D77 611f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8UI 0x8D7C 612f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8UI 0x8D7D 613f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA32I 0x8D82 614f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB32I 0x8D83 615f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA16I 0x8D88 616f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB16I 0x8D89 617f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8I 0x8D8E 618f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8I 0x8D8F 619f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RED_INTEGER 0x8D94 620f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB_INTEGER 0x8D98 621f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA_INTEGER 0x8D99 622f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D_ARRAY 0x8DC1 623f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 624f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 625f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_VEC2 0x8DC6 626f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_VEC3 0x8DC7 627f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_VEC4 0x8DC8 628f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_2D 0x8DCA 629f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_3D 0x8DCB 630f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_CUBE 0x8DCC 631f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 632f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 633f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 634f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 635f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 636f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_ACCESS_FLAGS 0x911F 637f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAP_LENGTH 0x9120 638f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BUFFER_MAP_OFFSET 0x9121 639f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_COMPONENT32F 0x8CAC 640f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH32F_STENCIL8 0x8CAD 641f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 642f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 643f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 644f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 645f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 646f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 647f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 648f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 649f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 650f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_DEFAULT 0x8218 651f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_UNDEFINED 0x8219 652f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 653f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH_STENCIL 0x84F9 654f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_INT_24_8 0x84FA 655f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DEPTH24_STENCIL8 0x88F0 656f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNED_NORMALIZED 0x8C17 657f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 658f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_READ_FRAMEBUFFER 0x8CA8 659f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_DRAW_FRAMEBUFFER 0x8CA9 660f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 661f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RENDERBUFFER_SAMPLES 0x8CAB 662f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 663f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 664f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT1 0x8CE1 665f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT2 0x8CE2 666f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT3 0x8CE3 667f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT4 0x8CE4 668f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT5 0x8CE5 669f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT6 0x8CE6 670f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT7 0x8CE7 671f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT8 0x8CE8 672f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT9 0x8CE9 673f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT10 0x8CEA 674f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT11 0x8CEB 675f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT12 0x8CEC 676f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT13 0x8CED 677f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT14 0x8CEE 678f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COLOR_ATTACHMENT15 0x8CEF 679f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 680f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_SAMPLES 0x8D57 681f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_HALF_FLOAT 0x140B 682f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_READ_BIT 0x0001 683f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_WRITE_BIT 0x0002 684f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 685f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 686f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 687f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 688f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG 0x8227 689f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG_INTEGER 0x8228 690f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8 0x8229 691f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8 0x822B 692f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R16F 0x822D 693f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R32F 0x822E 694f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG16F 0x822F 695f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG32F 0x8230 696f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8I 0x8231 697f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8UI 0x8232 698f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R16I 0x8233 699f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R16UI 0x8234 700f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R32I 0x8235 701f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R32UI 0x8236 702f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8I 0x8237 703f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8UI 0x8238 704f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG16I 0x8239 705f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG16UI 0x823A 706f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG32I 0x823B 707f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG32UI 0x823C 708f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ARRAY_BINDING 0x85B5 709f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_R8_SNORM 0x8F94 710f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RG8_SNORM 0x8F95 711f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB8_SNORM 0x8F96 712f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGBA8_SNORM 0x8F97 713f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SIGNED_NORMALIZED 0x8F9C 714f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 715f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_READ_BUFFER 0x8F36 716f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_WRITE_BUFFER 0x8F37 717f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 718f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 719f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER 0x8A11 720f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_BINDING 0x8A28 721f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_START 0x8A29 722f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 723f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 724f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 725f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 726f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 727f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 728f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 729f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 730f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 731f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 732f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 733f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_TYPE 0x8A37 734f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_SIZE 0x8A38 735f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_NAME_LENGTH 0x8A39 736f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 737f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_OFFSET 0x8A3B 738f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 739f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 740f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 741f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 742f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 743f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 744f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 745f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 746f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 747f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 748f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INVALID_INDEX 0xFFFFFFFFu 749f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 750f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 751f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 752f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_OBJECT_TYPE 0x9112 753f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_CONDITION 0x9113 754f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_STATUS 0x9114 755f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_FLAGS 0x9115 756f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_FENCE 0x9116 757f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 758f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_UNSIGNALED 0x9118 759f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SIGNALED 0x9119 760f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ALREADY_SIGNALED 0x911A 761f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TIMEOUT_EXPIRED 0x911B 762f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_CONDITION_SATISFIED 0x911C 763f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_WAIT_FAILED 0x911D 764f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 765f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 766f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 767f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ANY_SAMPLES_PASSED 0x8C2F 768f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 769f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_SAMPLER_BINDING 0x8919 770f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_RGB10_A2UI 0x906F 771f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_R 0x8E42 772f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_G 0x8E43 773f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_B 0x8E44 774f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_SWIZZLE_A 0x8E45 775f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_GREEN 0x1904 776f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_BLUE 0x1905 777f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_INT_2_10_10_10_REV 0x8D9F 778f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK 0x8E22 779f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 780f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 781f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 782f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 783f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PROGRAM_BINARY_LENGTH 0x8741 784f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 785f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_PROGRAM_BINARY_FORMATS 0x87FF 786f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_R11_EAC 0x9270 787f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 788f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RG11_EAC 0x9272 789f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 790f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RGB8_ETC2 0x9274 791f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SRGB8_ETC2 0x9275 792f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 793f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 794f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 795f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 796f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 797f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_MAX_ELEMENT_INDEX 0x8D6B 798f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_NUM_SAMPLE_COUNTS 0x9380 799f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 800f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 801f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/*------------------------------------------------------------------------- 802f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com * Entrypoint definitions 803f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com *-----------------------------------------------------------------------*/ 804f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 805f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 2.0 */ 806f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 807f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 808f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 809f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 810f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 811f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 812f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 813f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 814f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 815f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 816f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 817f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 818f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 819f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 820f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 821f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 822f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 823f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 824f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); 825f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearStencil (GLint s); 826f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 827f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 828f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 829f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 830f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 831f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 832f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 833f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 834f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 835f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 836f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 837f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 838f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 839f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 840f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 841f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 842f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 843f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 844f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 845f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDisable (GLenum cap); 846f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 847f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 848f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 849f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glEnable (GLenum cap); 850f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 851f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFinish (void); 852f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFlush (void); 853f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 854f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 855f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 856f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 857f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 858f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 859f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 860f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 861f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 862f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 863f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 864f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 865f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 866f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 867f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLenum GL_APIENTRY glGetError (void); 868f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 869f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 870f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 871f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 872f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 873f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 874f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 875f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 876f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 877f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 878f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 879f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 880f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 881f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 882f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 883f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 884f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 885f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 886f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 887f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 888f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 889f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 890f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 891f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 892f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 893f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 894f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 895f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 896f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 897f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 898f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 899f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 900f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 901f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 902f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 903f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 904f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 905f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); 906f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 907f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 908f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 909f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 910f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 911f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 912f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 913f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 914f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 915f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 916f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 917f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 918f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 919f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 920f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 921f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 922f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 923f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 924f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 925f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 926f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 927f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 928f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 929f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 930f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 931f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 932f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 933f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 934f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 935f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 936f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 937f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 938f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 939f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 940f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 941f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 942f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 943f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 944f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 945f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 946f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 947f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 948f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 949f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 950f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com/* OpenGL ES 3.0 */ 951f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 952f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); 953f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); 954f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 955f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 956f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 957f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 958f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 959f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); 960f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); 961f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 962f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 963f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 964f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); 965f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); 966f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 967f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); 968f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); 969f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 970f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 971f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 972f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 973f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 974f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 975f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 976f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 977f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 978f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 979f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 980f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 981f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); 982f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); 983f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 984f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); 985f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 986f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 987f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 988f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 989f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); 990f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); 991f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 992f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); 993f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); 994f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 995f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 996f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); 997f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); 998f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); 999f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1000f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1001f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1002f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1003f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1004f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); 1005f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); 1006f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); 1007f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); 1008f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); 1009f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); 1010f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); 1011f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1012f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1013f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1014f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 1015f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 1016f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); 1017f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 1018f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 1019f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1020f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 1021f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); 1022f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1023f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1024f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1025f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1026f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1027f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); 1028f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); 1029f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); 1030f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); 1031f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); 1032f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); 1033f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1034f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1035f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1036f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); 1037f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1038f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); 1039f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); 1040f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); 1041f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1042f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1043f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); 1044f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); 1045f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1046f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1047f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1048f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 1049f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); 1050f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1051f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); 1052f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1053f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1054f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1055f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.comGL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); 1056f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 1057f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#ifdef __cplusplus 1058f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com} 1059f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#endif 1060f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com 1061f26ddae9acc05461792c8b1b6b35444ddf209de8shannon.woods%transgaming.com@gtempaccount.com#endif 1062