1// 2// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7#ifndef CROSSCOMPILERGLSL_OUTPUTESSL_H_ 8#define CROSSCOMPILERGLSL_OUTPUTESSL_H_ 9 10#include "compiler/translator/OutputGLSLBase.h" 11 12class TOutputESSL : public TOutputGLSLBase 13{ 14public: 15 TOutputESSL(TInfoSinkBase& objSink, 16 ShArrayIndexClampingStrategy clampingStrategy, 17 ShHashFunction64 hashFunction, 18 NameMap& nameMap, 19 TSymbolTable& symbolTable, 20 int shaderVersion); 21 22protected: 23 virtual bool writeVariablePrecision(TPrecision precision); 24}; 25 26#endif // CROSSCOMPILERGLSL_OUTPUTESSL_H_ 27