1// 2// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6 7// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader 8// executable implementation details. 9 10#include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h" 11 12#include "common/debug.h" 13 14namespace rx 15{ 16 17ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable) 18 : ShaderExecutable(function, length) 19{ 20 mPixelExecutable = executable; 21 mVertexExecutable = NULL; 22} 23 24ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable) 25 : ShaderExecutable(function, length) 26{ 27 mVertexExecutable = executable; 28 mPixelExecutable = NULL; 29} 30 31ShaderExecutable9::~ShaderExecutable9() 32{ 33 SafeRelease(mVertexExecutable); 34 SafeRelease(mPixelExecutable); 35} 36 37ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable) 38{ 39 ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable)); 40 return static_cast<ShaderExecutable9*>(executable); 41} 42 43IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const 44{ 45 return mVertexExecutable; 46} 47 48IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const 49{ 50 return mPixelExecutable; 51} 52 53}