1/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
2
3/*
4 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
5 * (C) Copyright IBM Corporation 2004
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sub license,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
22 * PRECISION INSIGHT, IBM,
23 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 */
28
29#if !defined( _INDIRECT_H_ )
30#  define _INDIRECT_H_
31
32/**
33 * \file
34 * Prototypes for indirect rendering functions.
35 *
36 * \author Kevin E. Martin <kevin@precisioninsight.com>
37 * \author Ian Romanick <idr@us.ibm.com>
38 */
39
40#  if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
41#    define FASTCALL __attribute__((fastcall))
42#  else
43#    define FASTCALL
44#  endif
45#  if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
46#    define NOINLINE __attribute__((noinline))
47#  else
48#    define NOINLINE
49#  endif
50
51#include <X11/Xfuncproto.h>
52#include "glxclient.h"
53
54extern _X_HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
55    void * dest, GLboolean reply_is_always_array );
56
57extern _X_HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
58    struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
59    GLint depth, GLenum format, GLenum type, void * dest,
60    GLboolean dimensions_in_reply );
61
62extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
63    struct glx_context * gc, GLint sop, GLint cmdlen );
64
65extern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
66    struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
67
68extern _X_HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
69extern _X_HIDDEN void __indirect_glEndList(void);
70extern _X_HIDDEN void __indirect_glCallList(GLuint list);
71extern _X_HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
72extern _X_HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
73extern _X_HIDDEN GLuint __indirect_glGenLists(GLsizei range);
74extern _X_HIDDEN void __indirect_glListBase(GLuint base);
75extern _X_HIDDEN void __indirect_glBegin(GLenum mode);
76extern _X_HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
77extern _X_HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
78extern _X_HIDDEN void __indirect_glColor3bv(const GLbyte * v);
79extern _X_HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
80extern _X_HIDDEN void __indirect_glColor3dv(const GLdouble * v);
81extern _X_HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
82extern _X_HIDDEN void __indirect_glColor3fv(const GLfloat * v);
83extern _X_HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
84extern _X_HIDDEN void __indirect_glColor3iv(const GLint * v);
85extern _X_HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
86extern _X_HIDDEN void __indirect_glColor3sv(const GLshort * v);
87extern _X_HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
88extern _X_HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
89extern _X_HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
90extern _X_HIDDEN void __indirect_glColor3uiv(const GLuint * v);
91extern _X_HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
92extern _X_HIDDEN void __indirect_glColor3usv(const GLushort * v);
93extern _X_HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
94extern _X_HIDDEN void __indirect_glColor4bv(const GLbyte * v);
95extern _X_HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
96extern _X_HIDDEN void __indirect_glColor4dv(const GLdouble * v);
97extern _X_HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
98extern _X_HIDDEN void __indirect_glColor4fv(const GLfloat * v);
99extern _X_HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
100extern _X_HIDDEN void __indirect_glColor4iv(const GLint * v);
101extern _X_HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
102extern _X_HIDDEN void __indirect_glColor4sv(const GLshort * v);
103extern _X_HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
104extern _X_HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
105extern _X_HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
106extern _X_HIDDEN void __indirect_glColor4uiv(const GLuint * v);
107extern _X_HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
108extern _X_HIDDEN void __indirect_glColor4usv(const GLushort * v);
109extern _X_HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
110extern _X_HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
111extern _X_HIDDEN void __indirect_glEnd(void);
112extern _X_HIDDEN void __indirect_glIndexd(GLdouble c);
113extern _X_HIDDEN void __indirect_glIndexdv(const GLdouble * c);
114extern _X_HIDDEN void __indirect_glIndexf(GLfloat c);
115extern _X_HIDDEN void __indirect_glIndexfv(const GLfloat * c);
116extern _X_HIDDEN void __indirect_glIndexi(GLint c);
117extern _X_HIDDEN void __indirect_glIndexiv(const GLint * c);
118extern _X_HIDDEN void __indirect_glIndexs(GLshort c);
119extern _X_HIDDEN void __indirect_glIndexsv(const GLshort * c);
120extern _X_HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
121extern _X_HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
122extern _X_HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
123extern _X_HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
124extern _X_HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
125extern _X_HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
126extern _X_HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
127extern _X_HIDDEN void __indirect_glNormal3iv(const GLint * v);
128extern _X_HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
129extern _X_HIDDEN void __indirect_glNormal3sv(const GLshort * v);
130extern _X_HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
131extern _X_HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
132extern _X_HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
133extern _X_HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
134extern _X_HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
135extern _X_HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
136extern _X_HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
137extern _X_HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
138extern _X_HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
139extern _X_HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
140extern _X_HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
141extern _X_HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
142extern _X_HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
143extern _X_HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
144extern _X_HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
145extern _X_HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
146extern _X_HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
147extern _X_HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
148extern _X_HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
149extern _X_HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
150extern _X_HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
151extern _X_HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
152extern _X_HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
153extern _X_HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
154extern _X_HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
155extern _X_HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
156extern _X_HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
157extern _X_HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
158extern _X_HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
159extern _X_HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
160extern _X_HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
161extern _X_HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
162extern _X_HIDDEN void __indirect_glTexCoord1d(GLdouble s);
163extern _X_HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
164extern _X_HIDDEN void __indirect_glTexCoord1f(GLfloat s);
165extern _X_HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
166extern _X_HIDDEN void __indirect_glTexCoord1i(GLint s);
167extern _X_HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
168extern _X_HIDDEN void __indirect_glTexCoord1s(GLshort s);
169extern _X_HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
170extern _X_HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
171extern _X_HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
172extern _X_HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
173extern _X_HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
174extern _X_HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
175extern _X_HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
176extern _X_HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
177extern _X_HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
178extern _X_HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
179extern _X_HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
180extern _X_HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
181extern _X_HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
182extern _X_HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
183extern _X_HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
184extern _X_HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
185extern _X_HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
186extern _X_HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
187extern _X_HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
188extern _X_HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
189extern _X_HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
190extern _X_HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
191extern _X_HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
192extern _X_HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
193extern _X_HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
194extern _X_HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
195extern _X_HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
196extern _X_HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
197extern _X_HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
198extern _X_HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
199extern _X_HIDDEN void __indirect_glVertex2iv(const GLint * v);
200extern _X_HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
201extern _X_HIDDEN void __indirect_glVertex2sv(const GLshort * v);
202extern _X_HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
203extern _X_HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
204extern _X_HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
205extern _X_HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
206extern _X_HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
207extern _X_HIDDEN void __indirect_glVertex3iv(const GLint * v);
208extern _X_HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
209extern _X_HIDDEN void __indirect_glVertex3sv(const GLshort * v);
210extern _X_HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
211extern _X_HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
212extern _X_HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
213extern _X_HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
214extern _X_HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
215extern _X_HIDDEN void __indirect_glVertex4iv(const GLint * v);
216extern _X_HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
217extern _X_HIDDEN void __indirect_glVertex4sv(const GLshort * v);
218extern _X_HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
219extern _X_HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
220extern _X_HIDDEN void __indirect_glCullFace(GLenum mode);
221extern _X_HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
222extern _X_HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
223extern _X_HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
224extern _X_HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
225extern _X_HIDDEN void __indirect_glFrontFace(GLenum mode);
226extern _X_HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
227extern _X_HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
228extern _X_HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
229extern _X_HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
230extern _X_HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
231extern _X_HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
232extern _X_HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
233extern _X_HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
234extern _X_HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
235extern _X_HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
236extern _X_HIDDEN void __indirect_glLineWidth(GLfloat width);
237extern _X_HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
238extern _X_HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
239extern _X_HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
240extern _X_HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
241extern _X_HIDDEN void __indirect_glPointSize(GLfloat size);
242extern _X_HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
243extern _X_HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
244extern _X_HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
245extern _X_HIDDEN void __indirect_glShadeModel(GLenum mode);
246extern _X_HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
247extern _X_HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
248extern _X_HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
249extern _X_HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
250extern _X_HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
251extern _X_HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
252extern _X_HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
253extern _X_HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
254extern _X_HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
255extern _X_HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
256extern _X_HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
257extern _X_HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
258extern _X_HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
259extern _X_HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
260extern _X_HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
261extern _X_HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
262extern _X_HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
263extern _X_HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
264extern _X_HIDDEN GLint __indirect_glRenderMode(GLenum mode);
265extern _X_HIDDEN void __indirect_glInitNames(void);
266extern _X_HIDDEN void __indirect_glLoadName(GLuint name);
267extern _X_HIDDEN void __indirect_glPassThrough(GLfloat token);
268extern _X_HIDDEN void __indirect_glPopName(void);
269extern _X_HIDDEN void __indirect_glPushName(GLuint name);
270extern _X_HIDDEN void __indirect_glDrawBuffer(GLenum mode);
271extern _X_HIDDEN void __indirect_glClear(GLbitfield mask);
272extern _X_HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
273extern _X_HIDDEN void __indirect_glClearIndex(GLfloat c);
274extern _X_HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
275extern _X_HIDDEN void __indirect_glClearStencil(GLint s);
276extern _X_HIDDEN void __indirect_glClearDepth(GLclampd depth);
277extern _X_HIDDEN void __indirect_glStencilMask(GLuint mask);
278extern _X_HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
279extern _X_HIDDEN void __indirect_glDepthMask(GLboolean flag);
280extern _X_HIDDEN void __indirect_glIndexMask(GLuint mask);
281extern _X_HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
282extern _X_HIDDEN void __indirect_glDisable(GLenum cap);
283extern _X_HIDDEN void __indirect_glEnable(GLenum cap);
284extern _X_HIDDEN void __indirect_glFinish(void);
285extern _X_HIDDEN void __indirect_glFlush(void);
286extern _X_HIDDEN void __indirect_glPopAttrib(void);
287extern _X_HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
288extern _X_HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
289extern _X_HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
290extern _X_HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
291extern _X_HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
292extern _X_HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
293extern _X_HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
294extern _X_HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
295extern _X_HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
296extern _X_HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
297extern _X_HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
298extern _X_HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
299extern _X_HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
300extern _X_HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
301extern _X_HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
302extern _X_HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
303extern _X_HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
304extern _X_HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
305extern _X_HIDDEN void __indirect_glEvalPoint1(GLint i);
306extern _X_HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
307extern _X_HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
308extern _X_HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
309extern _X_HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
310extern _X_HIDDEN void __indirect_glLogicOp(GLenum opcode);
311extern _X_HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
312extern _X_HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
313extern _X_HIDDEN void __indirect_glDepthFunc(GLenum func);
314extern _X_HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
315extern _X_HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
316extern _X_HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
317extern _X_HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
318extern _X_HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
319extern _X_HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
320extern _X_HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
321extern _X_HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
322extern _X_HIDDEN void __indirect_glReadBuffer(GLenum mode);
323extern _X_HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
324extern _X_HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
325extern _X_HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
326extern _X_HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
327extern _X_HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
328extern _X_HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
329extern _X_HIDDEN GLenum __indirect_glGetError(void);
330extern _X_HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
331extern _X_HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
332extern _X_HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
333extern _X_HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
334extern _X_HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
335extern _X_HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
336extern _X_HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
337extern _X_HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
338extern _X_HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
339extern _X_HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
340extern _X_HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
341extern _X_HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
342extern _X_HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
343extern _X_HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
344extern _X_HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
345extern _X_HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
346extern _X_HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
347extern _X_HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
348extern _X_HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
349extern _X_HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
350extern _X_HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
351extern _X_HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
352extern _X_HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
353extern _X_HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
354extern _X_HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
355extern _X_HIDDEN GLboolean __indirect_glIsList(GLuint list);
356extern _X_HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
357extern _X_HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
358extern _X_HIDDEN void __indirect_glLoadIdentity(void);
359extern _X_HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
360extern _X_HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
361extern _X_HIDDEN void __indirect_glMatrixMode(GLenum mode);
362extern _X_HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
363extern _X_HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
364extern _X_HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
365extern _X_HIDDEN void __indirect_glPopMatrix(void);
366extern _X_HIDDEN void __indirect_glPushMatrix(void);
367extern _X_HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
368extern _X_HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
369extern _X_HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
370extern _X_HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
371extern _X_HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
372extern _X_HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
373extern _X_HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
374extern _X_HIDDEN void __indirect_glArrayElement(GLint i);
375extern _X_HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
376extern _X_HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
377extern _X_HIDDEN void __indirect_glDisableClientState(GLenum array);
378extern _X_HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
379extern _X_HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
380extern _X_HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
381extern _X_HIDDEN void __indirect_glEnableClientState(GLenum array);
382extern _X_HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
383extern _X_HIDDEN void __indirect_glIndexub(GLubyte c);
384extern _X_HIDDEN void __indirect_glIndexubv(const GLubyte * c);
385extern _X_HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
386extern _X_HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
387extern _X_HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
388extern _X_HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
389extern _X_HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
390extern _X_HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
391GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
392extern _X_HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
393extern _X_HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
394extern _X_HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
395extern _X_HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
396extern _X_HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
397GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures);
398extern _X_HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
399GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures);
400extern _X_HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
401extern _X_HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
402GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture);
403extern _X_HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
404extern _X_HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
405extern _X_HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
406extern _X_HIDDEN void __indirect_glPopClientAttrib(void);
407extern _X_HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
408extern _X_HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
409extern _X_HIDDEN void __indirect_glBlendEquation(GLenum mode);
410extern _X_HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
411extern _X_HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
412extern _X_HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
413extern _X_HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
414extern _X_HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
415extern _X_HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
416GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
417extern _X_HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
418GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
419extern _X_HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
420GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
421extern _X_HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
422extern _X_HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
423extern _X_HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
424extern _X_HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
425extern _X_HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
426extern _X_HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
427extern _X_HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
428extern _X_HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
429extern _X_HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
430extern _X_HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
431extern _X_HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
432extern _X_HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
433extern _X_HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
434extern _X_HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
435extern _X_HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
436extern _X_HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
437extern _X_HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
438extern _X_HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
439#define gl_dispatch_stub_GetSeparableFilterEXT gl_dispatch_stub_359
440extern _X_HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
441extern _X_HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
442extern _X_HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
443extern _X_HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
444extern _X_HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
445extern _X_HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
446extern _X_HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
447extern _X_HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
448extern _X_HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
449extern _X_HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
450extern _X_HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
451extern _X_HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
452extern _X_HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
453extern _X_HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
454extern _X_HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
455extern _X_HIDDEN void __indirect_glResetHistogram(GLenum target);
456extern _X_HIDDEN void __indirect_glResetMinmax(GLenum target);
457extern _X_HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
458extern _X_HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
459extern _X_HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
460extern _X_HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
461extern _X_HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
462extern _X_HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
463extern _X_HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
464extern _X_HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
465extern _X_HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
466extern _X_HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
467extern _X_HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
468extern _X_HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
469extern _X_HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
470extern _X_HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
471extern _X_HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
472extern _X_HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
473extern _X_HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
474extern _X_HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
475extern _X_HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
476extern _X_HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
477extern _X_HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
478extern _X_HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
479extern _X_HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
480extern _X_HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
481extern _X_HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
482extern _X_HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
483extern _X_HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
484extern _X_HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
485extern _X_HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
486extern _X_HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
487extern _X_HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
488extern _X_HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
489extern _X_HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
490extern _X_HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
491extern _X_HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
492extern _X_HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
493extern _X_HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
494extern _X_HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
495extern _X_HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
496extern _X_HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
497extern _X_HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
498extern _X_HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
499extern _X_HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
500extern _X_HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
501extern _X_HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
502extern _X_HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
503extern _X_HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
504extern _X_HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
505extern _X_HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
506extern _X_HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
507extern _X_HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
508extern _X_HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
509extern _X_HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
510extern _X_HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
511extern _X_HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
512extern _X_HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
513extern _X_HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
514extern _X_HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
515extern _X_HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
516extern _X_HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
517extern _X_HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
518extern _X_HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
519extern _X_HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
520extern _X_HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
521extern _X_HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
522extern _X_HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
523extern _X_HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
524extern _X_HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
525extern _X_HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
526extern _X_HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
527extern _X_HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
528extern _X_HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
529extern _X_HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
530extern _X_HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
531extern _X_HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
532extern _X_HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
533extern _X_HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
534extern _X_HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
535extern _X_HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
536extern _X_HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
537extern _X_HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
538extern _X_HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
539extern _X_HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
540extern _X_HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
541extern _X_HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
542extern _X_HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
543extern _X_HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
544extern _X_HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
545extern _X_HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
546extern _X_HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
547extern _X_HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
548extern _X_HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
549extern _X_HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
550extern _X_HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
551extern _X_HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
552extern _X_HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
553extern _X_HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
554extern _X_HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
555extern _X_HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
556extern _X_HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
557extern _X_HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
558extern _X_HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
559extern _X_HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
560extern _X_HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
561extern _X_HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
562extern _X_HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
563extern _X_HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
564extern _X_HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
565extern _X_HIDDEN void __indirect_glEndQueryARB(GLenum target);
566extern _X_HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
567extern _X_HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
568extern _X_HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
569extern _X_HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
570extern _X_HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
571extern _X_HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
572extern _X_HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp);
573extern _X_HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
574extern _X_HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
575extern _X_HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
576extern _X_HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
577extern _X_HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
578extern _X_HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
579extern _X_HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
580extern _X_HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
581extern _X_HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
582extern _X_HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
583extern _X_HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
584extern _X_HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
585extern _X_HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
586extern _X_HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
587extern _X_HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
588extern _X_HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
589extern _X_HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
590extern _X_HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
591extern _X_HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
592extern _X_HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
593extern _X_HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
594extern _X_HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
595extern _X_HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
596extern _X_HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
597extern _X_HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
598extern _X_HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
599extern _X_HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
600extern _X_HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
601extern _X_HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
602extern _X_HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
603extern _X_HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
604extern _X_HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
605extern _X_HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
606extern _X_HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
607extern _X_HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
608extern _X_HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
609extern _X_HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
610extern _X_HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
611extern _X_HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
612extern _X_HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
613extern _X_HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
614extern _X_HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
615extern _X_HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
616extern _X_HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
617extern _X_HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
618extern _X_HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
619extern _X_HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
620extern _X_HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
621extern _X_HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
622extern _X_HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
623extern _X_HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
624extern _X_HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
625extern _X_HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
626extern _X_HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
627extern _X_HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
628extern _X_HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
629extern _X_HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
630extern _X_HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
631extern _X_HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
632extern _X_HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
633extern _X_HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
634extern _X_HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
635extern _X_HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
636extern _X_HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
637extern _X_HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
638extern _X_HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
639extern _X_HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
640extern _X_HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
641extern _X_HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
642extern _X_HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
643extern _X_HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
644extern _X_HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
645extern _X_HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
646extern _X_HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
647extern _X_HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
648extern _X_HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
649extern _X_HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
650extern _X_HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
651extern _X_HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
652extern _X_HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
653extern _X_HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
654extern _X_HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
655extern _X_HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
656extern _X_HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
657extern _X_HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
658extern _X_HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
659extern _X_HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
660extern _X_HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
661extern _X_HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
662extern _X_HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
663extern _X_HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
664extern _X_HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
665extern _X_HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
666extern _X_HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
667extern _X_HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
668extern _X_HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
669extern _X_HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
670extern _X_HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
671extern _X_HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
672extern _X_HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
673extern _X_HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
674extern _X_HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
675extern _X_HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
676extern _X_HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
677extern _X_HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
678extern _X_HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
679extern _X_HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
680extern _X_HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
681extern _X_HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
682extern _X_HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
683extern _X_HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
684extern _X_HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
685extern _X_HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
686extern _X_HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
687extern _X_HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
688extern _X_HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
689extern _X_HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
690extern _X_HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
691extern _X_HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
692extern _X_HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
693extern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
694extern _X_HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA);
695extern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
696extern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
697extern _X_HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
698extern _X_HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
699extern _X_HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
700extern _X_HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
701extern _X_HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
702extern _X_HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
703extern _X_HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
704extern _X_HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
705extern _X_HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
706extern _X_HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
707extern _X_HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
708extern _X_HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
709extern _X_HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
710extern _X_HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
711extern _X_HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
712extern _X_HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
713extern _X_HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
714
715#ifdef GLX_SHARED_GLAPI
716extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);
717#endif
718
719#  undef FASTCALL
720#  undef NOINLINE
721
722#endif /* !defined( _INDIRECT_H_ ) */
723