1
2#include "util/u_math.h"
3
4#include "nvc0_context.h"
5
6static void
7nvc0_validate_zcull(struct nvc0_context *nvc0)
8{
9    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
10    struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
11    struct nv50_surface *sf = nv50_surface(fb->zsbuf);
12    struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
13    struct nouveau_bo *bo = mt->base.bo;
14    uint32_t size;
15    uint32_t offset = align(mt->total_size, 1 << 17);
16    unsigned width, height;
17
18    assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2);
19
20    size = mt->total_size * 2;
21
22    height = align(fb->height, 32);
23    width = fb->width % 224;
24    if (width)
25       width = fb->width + (224 - width);
26    else
27       width = fb->width;
28
29    BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1);
30    PUSH_DATA (push, 0);
31    BEGIN_NVC0(push, NVC0_3D(ZCULL_ADDRESS_HIGH), 2);
32    PUSH_DATAh(push, bo->offset + offset);
33    PUSH_DATA (push, bo->offset + offset);
34    offset += 1 << 17;
35    BEGIN_NVC0(push, NVC0_3D(ZCULL_LIMIT_HIGH), 2);
36    PUSH_DATAh(push, bo->offset + offset);
37    PUSH_DATA (push, bo->offset + offset);
38    BEGIN_NVC0(push, SUBC_3D(0x07e0), 2);
39    PUSH_DATA (push, size);
40    PUSH_DATA (push, size >> 16);
41    BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */
42    PUSH_DATA (push, 2);
43    BEGIN_NVC0(push, NVC0_3D(ZCULL_WIDTH), 4);
44    PUSH_DATA (push, width);
45    PUSH_DATA (push, height);
46    PUSH_DATA (push, 1);
47    PUSH_DATA (push, 0);
48    BEGIN_NVC0(push, NVC0_3D(ZCULL_WINDOW_OFFSET_X), 2);
49    PUSH_DATA (push, 0);
50    PUSH_DATA (push, 0);
51    BEGIN_NVC0(push, NVC0_3D(ZCULL_INVALIDATE), 1);
52    PUSH_DATA (push, 0);
53}
54
55static void
56nvc0_validate_fb(struct nvc0_context *nvc0)
57{
58    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
59    struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
60    unsigned i;
61    unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
62    boolean serialize = FALSE;
63
64    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
65
66    BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
67    PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs);
68    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
69    PUSH_DATA (push, fb->width << 16);
70    PUSH_DATA (push, fb->height << 16);
71
72    for (i = 0; i < fb->nr_cbufs; ++i) {
73        struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
74        struct nv04_resource *res = nv04_resource(sf->base.texture);
75        struct nouveau_bo *bo = res->bo;
76
77        BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9);
78        PUSH_DATAh(push, res->address + sf->offset);
79        PUSH_DATA (push, res->address + sf->offset);
80        if (likely(nouveau_bo_memtype(bo))) {
81           struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
82
83           assert(sf->base.texture->target != PIPE_BUFFER);
84
85           PUSH_DATA(push, sf->width);
86           PUSH_DATA(push, sf->height);
87           PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
88           PUSH_DATA(push, (mt->layout_3d << 16) |
89                    mt->level[sf->base.u.tex.level].tile_mode);
90           PUSH_DATA(push, sf->base.u.tex.first_layer + sf->depth);
91           PUSH_DATA(push, mt->layer_stride >> 2);
92           PUSH_DATA(push, sf->base.u.tex.first_layer);
93
94           ms_mode = mt->ms_mode;
95        } else {
96           if (res->base.target == PIPE_BUFFER) {
97              PUSH_DATA(push, 262144);
98              PUSH_DATA(push, 1);
99           } else {
100              PUSH_DATA(push, nv50_miptree(sf->base.texture)->level[0].pitch);
101              PUSH_DATA(push, sf->height);
102           }
103           PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
104           PUSH_DATA(push, 1 << 12);
105           PUSH_DATA(push, 1);
106           PUSH_DATA(push, 0);
107           PUSH_DATA(push, 0);
108
109           nvc0_resource_fence(res, NOUVEAU_BO_WR);
110
111           assert(!fb->zsbuf);
112        }
113
114        if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
115           serialize = TRUE;
116        res->status |=  NOUVEAU_BUFFER_STATUS_GPU_WRITING;
117        res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
118
119        /* only register for writing, otherwise we'd always serialize here */
120        BCTX_REFN(nvc0->bufctx_3d, FB, res, WR);
121    }
122
123    if (fb->zsbuf) {
124        struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
125        struct nv50_surface *sf = nv50_surface(fb->zsbuf);
126        int unk = mt->base.base.target == PIPE_TEXTURE_2D;
127
128        BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
129        PUSH_DATAh(push, mt->base.address + sf->offset);
130        PUSH_DATA (push, mt->base.address + sf->offset);
131        PUSH_DATA (push, nvc0_format_table[fb->zsbuf->format].rt);
132        PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
133        PUSH_DATA (push, mt->layer_stride >> 2);
134        BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
135        PUSH_DATA (push, 1);
136        BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
137        PUSH_DATA (push, sf->width);
138        PUSH_DATA (push, sf->height);
139        PUSH_DATA (push, (unk << 16) |
140                   (sf->base.u.tex.first_layer + sf->depth));
141        BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
142        PUSH_DATA (push, sf->base.u.tex.first_layer);
143
144        ms_mode = mt->ms_mode;
145
146        if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
147           serialize = TRUE;
148        mt->base.status |=  NOUVEAU_BUFFER_STATUS_GPU_WRITING;
149        mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
150
151        BCTX_REFN(nvc0->bufctx_3d, FB, &mt->base, WR);
152    } else {
153        BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
154        PUSH_DATA (push, 0);
155    }
156
157    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), ms_mode);
158
159    if (serialize)
160       IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
161}
162
163static void
164nvc0_validate_blend_colour(struct nvc0_context *nvc0)
165{
166   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
167
168   BEGIN_NVC0(push, NVC0_3D(BLEND_COLOR(0)), 4);
169   PUSH_DATAf(push, nvc0->blend_colour.color[0]);
170   PUSH_DATAf(push, nvc0->blend_colour.color[1]);
171   PUSH_DATAf(push, nvc0->blend_colour.color[2]);
172   PUSH_DATAf(push, nvc0->blend_colour.color[3]);
173}
174
175static void
176nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
177{
178    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
179    const ubyte *ref = &nvc0->stencil_ref.ref_value[0];
180
181    IMMED_NVC0(push, NVC0_3D(STENCIL_FRONT_FUNC_REF), ref[0]);
182    IMMED_NVC0(push, NVC0_3D(STENCIL_BACK_FUNC_REF), ref[1]);
183}
184
185static void
186nvc0_validate_stipple(struct nvc0_context *nvc0)
187{
188    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
189    unsigned i;
190
191    BEGIN_NVC0(push, NVC0_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
192    for (i = 0; i < 32; ++i)
193        PUSH_DATA(push, util_bswap32(nvc0->stipple.stipple[i]));
194}
195
196static void
197nvc0_validate_scissor(struct nvc0_context *nvc0)
198{
199    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
200    struct pipe_scissor_state *s = &nvc0->scissor;
201
202    if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
203        nvc0->rast->pipe.scissor == nvc0->state.scissor)
204       return;
205    nvc0->state.scissor = nvc0->rast->pipe.scissor;
206
207    BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
208    if (nvc0->rast->pipe.scissor) {
209       PUSH_DATA(push, (s->maxx << 16) | s->minx);
210       PUSH_DATA(push, (s->maxy << 16) | s->miny);
211    } else {
212       PUSH_DATA(push, (0xffff << 16) | 0);
213       PUSH_DATA(push, (0xffff << 16) | 0);
214    }
215}
216
217static void
218nvc0_validate_viewport(struct nvc0_context *nvc0)
219{
220    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
221    struct pipe_viewport_state *vp = &nvc0->viewport;
222    int x, y, w, h;
223    float zmin, zmax;
224
225    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSLATE_X(0)), 3);
226    PUSH_DATAf(push, vp->translate[0]);
227    PUSH_DATAf(push, vp->translate[1]);
228    PUSH_DATAf(push, vp->translate[2]);
229    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_SCALE_X(0)), 3);
230    PUSH_DATAf(push, vp->scale[0]);
231    PUSH_DATAf(push, vp->scale[1]);
232    PUSH_DATAf(push, vp->scale[2]);
233
234    /* now set the viewport rectangle to viewport dimensions for clipping */
235
236    x = util_iround(MAX2(0.0f, vp->translate[0] - fabsf(vp->scale[0])));
237    y = util_iround(MAX2(0.0f, vp->translate[1] - fabsf(vp->scale[1])));
238    w = util_iround(vp->translate[0] + fabsf(vp->scale[0])) - x;
239    h = util_iround(vp->translate[1] + fabsf(vp->scale[1])) - y;
240
241    zmin = vp->translate[2] - fabsf(vp->scale[2]);
242    zmax = vp->translate[2] + fabsf(vp->scale[2]);
243
244    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
245    PUSH_DATA (push, (w << 16) | x);
246    PUSH_DATA (push, (h << 16) | y);
247    BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
248    PUSH_DATAf(push, zmin);
249    PUSH_DATAf(push, zmax);
250}
251
252static INLINE void
253nvc0_upload_uclip_planes(struct nvc0_context *nvc0, unsigned s)
254{
255   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
256   struct nouveau_bo *bo = nvc0->screen->uniform_bo;
257
258   BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
259   PUSH_DATA (push, 512);
260   PUSH_DATAh(push, bo->offset + (5 << 16) + (s << 9));
261   PUSH_DATA (push, bo->offset + (5 << 16) + (s << 9));
262   BEGIN_1IC0(push, NVC0_3D(CB_POS), PIPE_MAX_CLIP_PLANES * 4 + 1);
263   PUSH_DATA (push, 256);
264   PUSH_DATAp(push, &nvc0->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4);
265}
266
267static INLINE void
268nvc0_check_program_ucps(struct nvc0_context *nvc0,
269                        struct nvc0_program *vp, uint8_t mask)
270{
271   const unsigned n = util_logbase2(mask) + 1;
272
273   if (vp->vp.num_ucps >= n)
274      return;
275   nvc0_program_destroy(nvc0, vp);
276
277   vp->vp.num_ucps = n;
278   if (likely(vp == nvc0->vertprog))
279      nvc0_vertprog_validate(nvc0);
280   else
281   if (likely(vp == nvc0->gmtyprog))
282      nvc0_vertprog_validate(nvc0);
283   else
284      nvc0_tevlprog_validate(nvc0);
285}
286
287static void
288nvc0_validate_clip(struct nvc0_context *nvc0)
289{
290   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
291   struct nvc0_program *vp;
292   unsigned stage;
293   uint8_t clip_enable = nvc0->rast->pipe.clip_plane_enable;
294
295   if (nvc0->gmtyprog) {
296      stage = 3;
297      vp = nvc0->gmtyprog;
298   } else
299   if (nvc0->tevlprog) {
300      stage = 2;
301      vp = nvc0->tevlprog;
302   } else {
303      stage = 0;
304      vp = nvc0->vertprog;
305   }
306
307   if (clip_enable && vp->vp.num_ucps < PIPE_MAX_CLIP_PLANES)
308      nvc0_check_program_ucps(nvc0, vp, clip_enable);
309
310   if (nvc0->dirty & (NVC0_NEW_CLIP | (NVC0_NEW_VERTPROG << stage)))
311      if (vp->vp.num_ucps > 0 && vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES)
312         nvc0_upload_uclip_planes(nvc0, stage);
313
314   clip_enable &= vp->vp.clip_enable;
315
316   if (nvc0->state.clip_enable != clip_enable) {
317      nvc0->state.clip_enable = clip_enable;
318      IMMED_NVC0(push, NVC0_3D(CLIP_DISTANCE_ENABLE), clip_enable);
319   }
320   if (nvc0->state.clip_mode != vp->vp.clip_mode) {
321      nvc0->state.clip_mode = vp->vp.clip_mode;
322      BEGIN_NVC0(push, NVC0_3D(CLIP_DISTANCE_MODE), 1);
323      PUSH_DATA (push, vp->vp.clip_mode);
324   }
325}
326
327static void
328nvc0_validate_blend(struct nvc0_context *nvc0)
329{
330   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
331
332   PUSH_SPACE(push, nvc0->blend->size);
333   PUSH_DATAp(push, nvc0->blend->state, nvc0->blend->size);
334}
335
336static void
337nvc0_validate_zsa(struct nvc0_context *nvc0)
338{
339   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
340
341   PUSH_SPACE(push, nvc0->zsa->size);
342   PUSH_DATAp(push, nvc0->zsa->state, nvc0->zsa->size);
343}
344
345static void
346nvc0_validate_rasterizer(struct nvc0_context *nvc0)
347{
348   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
349
350   PUSH_SPACE(push, nvc0->rast->size);
351   PUSH_DATAp(push, nvc0->rast->state, nvc0->rast->size);
352}
353
354static void
355nvc0_constbufs_validate(struct nvc0_context *nvc0)
356{
357   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
358   unsigned s;
359
360   for (s = 0; s < 5; ++s) {
361      while (nvc0->constbuf_dirty[s]) {
362         int i = ffs(nvc0->constbuf_dirty[s]) - 1;
363         nvc0->constbuf_dirty[s] &= ~(1 << i);
364
365         if (nvc0->constbuf[s][i].user) {
366            struct nouveau_bo *bo = nvc0->screen->uniform_bo;
367            const unsigned base = s << 16;
368            const unsigned size = nvc0->constbuf[s][0].size;
369            assert(i == 0); /* we really only want OpenGL uniforms here */
370            assert(nvc0->constbuf[s][0].u.data);
371
372            if (nvc0->state.uniform_buffer_bound[s] < size) {
373               nvc0->state.uniform_buffer_bound[s] = align(size, 0x100);
374
375               BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
376               PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]);
377               PUSH_DATAh(push, bo->offset + base);
378               PUSH_DATA (push, bo->offset + base);
379               BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
380               PUSH_DATA (push, (0 << 4) | 1);
381            }
382            nvc0_cb_push(&nvc0->base, bo, NOUVEAU_BO_VRAM,
383                         base, nvc0->state.uniform_buffer_bound[s],
384                         0, (size + 3) / 4,
385                         nvc0->constbuf[s][0].u.data);
386         } else {
387            struct nv04_resource *res =
388               nv04_resource(nvc0->constbuf[s][i].u.buf);
389            if (res) {
390               BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
391               PUSH_DATA (push, nvc0->constbuf[s][i].size);
392               PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
393               PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
394               BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
395               PUSH_DATA (push, (i << 4) | 1);
396
397               BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD);
398            } else {
399               BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
400               PUSH_DATA (push, (i << 4) | 0);
401            }
402            if (i == 0)
403               nvc0->state.uniform_buffer_bound[s] = 0;
404         }
405      }
406   }
407}
408
409static void
410nvc0_validate_sample_mask(struct nvc0_context *nvc0)
411{
412   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
413
414   unsigned mask[4] =
415   {
416      nvc0->sample_mask & 0xffff,
417      nvc0->sample_mask & 0xffff,
418      nvc0->sample_mask & 0xffff,
419      nvc0->sample_mask & 0xffff
420   };
421
422   BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
423   PUSH_DATA (push, mask[0]);
424   PUSH_DATA (push, mask[1]);
425   PUSH_DATA (push, mask[2]);
426   PUSH_DATA (push, mask[3]);
427   BEGIN_NVC0(push, NVC0_3D(SAMPLE_SHADING), 1);
428   PUSH_DATA (push, 0x01);
429}
430
431static void
432nvc0_validate_derived_1(struct nvc0_context *nvc0)
433{
434   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
435   boolean rasterizer_discard;
436
437   rasterizer_discard = (!nvc0->fragprog || !nvc0->fragprog->hdr[18]) &&
438      !nvc0->zsa->pipe.depth.enabled && !nvc0->zsa->pipe.stencil[0].enabled;
439   rasterizer_discard = rasterizer_discard ||
440      nvc0->rast->pipe.rasterizer_discard;
441
442   if (rasterizer_discard != nvc0->state.rasterizer_discard) {
443      nvc0->state.rasterizer_discard = rasterizer_discard;
444      IMMED_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), !rasterizer_discard);
445   }
446}
447
448static void
449nvc0_switch_pipe_context(struct nvc0_context *ctx_to)
450{
451   struct nvc0_context *ctx_from = ctx_to->screen->cur_ctx;
452   unsigned s;
453
454   if (ctx_from)
455      ctx_to->state = ctx_from->state;
456
457   ctx_to->dirty = ~0;
458
459   for (s = 0; s < 5; ++s) {
460      ctx_to->samplers_dirty[s] = ~0;
461      ctx_to->textures_dirty[s] = ~0;
462   }
463
464   if (!ctx_to->vertex)
465      ctx_to->dirty &= ~(NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS);
466   if (!ctx_to->idxbuf.buffer)
467      ctx_to->dirty &= ~NVC0_NEW_IDXBUF;
468
469   if (!ctx_to->vertprog)
470      ctx_to->dirty &= ~NVC0_NEW_VERTPROG;
471   if (!ctx_to->fragprog)
472      ctx_to->dirty &= ~NVC0_NEW_FRAGPROG;
473
474   if (!ctx_to->blend)
475      ctx_to->dirty &= ~NVC0_NEW_BLEND;
476   if (!ctx_to->rast)
477      ctx_to->dirty &= ~(NVC0_NEW_RASTERIZER | NVC0_NEW_SCISSOR);
478   if (!ctx_to->zsa)
479      ctx_to->dirty &= ~NVC0_NEW_ZSA;
480
481   ctx_to->screen->cur_ctx = ctx_to;
482}
483
484static struct state_validate {
485    void (*func)(struct nvc0_context *);
486    uint32_t states;
487} validate_list[] = {
488    { nvc0_validate_fb,            NVC0_NEW_FRAMEBUFFER },
489    { nvc0_validate_blend,         NVC0_NEW_BLEND },
490    { nvc0_validate_zsa,           NVC0_NEW_ZSA },
491    { nvc0_validate_sample_mask,   NVC0_NEW_SAMPLE_MASK },
492    { nvc0_validate_rasterizer,    NVC0_NEW_RASTERIZER },
493    { nvc0_validate_blend_colour,  NVC0_NEW_BLEND_COLOUR },
494    { nvc0_validate_stencil_ref,   NVC0_NEW_STENCIL_REF },
495    { nvc0_validate_stipple,       NVC0_NEW_STIPPLE },
496    { nvc0_validate_scissor,       NVC0_NEW_SCISSOR | NVC0_NEW_RASTERIZER },
497    { nvc0_validate_viewport,      NVC0_NEW_VIEWPORT },
498    { nvc0_vertprog_validate,      NVC0_NEW_VERTPROG },
499    { nvc0_tctlprog_validate,      NVC0_NEW_TCTLPROG },
500    { nvc0_tevlprog_validate,      NVC0_NEW_TEVLPROG },
501    { nvc0_gmtyprog_validate,      NVC0_NEW_GMTYPROG },
502    { nvc0_fragprog_validate,      NVC0_NEW_FRAGPROG },
503    { nvc0_validate_derived_1,     NVC0_NEW_FRAGPROG | NVC0_NEW_ZSA |
504                                   NVC0_NEW_RASTERIZER },
505    { nvc0_validate_clip,          NVC0_NEW_CLIP | NVC0_NEW_RASTERIZER |
506                                   NVC0_NEW_VERTPROG |
507                                   NVC0_NEW_TEVLPROG |
508                                   NVC0_NEW_GMTYPROG },
509    { nvc0_constbufs_validate,     NVC0_NEW_CONSTBUF },
510    { nvc0_validate_textures,      NVC0_NEW_TEXTURES },
511    { nvc0_validate_samplers,      NVC0_NEW_SAMPLERS },
512    { nve4_set_tex_handles,        NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS },
513    { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS },
514    { nvc0_idxbuf_validate,        NVC0_NEW_IDXBUF },
515    { nvc0_tfb_validate,           NVC0_NEW_TFB_TARGETS | NVC0_NEW_GMTYPROG }
516};
517#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
518
519boolean
520nvc0_state_validate(struct nvc0_context *nvc0, uint32_t mask, unsigned words)
521{
522   uint32_t state_mask;
523   int ret;
524   unsigned i;
525
526   if (nvc0->screen->cur_ctx != nvc0)
527      nvc0_switch_pipe_context(nvc0);
528
529   state_mask = nvc0->dirty & mask;
530
531   if (state_mask) {
532      for (i = 0; i < validate_list_len; ++i) {
533         struct state_validate *validate = &validate_list[i];
534
535         if (state_mask & validate->states)
536            validate->func(nvc0);
537      }
538      nvc0->dirty &= ~state_mask;
539
540      nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, FALSE);
541   }
542
543   nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx_3d);
544   ret = nouveau_pushbuf_validate(nvc0->base.pushbuf);
545   if (unlikely(ret))
546      return FALSE;
547
548   if (unlikely(nvc0->state.flushed))
549      nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, TRUE);
550
551   return TRUE;
552}
553