1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_memory.h"
27#include "util/u_inlines.h"
28#include "util/u_string.h"
29#include "util/u_math.h"
30
31#include "svga_winsys.h"
32#include "svga_public.h"
33#include "svga_context.h"
34#include "svga_format.h"
35#include "svga_screen.h"
36#include "svga_resource_texture.h"
37#include "svga_resource.h"
38#include "svga_debug.h"
39
40#include "svga3d_shaderdefs.h"
41
42
43#ifdef DEBUG
44int SVGA_DEBUG = 0;
45
46static const struct debug_named_value svga_debug_flags[] = {
47   { "dma",      DEBUG_DMA, NULL },
48   { "tgsi",     DEBUG_TGSI, NULL },
49   { "pipe",     DEBUG_PIPE, NULL },
50   { "state",    DEBUG_STATE, NULL },
51   { "screen",   DEBUG_SCREEN, NULL },
52   { "tex",      DEBUG_TEX, NULL },
53   { "swtnl",    DEBUG_SWTNL, NULL },
54   { "const",    DEBUG_CONSTS, NULL },
55   { "viewport", DEBUG_VIEWPORT, NULL },
56   { "views",    DEBUG_VIEWS, NULL },
57   { "perf",     DEBUG_PERF, NULL },
58   { "flush",    DEBUG_FLUSH, NULL },
59   { "sync",     DEBUG_SYNC, NULL },
60   { "cache",    DEBUG_CACHE, NULL },
61   DEBUG_NAMED_VALUE_END
62};
63#endif
64
65static const char *
66svga_get_vendor( struct pipe_screen *pscreen )
67{
68   return "VMware, Inc.";
69}
70
71
72static const char *
73svga_get_name( struct pipe_screen *pscreen )
74{
75   const char *build = "", *llvm = "", *mutex = "";
76   static char name[100];
77#ifdef DEBUG
78   /* Only return internal details in the DEBUG version:
79    */
80   build = "build: DEBUG;";
81   mutex = "mutex: " PIPE_ATOMIC ";";
82#ifdef HAVE_LLVM
83   llvm = "LLVM;";
84#endif
85#else
86   build = "build: RELEASE;";
87#endif
88
89   util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90   return name;
91}
92
93
94
95
96static float
97svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98{
99   struct svga_screen *svgascreen = svga_screen(screen);
100   struct svga_winsys_screen *sws = svgascreen->sws;
101   SVGA3dDevCapResult result;
102
103   switch (param) {
104   case PIPE_CAPF_MAX_LINE_WIDTH:
105      /* fall-through */
106   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107      return 7.0;
108
109   case PIPE_CAPF_MAX_POINT_WIDTH:
110      /* fall-through */
111   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112      return svgascreen->maxPointSize;
113
114   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116         return 4.0;
117      return result.u;
118
119   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120      return 15.0;
121   case PIPE_CAPF_GUARD_BAND_LEFT:
122   case PIPE_CAPF_GUARD_BAND_TOP:
123   case PIPE_CAPF_GUARD_BAND_RIGHT:
124   case PIPE_CAPF_GUARD_BAND_BOTTOM:
125      return 0.0;
126   }
127
128   debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129   return 0;
130}
131
132
133static int
134svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135{
136   struct svga_screen *svgascreen = svga_screen(screen);
137   struct svga_winsys_screen *sws = svgascreen->sws;
138   SVGA3dDevCapResult result;
139
140   switch (param) {
141   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142      return 16;
143   case PIPE_CAP_NPOT_TEXTURES:
144      return 1;
145   case PIPE_CAP_TWO_SIDED_STENCIL:
146      return 1;
147   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148      return 0;
149   case PIPE_CAP_ANISOTROPIC_FILTER:
150      return 1;
151   case PIPE_CAP_POINT_SPRITE:
152      return 1;
153   case PIPE_CAP_MAX_RENDER_TARGETS:
154      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
155         return 1;
156      if(!result.u)
157         return 1;
158      return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
159   case PIPE_CAP_OCCLUSION_QUERY:
160      return 1;
161   case PIPE_CAP_TIMER_QUERY:
162      return 0;
163   case PIPE_CAP_TEXTURE_SHADOW_MAP:
164      return 1;
165   case PIPE_CAP_TEXTURE_SWIZZLE:
166      return 1;
167   case PIPE_CAP_USER_VERTEX_BUFFERS:
168   case PIPE_CAP_USER_INDEX_BUFFERS:
169      return 0;
170   case PIPE_CAP_USER_CONSTANT_BUFFERS:
171      return 1;
172   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173      return 16;
174
175   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176      {
177         unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179            levels = MIN2(util_logbase2(result.u) + 1, levels);
180         else
181            levels = 12 /* 2048x2048 */;
182         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183            levels = MIN2(util_logbase2(result.u) + 1, levels);
184         else
185            levels = 12 /* 2048x2048 */;
186         return levels;
187      }
188
189   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190      if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191         return 8;  /* max 128x128x128 */
192      return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193
194   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195      /*
196       * No mechanism to query the host, and at least limited to 2048x2048 on
197       * certain hardware.
198       */
199      return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200                  12 /* 2048x2048 */);
201
202   case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203      return 1;
204
205   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
207      return 1;
208   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
209   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
210      return 0;
211
212   case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
213      return 1;
214
215   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
216      return 1; /* The color outputs of vertex shaders are not clamped */
217   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
218      return 0; /* The driver can't clamp vertex colors */
219   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
220      return 0; /* The driver can't clamp fragment colors */
221
222   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
223      return 1; /* expected for GL_ARB_framebuffer_object */
224
225   case PIPE_CAP_GLSL_FEATURE_LEVEL:
226      return 120;
227
228   /* Unsupported features */
229   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
230   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
231   case PIPE_CAP_SM3:
232   case PIPE_CAP_SHADER_STENCIL_EXPORT:
233   case PIPE_CAP_DEPTH_CLIP_DISABLE:
234   case PIPE_CAP_SEAMLESS_CUBE_MAP:
235   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
236   case PIPE_CAP_INDEP_BLEND_ENABLE:
237   case PIPE_CAP_INDEP_BLEND_FUNC:
238   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
239   case PIPE_CAP_PRIMITIVE_RESTART:
240   case PIPE_CAP_TGSI_INSTANCEID:
241   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
242   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
243   case PIPE_CAP_SCALED_RESOLVE:
244   case PIPE_CAP_MIN_TEXEL_OFFSET:
245   case PIPE_CAP_MAX_TEXEL_OFFSET:
246   case PIPE_CAP_CONDITIONAL_RENDER:
247   case PIPE_CAP_TEXTURE_BARRIER:
248   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
249   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
250   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
251   case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
252   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
253   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
254   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
255   case PIPE_CAP_COMPUTE:
256   case PIPE_CAP_START_INSTANCE:
257   case PIPE_CAP_QUERY_TIMESTAMP:
258      return 0;
259   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
260      return 1;
261   }
262
263   debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
264   return 0;
265}
266
267static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
268{
269   struct svga_screen *svgascreen = svga_screen(screen);
270   struct svga_winsys_screen *sws = svgascreen->sws;
271   SVGA3dDevCapResult result;
272
273   switch (shader)
274   {
275   case PIPE_SHADER_FRAGMENT:
276      switch (param)
277      {
278      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
279      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
280      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
282         return 512;
283      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284         return SVGA3D_MAX_NESTING_LEVEL;
285      case PIPE_SHADER_CAP_MAX_INPUTS:
286         return 10;
287      case PIPE_SHADER_CAP_MAX_CONSTS:
288         return 224;
289      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
290         return 1;
291      case PIPE_SHADER_CAP_MAX_TEMPS:
292         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
293            return 32;
294         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
295      case PIPE_SHADER_CAP_MAX_ADDRS:
296      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
297	 /*
298	  * Although PS 3.0 has some addressing abilities it can only represent
299	  * loops that can be statically determined and unrolled. Given we can
300	  * only handle a subset of the cases that the state tracker already
301	  * does it is better to defer loop unrolling to the state tracker.
302	  */
303         return 0;
304      case PIPE_SHADER_CAP_MAX_PREDS:
305         return 1;
306      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
307         return 1;
308      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
309      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
310      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
311         return 0;
312      case PIPE_SHADER_CAP_SUBROUTINES:
313         return 0;
314      case PIPE_SHADER_CAP_INTEGERS:
315         return 0;
316      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
317         return 16;
318      default:
319         debug_printf("Unexpected vertex shader query %u\n", param);
320         return 0;
321      }
322      break;
323   case PIPE_SHADER_VERTEX:
324      switch (param)
325      {
326      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
327      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
328         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
329            return 512;
330         return result.u;
331      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
332      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
333         /* XXX: until we have vertex texture support */
334         return 0;
335      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
336         return SVGA3D_MAX_NESTING_LEVEL;
337      case PIPE_SHADER_CAP_MAX_INPUTS:
338         return 16;
339      case PIPE_SHADER_CAP_MAX_CONSTS:
340         return 256;
341      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
342         return 1;
343      case PIPE_SHADER_CAP_MAX_TEMPS:
344         if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
345            return 32;
346         return MIN2(result.u, SVGA3D_TEMPREG_MAX);
347      case PIPE_SHADER_CAP_MAX_ADDRS:
348         return 1;
349      case PIPE_SHADER_CAP_MAX_PREDS:
350         return 1;
351      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
352         return 1;
353      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
354      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
355         return 1;
356      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
357         return 0;
358      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
359         return 1;
360      case PIPE_SHADER_CAP_SUBROUTINES:
361         return 0;
362      case PIPE_SHADER_CAP_INTEGERS:
363         return 0;
364      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
365         return 0;
366      default:
367         debug_printf("Unexpected vertex shader query %u\n", param);
368         return 0;
369      }
370      break;
371   case PIPE_SHADER_GEOMETRY:
372      /* no support for geometry shaders at this time */
373      return 0;
374   default:
375      debug_printf("Unexpected shader type (%u) query\n", shader);
376      return 0;
377   }
378   return 0;
379}
380
381
382static boolean
383svga_is_format_supported( struct pipe_screen *screen,
384                          enum pipe_format format,
385                          enum pipe_texture_target target,
386                          unsigned sample_count,
387                          unsigned tex_usage)
388{
389   struct svga_screen *ss = svga_screen(screen);
390   SVGA3dSurfaceFormat svga_format;
391   SVGA3dSurfaceFormatCaps caps;
392   SVGA3dSurfaceFormatCaps mask;
393
394   assert(tex_usage);
395
396   if (sample_count > 1) {
397      return FALSE;
398   }
399
400   svga_format = svga_translate_format(ss, format, tex_usage);
401   if (svga_format == SVGA3D_FORMAT_INVALID) {
402      return FALSE;
403   }
404
405   /*
406    * Override host capabilities, so that we end up with the same
407    * visuals for all virtual hardware implementations.
408    */
409
410   if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
411      switch (svga_format) {
412      case SVGA3D_A8R8G8B8:
413      case SVGA3D_X8R8G8B8:
414      case SVGA3D_R5G6B5:
415         break;
416
417      /* Often unsupported/problematic. This means we end up with the same
418       * visuals for all virtual hardware implementations.
419       */
420      case SVGA3D_A4R4G4B4:
421      case SVGA3D_A1R5G5B5:
422         return FALSE;
423
424      default:
425         return FALSE;
426      }
427   }
428
429   /*
430    * Query the host capabilities.
431    */
432
433   svga_get_format_cap(ss, svga_format, &caps);
434
435   mask.value = 0;
436   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
437      mask.offscreenRenderTarget = 1;
438   }
439   if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
440      mask.zStencil = 1;
441   }
442   if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
443      mask.texture = 1;
444   }
445
446   return (caps.value & mask.value) == mask.value;
447}
448
449
450static void
451svga_fence_reference(struct pipe_screen *screen,
452                     struct pipe_fence_handle **ptr,
453                     struct pipe_fence_handle *fence)
454{
455   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
456   sws->fence_reference(sws, ptr, fence);
457}
458
459
460static boolean
461svga_fence_signalled(struct pipe_screen *screen,
462                     struct pipe_fence_handle *fence)
463{
464   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
465   return sws->fence_signalled(sws, fence, 0) == 0;
466}
467
468
469static boolean
470svga_fence_finish(struct pipe_screen *screen,
471                  struct pipe_fence_handle *fence,
472                  uint64_t timeout)
473{
474   struct svga_winsys_screen *sws = svga_screen(screen)->sws;
475
476   SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
477            __FUNCTION__, fence);
478
479   return sws->fence_finish(sws, fence, 0) == 0;
480}
481
482
483static void
484svga_destroy_screen( struct pipe_screen *screen )
485{
486   struct svga_screen *svgascreen = svga_screen(screen);
487
488   svga_screen_cache_cleanup(svgascreen);
489
490   pipe_mutex_destroy(svgascreen->swc_mutex);
491   pipe_mutex_destroy(svgascreen->tex_mutex);
492
493   svgascreen->sws->destroy(svgascreen->sws);
494
495   FREE(svgascreen);
496}
497
498
499/**
500 * Create a new svga_screen object
501 */
502struct pipe_screen *
503svga_screen_create(struct svga_winsys_screen *sws)
504{
505   struct svga_screen *svgascreen;
506   struct pipe_screen *screen;
507   SVGA3dDevCapResult result;
508   boolean use_vs30, use_ps30;
509
510#ifdef DEBUG
511   SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
512#endif
513
514   svgascreen = CALLOC_STRUCT(svga_screen);
515   if (!svgascreen)
516      goto error1;
517
518   svgascreen->debug.force_level_surface_view =
519      debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
520   svgascreen->debug.force_surface_view =
521      debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
522   svgascreen->debug.force_sampler_view =
523      debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
524   svgascreen->debug.no_surface_view =
525      debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
526   svgascreen->debug.no_sampler_view =
527      debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
528
529   screen = &svgascreen->screen;
530
531   screen->destroy = svga_destroy_screen;
532   screen->get_name = svga_get_name;
533   screen->get_vendor = svga_get_vendor;
534   screen->get_param = svga_get_param;
535   screen->get_shader_param = svga_get_shader_param;
536   screen->get_paramf = svga_get_paramf;
537   screen->is_format_supported = svga_is_format_supported;
538   screen->context_create = svga_context_create;
539   screen->fence_reference = svga_fence_reference;
540   screen->fence_signalled = svga_fence_signalled;
541   screen->fence_finish = svga_fence_finish;
542   svgascreen->sws = sws;
543
544   svga_init_screen_resource_functions(svgascreen);
545
546   if (sws->get_hw_version) {
547      svgascreen->hw_version = sws->get_hw_version(sws);
548   } else {
549      svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
550   }
551
552   use_ps30 =
553      sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
554      result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
555
556   use_vs30 =
557      sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
558      result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
559
560   /* we require Shader model 3.0 or later */
561   if (!use_ps30 || !use_vs30)
562      goto error2;
563
564   /*
565    * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
566    * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
567    * we prefer the later when available.
568    *
569    * This mimics hardware vendors extensions for D3D depth sampling. See also
570    * http://aras-p.info/texts/D3D9GPUHacks.html
571    */
572
573   {
574      boolean has_df16, has_df24, has_d24s8_int;
575      SVGA3dSurfaceFormatCaps caps;
576      SVGA3dSurfaceFormatCaps mask;
577      mask.value = 0;
578      mask.zStencil = 1;
579      mask.texture = 1;
580
581      svgascreen->depth.z16 = SVGA3D_Z_D16;
582      svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
583      svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
584
585      svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
586      has_df16 = (caps.value & mask.value) == mask.value;
587
588      svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
589      has_df24 = (caps.value & mask.value) == mask.value;
590
591      svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
592      has_d24s8_int = (caps.value & mask.value) == mask.value;
593
594      /* XXX: We might want some other logic here.
595       * Like if we only have d24s8_int we should
596       * emulate the other formats with that.
597       */
598      if (has_df16) {
599         svgascreen->depth.z16 = SVGA3D_Z_DF16;
600      }
601      if (has_df24) {
602         svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
603      }
604      if (has_d24s8_int) {
605         svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
606      }
607   }
608
609   if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
610      svgascreen->maxPointSize = 1.0F;
611   } else {
612      /* Keep this to a reasonable size to avoid failures in
613       * conform/pntaa.c:
614       */
615      svgascreen->maxPointSize = MIN2(result.f, 80.0f);
616   }
617
618   pipe_mutex_init(svgascreen->tex_mutex);
619   pipe_mutex_init(svgascreen->swc_mutex);
620
621   svga_screen_cache_init(svgascreen);
622
623   return screen;
624error2:
625   FREE(svgascreen);
626error1:
627   return NULL;
628}
629
630struct svga_winsys_screen *
631svga_winsys_screen(struct pipe_screen *screen)
632{
633   return svga_screen(screen)->sws;
634}
635
636#ifdef DEBUG
637struct svga_screen *
638svga_screen(struct pipe_screen *screen)
639{
640   assert(screen);
641   assert(screen->destroy == svga_destroy_screen);
642   return (struct svga_screen *)screen;
643}
644#endif
645