1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef _I915_REG_H_
30#define _I915_REG_H_
31
32
33#include "intel_reg.h"
34
35#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
36
37#define PRIM3D_INLINE		(CMD_3D | (0x1f<<24))
38#define PRIM3D_TRILIST		(0x0<<18)
39#define PRIM3D_TRISTRIP 	(0x1<<18)
40#define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
41#define PRIM3D_TRIFAN		(0x3<<18)
42#define PRIM3D_POLY		(0x4<<18)
43#define PRIM3D_LINELIST 	(0x5<<18)
44#define PRIM3D_LINESTRIP	(0x6<<18)
45#define PRIM3D_RECTLIST 	(0x7<<18)
46#define PRIM3D_POINTLIST	(0x8<<18)
47#define PRIM3D_DIB		(0x9<<18)
48#define PRIM3D_CLEAR_RECT	(0xa<<18)
49#define PRIM3D_ZONE_INIT	(0xd<<18)
50#define PRIM3D_MASK		(0x1f<<18)
51
52/* p137 */
53#define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
54#define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
55#define AA_LINE_ECAAR_WIDTH_0_5 	0
56#define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
57#define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
58#define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
59#define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
60#define AA_LINE_REGION_WIDTH_0_5	0
61#define AA_LINE_REGION_WIDTH_1_0	(1<<6)
62#define AA_LINE_REGION_WIDTH_2_0	(2<<6)
63#define AA_LINE_REGION_WIDTH_4_0	(3<<6)
64
65/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
66#define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
67#define BFO_ENABLE_STENCIL_REF          (1<<23)
68#define BFO_STENCIL_REF_SHIFT           15
69#define BFO_STENCIL_REF_MASK            (0xff<<15)
70#define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
71#define BFO_STENCIL_TEST_SHIFT          11
72#define BFO_STENCIL_TEST_MASK           (0x7<<11)
73#define BFO_STENCIL_FAIL_SHIFT          8
74#define BFO_STENCIL_FAIL_MASK           (0x7<<8)
75#define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
76#define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
77#define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
78#define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
79#define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
80#define BFO_STENCIL_TWO_SIDE            (1<<0)
81
82
83/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
84#define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
85#define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
86#define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
87#define BFM_STENCIL_TEST_MASK_SHIFT       8
88#define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
89#define BFM_STENCIL_TEST_MASK(x)	  (((x)&0xff) << 8)
90#define BFM_STENCIL_WRITE_MASK_SHIFT      0
91#define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
92#define BFM_STENCIL_WRITE_MASK(x)	  ((x)&0xff)
93
94
95
96/* 3DSTATE_BIN_CONTROL p141 */
97
98/* 3DSTATE_CHROMA_KEY */
99
100/* 3DSTATE_CLEAR_PARAMETERS, p150 */
101/*
102 * Sets the color, depth and stencil clear values used by the
103 * CLEAR_RECT and ZONE_INIT primitive types, respectively.  These
104 * primitives set override most 3d state and only take a minimal x/y
105 * vertex.  The color/z/stencil information is supplied here and
106 * therefore cannot vary per vertex.
107 */
108#define _3DSTATE_CLEAR_PARAMETERS	(CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
109/* Dword 1 */
110#define CLEARPARAM_CLEAR_RECT		(1 << 16)
111#define CLEARPARAM_ZONE_INIT		(0 << 16)
112#define CLEARPARAM_WRITE_COLOR		(1 << 2)
113#define CLEARPARAM_WRITE_DEPTH		(1 << 1)
114#define CLEARPARAM_WRITE_STENCIL	(1 << 0)
115
116/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
117#define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
118
119
120
121/* 3DSTATE_COORD_SET_BINDINGS, p154 */
122#define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
123#define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
124
125/* p156 */
126#define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
127
128/* p157 */
129#define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
130
131/* p158 */
132#define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
133
134
135/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
136#define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
137/* scale in dword 1 */
138
139
140/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
141#define _3DSTATE_DEPTH_SUBRECT_DISABLE    (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
142
143/* p161 */
144#define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
145/* Dword 1 */
146#define CLASSIC_EARLY_DEPTH		(1<<31)
147#define TEX_DEFAULT_COLOR_OGL           (0<<30)
148#define TEX_DEFAULT_COLOR_D3D           (1<<30)
149#define ZR_EARLY_DEPTH                  (1<<29)
150#define LOD_PRECLAMP_OGL                (1<<28)
151#define LOD_PRECLAMP_D3D                (0<<28)
152#define DITHER_FULL_ALWAYS              (0<<26)
153#define DITHER_FULL_ON_FB_BLEND         (1<<26)
154#define DITHER_CLAMPED_ALWAYS           (2<<26)
155#define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
156#define DEBUG_DISABLE_ENH_DITHER        (1<<24)
157#define DSTORG_HORT_BIAS(x)		((x)<<20)
158#define DSTORG_VERT_BIAS(x)		((x)<<16)
159#define COLOR_4_2_2_CHNL_WRT_ALL	0
160#define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
161#define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
162#define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
163#define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
164#define COLR_BUF_8BIT			0
165#define COLR_BUF_RGB555 		(1<<8)
166#define COLR_BUF_RGB565 		(2<<8)
167#define COLR_BUF_ARGB8888		(3<<8)
168#define DEPTH_FRMT_16_FIXED		0
169#define DEPTH_FRMT_16_FLOAT		(1<<2)
170#define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
171#define VERT_LINE_STRIDE_1		(1<<1)
172#define VERT_LINE_STRIDE_0		(0<<1)
173#define VERT_LINE_STRIDE_OFS_1		1
174#define VERT_LINE_STRIDE_OFS_0		0
175
176/* p166 */
177#define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
178/* Dword 1 */
179#define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
180#define DRAW_DITHER_OFS_X(x)		((x)<<26)
181#define DRAW_DITHER_OFS_Y(x)		((x)<<24)
182/* Dword 2 */
183#define DRAW_YMIN(x)			((x)<<16)
184#define DRAW_XMIN(x)			(x)
185/* Dword 3 */
186#define DRAW_YMAX(x)			((x)<<16)
187#define DRAW_XMAX(x)			(x)
188/* Dword 4 */
189#define DRAW_YORG(x)			((x)<<16)
190#define DRAW_XORG(x)			(x)
191
192
193/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
194
195/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
196
197
198/* _3DSTATE_FOG_COLOR, p173 */
199#define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
200#define FOG_COLOR_RED(x)		((x)<<16)
201#define FOG_COLOR_GREEN(x)		((x)<<8)
202#define FOG_COLOR_BLUE(x)		(x)
203
204/* _3DSTATE_FOG_MODE, p174 */
205#define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
206/* Dword 1 */
207#define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
208#define FMC1_FOGFUNC_VERTEX		(0<<28)
209#define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
210#define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
211#define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
212#define FMC1_FOGFUNC_MASK		(3<<28)
213#define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
214#define FMC1_FOGINDEX_Z		        (0<<25)
215#define FMC1_FOGINDEX_W   		(1<<25)
216#define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
217#define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
218#define FMC1_C1_ONE      	        (1<<13)
219#define FMC1_C1_MASK		        (0xffff<<4)
220/* Dword 2 */
221#define FMC2_C2_ONE		        (1<<16)
222/* Dword 3 */
223#define FMC3_D_ONE      		(1<<16)
224
225
226
227/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
228#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
229#define IAB_MODIFY_ENABLE	        (1<<23)
230#define IAB_ENABLE       	        (1<<22)
231#define IAB_MODIFY_FUNC         	(1<<21)
232#define IAB_FUNC_SHIFT          	16
233#define IAB_MODIFY_SRC_FACTOR   	(1<<11)
234#define IAB_SRC_FACTOR_SHIFT		6
235#define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
236#define IAB_MODIFY_DST_FACTOR	        (1<<5)
237#define IAB_DST_FACTOR_SHIFT		0
238#define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
239
240
241#define BLENDFUNC_ADD			0x0
242#define BLENDFUNC_SUBTRACT		0x1
243#define BLENDFUNC_REVERSE_SUBTRACT	0x2
244#define BLENDFUNC_MIN			0x3
245#define BLENDFUNC_MAX			0x4
246#define BLENDFUNC_MASK			0x7
247
248/* 3DSTATE_LOAD_INDIRECT, p180 */
249
250#define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
251#define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
252#define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
253#define LI0_STATE_SAMPLER               (0x04<<8)
254#define LI0_STATE_MAP                   (0x08<<8)
255#define LI0_STATE_PROGRAM               (0x10<<8)
256#define LI0_STATE_CONSTANTS             (0x20<<8)
257
258#define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
259#define SIS0_FORCE_LOAD                 (1<<1)
260#define SIS0_BUFFER_VALID               (1<<0)
261#define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
262
263#define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
264#define DIS0_BUFFER_RESET               (1<<1)
265#define DIS0_BUFFER_VALID               (1<<0)
266
267#define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
268#define SSB0_FORCE_LOAD                 (1<<1)
269#define SSB0_BUFFER_VALID               (1<<0)
270#define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
271
272#define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
273#define MSB0_FORCE_LOAD                 (1<<1)
274#define MSB0_BUFFER_VALID               (1<<0)
275#define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
276
277#define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
278#define PSP0_FORCE_LOAD                 (1<<1)
279#define PSP0_BUFFER_VALID               (1<<0)
280#define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
281
282#define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
283#define PSC0_FORCE_LOAD                 (1<<1)
284#define PSC0_BUFFER_VALID               (1<<0)
285#define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
286
287
288
289
290
291/* _3DSTATE_RASTERIZATION_RULES */
292#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
293#define ENABLE_POINT_RASTER_RULE	(1<<15)
294#define OGL_POINT_RASTER_RULE		(1<<13)
295#define ENABLE_TEXKILL_3D_4D            (1<<10)
296#define TEXKILL_3D                      (0<<9)
297#define TEXKILL_4D                      (1<<9)
298#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
299#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
300#define LINE_STRIP_PROVOKE_VRTX_MASK	(3 << 6)
301#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
302#define TRI_FAN_PROVOKE_VRTX_MASK	(3 << 3)
303#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
304
305/* _3DSTATE_SCISSOR_ENABLE, p256 */
306#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
307#define ENABLE_SCISSOR_RECT		((1<<1) | 1)
308#define DISABLE_SCISSOR_RECT		(1<<1)
309
310/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
311#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
312/* Dword 1 */
313#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
314#define SCISSOR_RECT_0_XMIN(x)		(x)
315/* Dword 2 */
316#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
317#define SCISSOR_RECT_0_XMAX(x)		(x)
318
319/* Helper macros for blend factors
320 */
321#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
322#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
323#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
324#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
325
326
327
328
329/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
330
331/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
332#define _3DSTATE_MAP_PALETTE_LOAD_32    (CMD_3D|(0x1d<<24)|(0x8f<<16))
333/* subsequent dwords up to length (max 16) are ARGB8888 color values */
334
335/* _3DSTATE_MODES_4, p218 */
336#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
337#define ENABLE_LOGIC_OP_FUNC		(1<<23)
338#define LOGIC_OP_FUNC(x)		((x)<<18)
339#define LOGICOP_MASK			(0xf<<18)
340#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
341#define ENABLE_STENCIL_TEST_MASK	(1<<17)
342#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)
343#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
344#define ENABLE_STENCIL_WRITE_MASK	(1<<16)
345#define STENCIL_WRITE_MASK(x)		((x)&0xff)
346
347/* _3DSTATE_MODES_5, p220 */
348#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
349#define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
350#define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
351
352
353/* p221 */
354#define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
355#define PS1_REG(n)                      (1<<(n))
356#define PS2_CONST_X(n)                  (n)
357#define PS3_CONST_Y(n)                  (n)
358#define PS4_CONST_Z(n)                  (n)
359#define PS5_CONST_W(n)                  (n)
360
361/* p222 */
362
363
364/* Each instruction is 3 dwords long, though most don't require all
365 * this space.  Maximum of 123 instructions.  Smaller maxes per insn
366 * type.
367 */
368#define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
369
370#define REG_TYPE_R                 0    /* temporary regs, no need to
371                                         * dcl, must be written before
372                                         * read -- Preserved between
373                                         * phases.
374                                         */
375#define REG_TYPE_T                 1    /* Interpolated values, must be
376                                         * dcl'ed before use.
377                                         *
378                                         * 0..7: texture coord,
379                                         * 8: diffuse spec,
380                                         * 9: specular color,
381                                         * 10: fog parameter in w.
382                                         */
383#define REG_TYPE_CONST             2    /* Restriction: only one const
384                                         * can be referenced per
385                                         * instruction, though it may be
386                                         * selected for multiple inputs.
387                                         * Constants not initialized
388                                         * default to zero.
389                                         */
390#define REG_TYPE_S                 3    /* sampler */
391#define REG_TYPE_OC                4    /* output color (rgba) */
392#define REG_TYPE_OD                5    /* output depth (w), xyz are
393                                         * temporaries.  If not written,
394                                         * interpolated depth is used?
395                                         */
396#define REG_TYPE_U                 6    /* unpreserved temporaries */
397#define REG_TYPE_MASK              0x7
398#define REG_NR_MASK                0xf
399
400
401/* REG_TYPE_T:
402 */
403#define T_TEX0     0
404#define T_TEX1     1
405#define T_TEX2     2
406#define T_TEX3     3
407#define T_TEX4     4
408#define T_TEX5     5
409#define T_TEX6     6
410#define T_TEX7     7
411#define T_DIFFUSE  8
412#define T_SPECULAR 9
413#define T_FOG_W    10           /* interpolated fog is in W coord */
414
415/* Arithmetic instructions */
416
417/* .replicate_swizzle == selection and replication of a particular
418 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
419 */
420#define A0_NOP    (0x0<<24)     /* no operation */
421#define A0_ADD    (0x1<<24)     /* dst = src0 + src1 */
422#define A0_MOV    (0x2<<24)     /* dst = src0 */
423#define A0_MUL    (0x3<<24)     /* dst = src0 * src1 */
424#define A0_MAD    (0x4<<24)     /* dst = src0 * src1 + src2 */
425#define A0_DP2ADD (0x5<<24)     /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
426#define A0_DP3    (0x6<<24)     /* dst.xyzw = src0.xyz dot src1.xyz */
427#define A0_DP4    (0x7<<24)     /* dst.xyzw = src0.xyzw dot src1.xyzw */
428#define A0_FRC    (0x8<<24)     /* dst = src0 - floor(src0) */
429#define A0_RCP    (0x9<<24)     /* dst.xyzw = 1/(src0.replicate_swizzle) */
430#define A0_RSQ    (0xa<<24)     /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
431#define A0_EXP    (0xb<<24)     /* dst.xyzw = exp2(src0.replicate_swizzle) */
432#define A0_LOG    (0xc<<24)     /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
433#define A0_CMP    (0xd<<24)     /* dst = (src0 >= 0.0) ? src1 : src2 */
434#define A0_MIN    (0xe<<24)     /* dst = (src0 < src1) ? src0 : src1 */
435#define A0_MAX    (0xf<<24)     /* dst = (src0 >= src1) ? src0 : src1 */
436#define A0_FLR    (0x10<<24)    /* dst = floor(src0) */
437#define A0_MOD    (0x11<<24)    /* dst = src0 fmod 1.0 */
438#define A0_TRC    (0x12<<24)    /* dst = int(src0) */
439#define A0_SGE    (0x13<<24)    /* dst = src0 >= src1 ? 1.0 : 0.0 */
440#define A0_SLT    (0x14<<24)    /* dst = src0 < src1 ? 1.0 : 0.0 */
441#define A0_DEST_SATURATE                 (1<<22)
442#define A0_DEST_TYPE_SHIFT                19
443/* Allow: R, OC, OD, U */
444#define A0_DEST_NR_SHIFT                 14
445/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
446#define A0_DEST_CHANNEL_X                (1<<10)
447#define A0_DEST_CHANNEL_Y                (2<<10)
448#define A0_DEST_CHANNEL_Z                (4<<10)
449#define A0_DEST_CHANNEL_W                (8<<10)
450#define A0_DEST_CHANNEL_ALL              (0xf<<10)
451#define A0_DEST_CHANNEL_SHIFT            10
452#define A0_SRC0_TYPE_SHIFT               7
453#define A0_SRC0_NR_SHIFT                 2
454
455#define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
456#define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
457
458
459#define SRC_X        0
460#define SRC_Y        1
461#define SRC_Z        2
462#define SRC_W        3
463#define SRC_ZERO     4
464#define SRC_ONE      5
465
466#define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
467#define A1_SRC0_CHANNEL_X_SHIFT          28
468#define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
469#define A1_SRC0_CHANNEL_Y_SHIFT          24
470#define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
471#define A1_SRC0_CHANNEL_Z_SHIFT          20
472#define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
473#define A1_SRC0_CHANNEL_W_SHIFT          16
474#define A1_SRC1_TYPE_SHIFT               13
475#define A1_SRC1_NR_SHIFT                 8
476#define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
477#define A1_SRC1_CHANNEL_X_SHIFT          4
478#define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
479#define A1_SRC1_CHANNEL_Y_SHIFT          0
480
481#define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
482#define A2_SRC1_CHANNEL_Z_SHIFT          28
483#define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
484#define A2_SRC1_CHANNEL_W_SHIFT          24
485#define A2_SRC2_TYPE_SHIFT               21
486#define A2_SRC2_NR_SHIFT                 16
487#define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
488#define A2_SRC2_CHANNEL_X_SHIFT          12
489#define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
490#define A2_SRC2_CHANNEL_Y_SHIFT          8
491#define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
492#define A2_SRC2_CHANNEL_Z_SHIFT          4
493#define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
494#define A2_SRC2_CHANNEL_W_SHIFT          0
495
496
497
498/* Texture instructions */
499#define T0_TEXLD     (0x15<<24) /* Sample texture using predeclared
500                                 * sampler and address, and output
501                                 * filtered texel data to destination
502                                 * register */
503#define T0_TEXLDP    (0x16<<24) /* Same as texld but performs a
504                                 * perspective divide of the texture
505                                 * coordinate .xyz values by .w before
506                                 * sampling. */
507#define T0_TEXLDB    (0x17<<24) /* Same as texld but biases the
508                                 * computed LOD by w.  Only S4.6 two's
509                                 * comp is used.  This implies that a
510                                 * float to fixed conversion is
511                                 * done. */
512#define T0_TEXKILL   (0x18<<24) /* Does not perform a sampling
513                                 * operation.  Simply kills the pixel
514                                 * if any channel of the address
515                                 * register is < 0.0. */
516#define T0_DEST_TYPE_SHIFT                19
517/* Allow: R, OC, OD, U */
518/* Note: U (unpreserved) regs do not retain their values between
519 * phases (cannot be used for feedback)
520 *
521 * Note: oC and OD registers can only be used as the destination of a
522 * texture instruction once per phase (this is an implementation
523 * restriction).
524 */
525#define T0_DEST_NR_SHIFT                 14
526/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
527#define T0_SAMPLER_NR_SHIFT              0      /* This field ignored for TEXKILL */
528#define T0_SAMPLER_NR_MASK               (0xf<<0)
529
530#define T1_ADDRESS_REG_TYPE_SHIFT        24     /* Reg to use as texture coord */
531/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
532#define T1_ADDRESS_REG_NR_SHIFT          17
533#define T2_MBZ                           0
534
535/* Declaration instructions */
536#define D0_DCL       (0x19<<24) /* Declare a t (interpolated attrib)
537                                 * register or an s (sampler)
538                                 * register. */
539#define D0_SAMPLE_TYPE_SHIFT              22
540#define D0_SAMPLE_TYPE_2D                 (0x0<<22)
541#define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
542#define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
543#define D0_SAMPLE_TYPE_MASK               (0x3<<22)
544
545#define D0_TYPE_SHIFT                19
546/* Allow: T, S */
547#define D0_NR_SHIFT                  14
548/* Allow T: 0..10, S: 0..15 */
549#define D0_CHANNEL_X                (1<<10)
550#define D0_CHANNEL_Y                (2<<10)
551#define D0_CHANNEL_Z                (4<<10)
552#define D0_CHANNEL_W                (8<<10)
553#define D0_CHANNEL_ALL              (0xf<<10)
554#define D0_CHANNEL_NONE             (0<<10)
555
556#define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
557#define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
558
559/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
560 * or specular declarations.
561 *
562 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
563 *
564 * Must be zero for S (sampler) dcls
565 */
566#define D1_MBZ                          0
567#define D2_MBZ                          0
568
569
570
571/* p207 */
572#define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
573
574#define MS1_MAPMASK_SHIFT               0
575#define MS1_MAPMASK_MASK                (0x8fff<<0)
576
577#define MS2_UNTRUSTED_SURFACE           (1<<31)
578#define MS2_ADDRESS_MASK                0xfffffffc
579#define MS2_VERTICAL_LINE_STRIDE        (1<<1)
580#define MS2_VERTICAL_OFFSET             (1<<1)
581
582#define MS3_HEIGHT_SHIFT              21
583#define MS3_WIDTH_SHIFT               10
584#define MS3_PALETTE_SELECT            (1<<9)
585#define MS3_MAPSURF_FORMAT_SHIFT      7
586#define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
587#define    MAPSURF_8BIT		 	   (1<<7)
588#define    MAPSURF_16BIT		   (2<<7)
589#define    MAPSURF_32BIT		   (3<<7)
590#define    MAPSURF_422			   (5<<7)
591#define    MAPSURF_COMPRESSED		   (6<<7)
592#define    MAPSURF_4BIT_INDEXED		   (7<<7)
593#define MS3_MT_FORMAT_MASK         (0x7 << 3)
594#define MS3_MT_FORMAT_SHIFT        3
595#define    MT_4BIT_IDX_ARGB8888	           (7<<3)       /* SURFACE_4BIT_INDEXED */
596#define    MT_8BIT_I8		           (0<<3)       /* SURFACE_8BIT */
597#define    MT_8BIT_L8		           (1<<3)
598#define    MT_8BIT_A8		           (4<<3)
599#define    MT_8BIT_MONO8	           (5<<3)
600#define    MT_16BIT_RGB565 		   (0<<3)       /* SURFACE_16BIT */
601#define    MT_16BIT_ARGB1555		   (1<<3)
602#define    MT_16BIT_ARGB4444		   (2<<3)
603#define    MT_16BIT_AY88		   (3<<3)
604#define    MT_16BIT_88DVDU	           (5<<3)
605#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
606#define    MT_16BIT_I16	                   (7<<3)
607#define    MT_16BIT_L16	                   (8<<3)
608#define    MT_16BIT_A16	                   (9<<3)
609#define    MT_32BIT_ARGB8888		   (0<<3)       /* SURFACE_32BIT */
610#define    MT_32BIT_ABGR8888		   (1<<3)
611#define    MT_32BIT_XRGB8888		   (2<<3)
612#define    MT_32BIT_XBGR8888		   (3<<3)
613#define    MT_32BIT_QWVU8888		   (4<<3)
614#define    MT_32BIT_AXVU8888		   (5<<3)
615#define    MT_32BIT_LXVU8888	           (6<<3)
616#define    MT_32BIT_XLVU8888	           (7<<3)
617#define    MT_32BIT_ARGB2101010	           (8<<3)
618#define    MT_32BIT_ABGR2101010	           (9<<3)
619#define    MT_32BIT_AWVU2101010	           (0xA<<3)
620#define    MT_32BIT_GR1616	           (0xB<<3)
621#define    MT_32BIT_VU1616	           (0xC<<3)
622#define    MT_32BIT_x8I24	           (0xD<<3)
623#define    MT_32BIT_x8L24	           (0xE<<3)
624#define    MT_32BIT_x8A24	           (0xF<<3)
625#define    MT_422_YCRCB_SWAPY	           (0<<3)       /* SURFACE_422 */
626#define    MT_422_YCRCB_NORMAL	           (1<<3)
627#define    MT_422_YCRCB_SWAPUV	           (2<<3)
628#define    MT_422_YCRCB_SWAPUVY	           (3<<3)
629#define    MT_COMPRESS_DXT1		   (0<<3)       /* SURFACE_COMPRESSED */
630#define    MT_COMPRESS_DXT2_3	           (1<<3)
631#define    MT_COMPRESS_DXT4_5	           (2<<3)
632#define    MT_COMPRESS_FXT1		   (3<<3)
633#define    MT_COMPRESS_DXT1_RGB		   (4<<3)
634#define MS3_USE_FENCE_REGS              (1<<2)
635#define MS3_TILED_SURFACE             (1<<1)
636#define MS3_TILE_WALK                 (1<<0)
637
638#define MS4_PITCH_SHIFT                 21
639#define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
640#define MS4_CUBE_FACE_ENA_POSX          (1<<19)
641#define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
642#define MS4_CUBE_FACE_ENA_POSY          (1<<17)
643#define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
644#define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
645#define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
646#define MS4_MAX_LOD_SHIFT		9
647#define MS4_MAX_LOD_MASK		(0x3f<<9)
648#define MS4_MIP_LAYOUT_LEGACY           (0<<8)
649#define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
650#define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
651#define MS4_VOLUME_DEPTH_SHIFT          0
652#define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
653
654/* p244 */
655#define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
656
657#define SS1_MAPMASK_SHIFT               0
658#define SS1_MAPMASK_MASK                (0x8fff<<0)
659
660#define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
661#define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
662#define SS2_COLORSPACE_CONVERSION       (1<<29)
663#define SS2_CHROMAKEY_SHIFT             27
664#define SS2_BASE_MIP_LEVEL_SHIFT        22
665#define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
666#define SS2_MIP_FILTER_SHIFT            20
667#define SS2_MIP_FILTER_MASK             (0x3<<20)
668#define   MIPFILTER_NONE       	0
669#define   MIPFILTER_NEAREST	1
670#define   MIPFILTER_LINEAR	3
671#define SS2_MAG_FILTER_SHIFT          17
672#define SS2_MAG_FILTER_MASK           (0x7<<17)
673#define   FILTER_NEAREST	0
674#define   FILTER_LINEAR		1
675#define   FILTER_ANISOTROPIC	2
676#define   FILTER_4X4_1    	3
677#define   FILTER_4X4_2    	4
678#define   FILTER_4X4_FLAT 	5
679#define   FILTER_6X5_MONO   	6       /* XXX - check */
680#define SS2_MIN_FILTER_SHIFT          14
681#define SS2_MIN_FILTER_MASK           (0x7<<14)
682#define SS2_LOD_BIAS_SHIFT            5
683#define SS2_LOD_BIAS_ONE              (0x10<<5)
684#define SS2_LOD_BIAS_MASK             (0x1ff<<5)
685/* Shadow requires:
686 *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
687 *  FILTER_4X4_x  MIN and MAG filters
688 */
689#define SS2_SHADOW_ENABLE             (1<<4)
690#define SS2_MAX_ANISO_MASK            (1<<3)
691#define SS2_MAX_ANISO_2               (0<<3)
692#define SS2_MAX_ANISO_4               (1<<3)
693#define SS2_SHADOW_FUNC_SHIFT         0
694#define SS2_SHADOW_FUNC_MASK          (0x7<<0)
695/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
696
697#define SS3_MIN_LOD_SHIFT            24
698#define SS3_MIN_LOD_ONE              (0x10<<24)
699#define SS3_MIN_LOD_MASK             (0xff<<24)
700#define SS3_KILL_PIXEL_ENABLE        (1<<17)
701#define SS3_TCX_ADDR_MODE_SHIFT      12
702#define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
703#define   TEXCOORDMODE_WRAP		0
704#define   TEXCOORDMODE_MIRROR		1
705#define   TEXCOORDMODE_CLAMP_EDGE	2
706#define   TEXCOORDMODE_CUBE       	3
707#define   TEXCOORDMODE_CLAMP_BORDER	4
708#define   TEXCOORDMODE_MIRROR_ONCE      5
709#define SS3_TCY_ADDR_MODE_SHIFT      9
710#define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
711#define SS3_TCZ_ADDR_MODE_SHIFT      6
712#define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
713#define SS3_NORMALIZED_COORDS        (1<<5)
714#define SS3_TEXTUREMAP_INDEX_SHIFT   1
715#define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
716#define SS3_DEINTERLACER_ENABLE      (1<<0)
717
718#define SS4_BORDER_COLOR_MASK        (~0)
719
720/* 3DSTATE_SPAN_STIPPLE, p258
721 */
722#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
723#define ST1_ENABLE               (1<<16)
724#define ST1_MASK                 (0xffff)
725
726#define _3DSTATE_DEFAULT_Z          ((0x3<<29)|(0x1d<<24)|(0x98<<16))
727#define _3DSTATE_DEFAULT_DIFFUSE    ((0x3<<29)|(0x1d<<24)|(0x99<<16))
728#define _3DSTATE_DEFAULT_SPECULAR   ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
729
730#endif
731