1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  */
31
32#ifndef BRW_CLIP_H
33#define BRW_CLIP_H
34
35
36#include "brw_context.h"
37#include "brw_eu.h"
38
39#define MAX_VERTS (3+6+6)
40
41/* Note that if unfilled primitives are being emitted, we have to fix
42 * up polygon offset and flatshading at this point:
43 */
44struct brw_clip_prog_key {
45   GLbitfield64 attrs;
46   GLuint primitive:4;
47   GLuint nr_userclip:4;
48   GLuint do_flat_shading:1;
49   GLuint pv_first:1;
50   GLuint do_unfilled:1;
51   GLuint fill_cw:2;		/* includes cull information */
52   GLuint fill_ccw:2;		/* includes cull information */
53   GLuint offset_cw:1;
54   GLuint offset_ccw:1;
55   GLuint copy_bfc_cw:1;
56   GLuint copy_bfc_ccw:1;
57   GLuint clip_mode:3;
58
59   GLfloat offset_factor;
60   GLfloat offset_units;
61};
62
63
64#define CLIP_LINE   0
65#define CLIP_POINT  1
66#define CLIP_FILL   2
67#define CLIP_CULL   3
68
69
70#define PRIM_MASK  (0x1f)
71
72struct brw_clip_compile {
73   struct brw_compile func;
74   struct brw_clip_prog_key key;
75   struct brw_clip_prog_data prog_data;
76
77   struct {
78      struct brw_reg R0;
79      struct brw_reg vertex[MAX_VERTS];
80
81      struct brw_reg t;
82      struct brw_reg t0, t1;
83      struct brw_reg dp0, dp1;
84
85      struct brw_reg dpPrev;
86      struct brw_reg dp;
87      struct brw_reg loopcount;
88      struct brw_reg nr_verts;
89      struct brw_reg planemask;
90
91      struct brw_reg inlist;
92      struct brw_reg outlist;
93      struct brw_reg freelist;
94
95      struct brw_reg dir;
96      struct brw_reg tmp0, tmp1;
97      struct brw_reg offset;
98
99      struct brw_reg fixed_planes;
100      struct brw_reg plane_equation;
101
102      struct brw_reg ff_sync;
103   } reg;
104
105   /* Number of registers storing VUE data */
106   GLuint nr_regs;
107
108   GLuint first_tmp;
109   GLuint last_tmp;
110
111   bool need_direction;
112
113   struct brw_vue_map vue_map;
114};
115
116#define ATTR_SIZE  (4*4)
117
118/**
119 * True if the given vert_result is one of the outputs of the vertex shader.
120 */
121static inline bool brw_clip_have_vert_result(struct brw_clip_compile *c,
122                                             GLuint vert_result)
123{
124   return (c->key.attrs & BITFIELD64_BIT(vert_result)) ? 1 : 0;
125}
126
127/* Points are only culled, so no need for a clip routine, however it
128 * works out easier to have a dummy one.
129 */
130void brw_emit_unfilled_clip( struct brw_clip_compile *c );
131void brw_emit_tri_clip( struct brw_clip_compile *c );
132void brw_emit_line_clip( struct brw_clip_compile *c );
133void brw_emit_point_clip( struct brw_clip_compile *c );
134
135/* brw_clip_tri.c, for use by the unfilled clip routine:
136 */
137void brw_clip_tri_init_vertices( struct brw_clip_compile *c );
138void brw_clip_tri_flat_shade( struct brw_clip_compile *c );
139void brw_clip_tri( struct brw_clip_compile *c );
140void brw_clip_tri_emit_polygon( struct brw_clip_compile *c );
141void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
142			      GLuint nr_verts );
143
144
145/* Utils:
146 */
147
148void brw_clip_interp_vertex( struct brw_clip_compile *c,
149			     struct brw_indirect dest_ptr,
150			     struct brw_indirect v0_ptr, /* from */
151			     struct brw_indirect v1_ptr, /* to */
152			     struct brw_reg t0,
153			     bool force_edgeflag );
154
155void brw_clip_init_planes( struct brw_clip_compile *c );
156
157void brw_clip_emit_vue(struct brw_clip_compile *c,
158		       struct brw_indirect vert,
159		       bool allocate,
160		       bool eot,
161		       GLuint header);
162
163void brw_clip_kill_thread(struct brw_clip_compile *c);
164
165struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c );
166struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c );
167
168void brw_clip_copy_colors( struct brw_clip_compile *c,
169			   GLuint to, GLuint from );
170
171void brw_clip_init_clipmask( struct brw_clip_compile *c );
172
173struct brw_reg get_tmp( struct brw_clip_compile *c );
174
175void brw_clip_project_position(struct brw_clip_compile *c,
176             struct brw_reg pos );
177void brw_clip_ff_sync(struct brw_clip_compile *c);
178void brw_clip_init_ff_sync(struct brw_clip_compile *c);
179#endif
180