1/*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27#include "nouveau_driver.h"
28#include "nouveau_fbo.h"
29#include "nouveau_context.h"
30
31#include "swrast/swrast.h"
32#include "swrast/s_context.h"
33
34
35
36static void
37renderbuffer_map_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb,
38		       GLboolean map)
39{
40	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
41
42	if (map)
43		nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR, context_client(ctx));
44}
45
46static void
47framebuffer_map_unmap(struct gl_context *ctx, struct gl_framebuffer *fb, GLboolean map)
48{
49	int i;
50
51	for (i = 0; i < fb->_NumColorDrawBuffers; i++)
52		renderbuffer_map_unmap(ctx, fb->_ColorDrawBuffers[i], map);
53
54	renderbuffer_map_unmap(ctx, fb->_ColorReadBuffer, map);
55
56	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer)
57		renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map);
58}
59
60static void
61span_map_unmap(struct gl_context *ctx, GLboolean map)
62{
63	int i;
64
65	framebuffer_map_unmap(ctx, ctx->DrawBuffer, map);
66
67	if (ctx->ReadBuffer != ctx->DrawBuffer)
68		framebuffer_map_unmap(ctx, ctx->ReadBuffer, map);
69
70	for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
71		if (map)
72			_swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
73		else
74			_swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
75}
76
77static void
78nouveau_span_start(struct gl_context *ctx)
79{
80	nouveau_fallback(ctx, SWRAST);
81	span_map_unmap(ctx, GL_TRUE);
82}
83
84static void
85nouveau_span_finish(struct gl_context *ctx)
86{
87	span_map_unmap(ctx, GL_FALSE);
88	nouveau_fallback(ctx, HWTNL);
89}
90
91void
92nouveau_span_functions_init(struct gl_context *ctx)
93{
94	struct swrast_device_driver *swdd =
95		_swrast_GetDeviceDriverReference(ctx);
96
97	swdd->SpanRenderStart = nouveau_span_start;
98	swdd->SpanRenderFinish = nouveau_span_finish;
99}
100