1
2/*
3 * Mesa 3-D graphics library
4 * Version:  3.5
5 *
6 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/*
27 * Intel x86 assembly code by Josh Vanderhoof
28 */
29
30#include "main/glheader.h"
31#include "main/context.h"
32#include "math/m_xform.h"
33
34#include "x86_xform.h"
35#include "common_x86_asm.h"
36
37#ifdef USE_X86_ASM
38#ifdef USE_3DNOW_ASM
39#include "3dnow.h"
40#endif
41#ifdef USE_SSE_ASM
42#include "sse.h"
43#endif
44#endif
45
46#ifdef DEBUG_MATH
47#include "math/m_debug.h"
48#endif
49
50
51#ifdef USE_X86_ASM
52DECLARE_XFORM_GROUP( x86, 2 )
53DECLARE_XFORM_GROUP( x86, 3 )
54DECLARE_XFORM_GROUP( x86, 4 )
55
56
57extern GLvector4f * _ASMAPI
58_mesa_x86_cliptest_points4( GLvector4f *clip_vec,
59			    GLvector4f *proj_vec,
60			    GLubyte clipMask[],
61			    GLubyte *orMask,
62			    GLubyte *andMask,
63			    GLboolean viewport_z_clip );
64
65extern GLvector4f * _ASMAPI
66_mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
67			       GLvector4f *proj_vec,
68			       GLubyte clipMask[],
69			       GLubyte *orMask,
70			       GLubyte *andMask,
71			       GLboolean viewport_z_clip );
72
73extern void _ASMAPI
74_mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
75				GLfloat *last_vert,
76				GLubyte *or_mask,
77				GLubyte *and_mask,
78				GLubyte *clip_mask,
79				GLboolean viewport_z_clip );
80
81extern void _ASMAPI
82_mesa_v16_x86_general_xform( GLfloat *dest,
83			     const GLfloat *m,
84			     const GLfloat *src,
85			     GLuint src_stride,
86			     GLuint count );
87#endif
88
89
90#ifdef USE_X86_ASM
91static void _mesa_init_x86_transform_asm( void )
92{
93   ASSIGN_XFORM_GROUP( x86, 2 );
94   ASSIGN_XFORM_GROUP( x86, 3 );
95   ASSIGN_XFORM_GROUP( x86, 4 );
96
97   _mesa_clip_tab[4] = _mesa_x86_cliptest_points4;
98   _mesa_clip_np_tab[4] = _mesa_x86_cliptest_points4_np;
99
100#ifdef DEBUG_MATH
101   _math_test_all_transform_functions( "x86" );
102   _math_test_all_cliptest_functions( "x86" );
103#endif
104}
105#endif
106
107
108void _mesa_init_all_x86_transform_asm( void )
109{
110   _mesa_get_x86_features();
111
112#ifdef USE_X86_ASM
113   if ( _mesa_x86_cpu_features ) {
114      _mesa_init_x86_transform_asm();
115   }
116
117   if (cpu_has_3dnow) {
118      _mesa_init_3dnow_transform_asm();
119   }
120
121   if ( cpu_has_xmm ) {
122      _mesa_init_sse_transform_asm();
123   }
124
125#endif
126}
127