1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8#include "SkCanvas.h"
9#include "SkColor.h"
10#include "SkReadBuffer.h"
11#include "SkWriteBuffer.h"
12#include "SkLayerDrawLooper.h"
13#include "SkString.h"
14#include "SkStringUtils.h"
15#include "SkUnPreMultiply.h"
16
17SkLayerDrawLooper::LayerInfo::LayerInfo() {
18    fPaintBits = 0;                     // ignore our paint fields
19    fColorMode = SkXfermode::kDst_Mode; // ignore our color
20    fOffset.set(0, 0);
21    fPostTranslate = false;
22}
23
24SkLayerDrawLooper::SkLayerDrawLooper()
25        : fRecs(NULL),
26          fTopRec(NULL),
27          fCount(0) {
28}
29
30SkLayerDrawLooper::~SkLayerDrawLooper() {
31    Rec* rec = fRecs;
32    while (rec) {
33        Rec* next = rec->fNext;
34        SkDELETE(rec);
35        rec = next;
36    }
37}
38
39SkLayerDrawLooper::Context* SkLayerDrawLooper::createContext(SkCanvas* canvas, void* storage) const {
40    canvas->save();
41    return SkNEW_PLACEMENT_ARGS(storage, LayerDrawLooperContext, (this));
42}
43
44static SkColor xferColor(SkColor src, SkColor dst, SkXfermode::Mode mode) {
45    switch (mode) {
46        case SkXfermode::kSrc_Mode:
47            return src;
48        case SkXfermode::kDst_Mode:
49            return dst;
50        default: {
51            SkPMColor pmS = SkPreMultiplyColor(src);
52            SkPMColor pmD = SkPreMultiplyColor(dst);
53            SkPMColor result = SkXfermode::GetProc(mode)(pmS, pmD);
54            return SkUnPreMultiply::PMColorToColor(result);
55        }
56    }
57}
58
59// Even with kEntirePaint_Bits, we always ensure that the master paint's
60// text-encoding is respected, since that controls how we interpret the
61// text/length parameters of a draw[Pos]Text call.
62void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo(
63        SkPaint* dst, const SkPaint& src, const LayerInfo& info) {
64
65    dst->setColor(xferColor(src.getColor(), dst->getColor(), info.fColorMode));
66
67    BitFlags bits = info.fPaintBits;
68    SkPaint::TextEncoding encoding = dst->getTextEncoding();
69
70    if (0 == bits) {
71        return;
72    }
73    if (kEntirePaint_Bits == bits) {
74        // we've already computed these, so save it from the assignment
75        uint32_t f = dst->getFlags();
76        SkColor c = dst->getColor();
77        *dst = src;
78        dst->setFlags(f);
79        dst->setColor(c);
80        dst->setTextEncoding(encoding);
81        return;
82    }
83
84    if (bits & kStyle_Bit) {
85        dst->setStyle(src.getStyle());
86        dst->setStrokeWidth(src.getStrokeWidth());
87        dst->setStrokeMiter(src.getStrokeMiter());
88        dst->setStrokeCap(src.getStrokeCap());
89        dst->setStrokeJoin(src.getStrokeJoin());
90    }
91
92    if (bits & kTextSkewX_Bit) {
93        dst->setTextSkewX(src.getTextSkewX());
94    }
95
96    if (bits & kPathEffect_Bit) {
97        dst->setPathEffect(src.getPathEffect());
98    }
99    if (bits & kMaskFilter_Bit) {
100        dst->setMaskFilter(src.getMaskFilter());
101    }
102    if (bits & kShader_Bit) {
103        dst->setShader(src.getShader());
104    }
105    if (bits & kColorFilter_Bit) {
106        dst->setColorFilter(src.getColorFilter());
107    }
108    if (bits & kXfermode_Bit) {
109        dst->setXfermode(src.getXfermode());
110    }
111
112    // we don't override these
113#if 0
114    dst->setTypeface(src.getTypeface());
115    dst->setTextSize(src.getTextSize());
116    dst->setTextScaleX(src.getTextScaleX());
117    dst->setRasterizer(src.getRasterizer());
118    dst->setLooper(src.getLooper());
119    dst->setTextEncoding(src.getTextEncoding());
120    dst->setHinting(src.getHinting());
121#endif
122}
123
124// Should we add this to canvas?
125static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
126    SkMatrix m = canvas->getTotalMatrix();
127    m.postTranslate(dx, dy);
128    canvas->setMatrix(m);
129}
130
131SkLayerDrawLooper::LayerDrawLooperContext::LayerDrawLooperContext(
132        const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {}
133
134bool SkLayerDrawLooper::LayerDrawLooperContext::next(SkCanvas* canvas,
135                                                     SkPaint* paint) {
136    canvas->restore();
137    if (NULL == fCurrRec) {
138        return false;
139    }
140
141    ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo);
142
143    canvas->save();
144    if (fCurrRec->fInfo.fPostTranslate) {
145        postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
146                      fCurrRec->fInfo.fOffset.fY);
147    } else {
148        canvas->translate(fCurrRec->fInfo.fOffset.fX,
149                          fCurrRec->fInfo.fOffset.fY);
150    }
151    fCurrRec = fCurrRec->fNext;
152
153    return true;
154}
155
156bool SkLayerDrawLooper::asABlurShadow(BlurShadowRec* bsRec) const {
157    if (fCount != 2) {
158        return false;
159    }
160    const Rec* rec = fRecs;
161
162    // bottom layer needs to be just blur(maskfilter)
163    if ((rec->fInfo.fPaintBits & ~kMaskFilter_Bit)) {
164        return false;
165    }
166    if (SkXfermode::kSrc_Mode != rec->fInfo.fColorMode) {
167        return false;
168    }
169    const SkMaskFilter* mf = rec->fPaint.getMaskFilter();
170    if (NULL == mf) {
171        return false;
172    }
173    SkMaskFilter::BlurRec maskBlur;
174    if (!mf->asABlur(&maskBlur)) {
175        return false;
176    }
177
178    rec = rec->fNext;
179    // top layer needs to be "plain"
180    if (rec->fInfo.fPaintBits) {
181        return false;
182    }
183    if (SkXfermode::kDst_Mode != rec->fInfo.fColorMode) {
184        return false;
185    }
186    if (!rec->fInfo.fOffset.equals(0, 0)) {
187        return false;
188    }
189
190    if (bsRec) {
191        bsRec->fSigma = maskBlur.fSigma;
192        bsRec->fOffset = fRecs->fInfo.fOffset;
193        bsRec->fColor = fRecs->fPaint.getColor();
194        bsRec->fStyle = maskBlur.fStyle;
195        bsRec->fQuality = maskBlur.fQuality;
196    }
197    return true;
198}
199
200///////////////////////////////////////////////////////////////////////////////
201
202void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
203    buffer.writeInt(fCount);
204
205    Rec* rec = fRecs;
206    for (int i = 0; i < fCount; i++) {
207        // Legacy "flagsmask" field -- now ignored, remove when we bump version
208        buffer.writeInt(0);
209
210        buffer.writeInt(rec->fInfo.fPaintBits);
211        buffer.writeInt(rec->fInfo.fColorMode);
212        buffer.writePoint(rec->fInfo.fOffset);
213        buffer.writeBool(rec->fInfo.fPostTranslate);
214        buffer.writePaint(rec->fPaint);
215        rec = rec->fNext;
216    }
217}
218
219SkFlattenable* SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
220    int count = buffer.readInt();
221
222    Builder builder;
223    for (int i = 0; i < count; i++) {
224        LayerInfo info;
225        // Legacy "flagsmask" field -- now ignored, remove when we bump version
226        (void)buffer.readInt();
227
228        info.fPaintBits = buffer.readInt();
229        info.fColorMode = (SkXfermode::Mode)buffer.readInt();
230        buffer.readPoint(&info.fOffset);
231        info.fPostTranslate = buffer.readBool();
232        buffer.readPaint(builder.addLayerOnTop(info));
233    }
234    return builder.detachLooper();
235}
236
237#ifndef SK_IGNORE_TO_STRING
238void SkLayerDrawLooper::toString(SkString* str) const {
239    str->appendf("SkLayerDrawLooper (%d): ", fCount);
240
241    Rec* rec = fRecs;
242    for (int i = 0; i < fCount; i++) {
243        str->appendf("%d: paintBits: (", i);
244        if (0 == rec->fInfo.fPaintBits) {
245            str->append("None");
246        } else if (kEntirePaint_Bits == rec->fInfo.fPaintBits) {
247            str->append("EntirePaint");
248        } else {
249            bool needSeparator = false;
250            SkAddFlagToString(str, SkToBool(kStyle_Bit & rec->fInfo.fPaintBits), "Style",
251                              &needSeparator);
252            SkAddFlagToString(str, SkToBool(kTextSkewX_Bit & rec->fInfo.fPaintBits), "TextSkewX",
253                              &needSeparator);
254            SkAddFlagToString(str, SkToBool(kPathEffect_Bit & rec->fInfo.fPaintBits), "PathEffect",
255                              &needSeparator);
256            SkAddFlagToString(str, SkToBool(kMaskFilter_Bit & rec->fInfo.fPaintBits), "MaskFilter",
257                              &needSeparator);
258            SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
259                              &needSeparator);
260            SkAddFlagToString(str, SkToBool(kColorFilter_Bit & rec->fInfo.fPaintBits), "ColorFilter",
261                              &needSeparator);
262            SkAddFlagToString(str, SkToBool(kXfermode_Bit & rec->fInfo.fPaintBits), "Xfermode",
263                              &needSeparator);
264        }
265        str->append(") ");
266
267        static const char* gModeStrings[SkXfermode::kLastMode+1] = {
268            "kClear", "kSrc", "kDst", "kSrcOver", "kDstOver", "kSrcIn", "kDstIn",
269            "kSrcOut", "kDstOut", "kSrcATop", "kDstATop", "kXor", "kPlus",
270            "kMultiply", "kScreen", "kOverlay", "kDarken", "kLighten", "kColorDodge",
271            "kColorBurn", "kHardLight", "kSoftLight", "kDifference", "kExclusion"
272        };
273
274        str->appendf("mode: %s ", gModeStrings[rec->fInfo.fColorMode]);
275
276        str->append("offset: (");
277        str->appendScalar(rec->fInfo.fOffset.fX);
278        str->append(", ");
279        str->appendScalar(rec->fInfo.fOffset.fY);
280        str->append(") ");
281
282        str->append("postTranslate: ");
283        if (rec->fInfo.fPostTranslate) {
284            str->append("true ");
285        } else {
286            str->append("false ");
287        }
288
289        rec->fPaint.toString(str);
290        rec = rec->fNext;
291    }
292}
293#endif
294
295SkLayerDrawLooper::Builder::Builder()
296        : fRecs(NULL),
297          fTopRec(NULL),
298          fCount(0) {
299}
300
301SkLayerDrawLooper::Builder::~Builder() {
302    Rec* rec = fRecs;
303    while (rec) {
304        Rec* next = rec->fNext;
305        SkDELETE(rec);
306        rec = next;
307    }
308}
309
310SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) {
311    fCount += 1;
312
313    Rec* rec = SkNEW(Rec);
314    rec->fNext = fRecs;
315    rec->fInfo = info;
316    fRecs = rec;
317    if (NULL == fTopRec) {
318        fTopRec = rec;
319    }
320
321    return &rec->fPaint;
322}
323
324void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) {
325    LayerInfo info;
326
327    info.fOffset.set(dx, dy);
328    (void)this->addLayer(info);
329}
330
331SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) {
332    fCount += 1;
333
334    Rec* rec = SkNEW(Rec);
335    rec->fNext = NULL;
336    rec->fInfo = info;
337    if (NULL == fRecs) {
338        fRecs = rec;
339    } else {
340        SkASSERT(fTopRec);
341        fTopRec->fNext = rec;
342    }
343    fTopRec = rec;
344
345    return &rec->fPaint;
346}
347
348SkLayerDrawLooper* SkLayerDrawLooper::Builder::detachLooper() {
349    SkLayerDrawLooper* looper = SkNEW(SkLayerDrawLooper);
350    looper->fCount = fCount;
351    looper->fRecs = fRecs;
352
353    fCount = 0;
354    fRecs = NULL;
355    fTopRec = NULL;
356
357    return looper;
358}
359