StackProtector.cpp revision 4a3a8511827ecdee7e606bdd4dc3733dcac41064
1//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass inserts stack protectors into functions which need them. A variable
11// with a random value in it is stored onto the stack before the local variables
12// are allocated. Upon exiting the block, the stored value is checked. If it's
13// changed, then there was some sort of violation and the program aborts.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "stack-protector"
18#include "llvm/CodeGen/Passes.h"
19#include "llvm/Constants.h"
20#include "llvm/DerivedTypes.h"
21#include "llvm/Function.h"
22#include "llvm/Instructions.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/APInt.h"
26#include "llvm/Support/CommandLine.h"
27#include "llvm/Target/TargetData.h"
28#include "llvm/Target/TargetLowering.h"
29using namespace llvm;
30
31// Enable stack protectors.
32static cl::opt<unsigned>
33SSPBufferSize("stack-protector-buffer-size", cl::init(8),
34              cl::desc("The lower bound for a buffer to be considered for "
35                       "stack smashing protection."));
36
37namespace {
38  class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
39    /// Level - The level of stack protection.
40    SSP::StackProtectorLevel Level;
41
42    /// TLI - Keep a pointer of a TargetLowering to consult for determining
43    /// target type sizes.
44    const TargetLowering *TLI;
45
46    /// FailBB - Holds the basic block to jump to when the stack protector check
47    /// fails.
48    BasicBlock *FailBB;
49
50    /// StackProtFrameSlot - The place on the stack that the stack protector
51    /// guard is kept.
52    AllocaInst *StackProtFrameSlot;
53
54    /// StackGuardVar - The global variable for the stack guard.
55    Constant *StackGuardVar;
56
57    Function *F;
58    Module *M;
59
60    /// InsertStackProtectorPrologue - Insert code into the entry block that
61    /// stores the __stack_chk_guard variable onto the stack.
62    void InsertStackProtectorPrologue();
63
64    /// InsertStackProtectorEpilogue - Insert code before the return
65    /// instructions checking the stack value that was stored in the
66    /// prologue. If it isn't the same as the original value, then call a
67    /// "failure" function.
68    void InsertStackProtectorEpilogue();
69
70    /// CreateFailBB - Create a basic block to jump to when the stack protector
71    /// check fails.
72    void CreateFailBB();
73
74    /// RequiresStackProtector - Check whether or not this function needs a
75    /// stack protector based upon the stack protector level.
76    bool RequiresStackProtector() const;
77  public:
78    static char ID;             // Pass identification, replacement for typeid.
79    StackProtector() : FunctionPass(&ID), Level(SSP::OFF), TLI(0), FailBB(0) {}
80    StackProtector(SSP::StackProtectorLevel lvl, const TargetLowering *tli)
81      : FunctionPass(&ID), Level(lvl), TLI(tli), FailBB(0) {}
82
83    virtual bool runOnFunction(Function &Fn);
84  };
85} // end anonymous namespace
86
87char StackProtector::ID = 0;
88static RegisterPass<StackProtector>
89X("stack-protector", "Insert stack protectors");
90
91FunctionPass *llvm::createStackProtectorPass(SSP::StackProtectorLevel lvl,
92                                             const TargetLowering *tli) {
93  return new StackProtector(lvl, tli);
94}
95
96bool StackProtector::runOnFunction(Function &Fn) {
97  F = &Fn;
98  M = F->getParent();
99
100  if (!RequiresStackProtector()) return false;
101
102  InsertStackProtectorPrologue();
103  InsertStackProtectorEpilogue();
104
105  // Cleanup.
106  FailBB = 0;
107  StackProtFrameSlot = 0;
108  StackGuardVar = 0;
109  return true;
110}
111
112/// InsertStackProtectorPrologue - Insert code into the entry block that stores
113/// the __stack_chk_guard variable onto the stack.
114void StackProtector::InsertStackProtectorPrologue() {
115  BasicBlock &Entry = F->getEntryBlock();
116  Instruction &InsertPt = Entry.front();
117  const PointerType *GuardTy = PointerType::getUnqual(Type::Int8Ty);
118
119  StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", GuardTy);
120  StackProtFrameSlot = new AllocaInst(GuardTy, "StackProt_Frame", &InsertPt);
121  LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, &InsertPt);
122  new StoreInst(LI, StackProtFrameSlot, false, &InsertPt);
123}
124
125/// InsertStackProtectorEpilogue - Insert code before the return instructions
126/// checking the stack value that was stored in the prologue. If it isn't the
127/// same as the original value, then call a "failure" function.
128void StackProtector::InsertStackProtectorEpilogue() {
129  // Create the basic block to jump to when the guard check fails.
130  CreateFailBB();
131
132  Function::iterator I = F->begin(), E = F->end();
133  std::vector<BasicBlock*> ReturnBBs;
134  ReturnBBs.reserve(F->size());
135
136  for (; I != E; ++I)
137    if (isa<ReturnInst>(I->getTerminator()))
138      ReturnBBs.push_back(I);
139
140  if (ReturnBBs.empty()) return; // Odd, but could happen. . .
141
142  // Loop through the basic blocks that have return instructions. Convert this:
143  //
144  //   return:
145  //     ...
146  //     ret ...
147  //
148  // into this:
149  //
150  //   return:
151  //     ...
152  //     %1 = load __stack_chk_guard
153  //     %2 = load <stored stack guard>
154  //     %3 = cmp i1 %1, %2
155  //     br i1 %3, label %SPRet, label %CallStackCheckFailBlk
156  //
157  //   SP_return:
158  //     ret ...
159  //
160  //   CallStackCheckFailBlk:
161  //     call void @__stack_chk_fail()
162  //     unreachable
163  //
164  for (std::vector<BasicBlock*>::iterator
165         II = ReturnBBs.begin(), IE = ReturnBBs.end(); II != IE; ++II) {
166    BasicBlock *BB = *II;
167    ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
168    Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
169
170    // Split the basic block before the return instruction.
171    BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
172
173    // Move the newly created basic block to the point right after the old basic
174    // block.
175    NewBB->removeFromParent();
176    F->getBasicBlockList().insert(InsPt, NewBB);
177
178    // Generate the stack protector instructions in the old basic block.
179    LoadInst *LI2 = new LoadInst(StackGuardVar, "", false, BB);
180    LoadInst *LI1 = new LoadInst(StackProtFrameSlot, "", true, BB);
181    ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB);
182    BranchInst::Create(NewBB, FailBB, Cmp, BB);
183  }
184}
185
186/// CreateFailBB - Create a basic block to jump to when the stack protector
187/// check fails.
188void StackProtector::CreateFailBB() {
189  assert(!FailBB && "Failure basic block already created?!");
190  FailBB = BasicBlock::Create("CallStackCheckFailBlk", F);
191  std::vector<const Type*> Params;
192  Constant *StackChkFail =
193    M->getOrInsertFunction("__stack_chk_fail", Type::VoidTy, NULL);
194  CallInst::Create(StackChkFail, "", FailBB);
195  new UnreachableInst(FailBB);
196}
197
198/// RequiresStackProtector - Check whether or not this function needs a stack
199/// protector based upon the stack protector level.
200bool StackProtector::RequiresStackProtector() const {
201  switch (Level) {
202  default: return false;
203  case SSP::ALL: return true;
204  case SSP::SOME: {
205    // If the size of the local variables allocated on the stack is greater than
206    // SSPBufferSize, then we require a stack protector.
207    uint64_t StackSize = 0;
208    const TargetData *TD = TLI->getTargetData();
209
210    for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
211      BasicBlock *BB = I;
212
213      for (BasicBlock::iterator
214             II = BB->begin(), IE = BB->end(); II != IE; ++II)
215        if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
216          if (ConstantInt *CI = dyn_cast<ConstantInt>(AI->getArraySize())) {
217            uint64_t Bytes = TD->getTypeSizeInBits(AI->getAllocatedType()) / 8;
218            const APInt &Size = CI->getValue();
219            StackSize += Bytes * Size.getZExtValue();
220
221            if (SSPBufferSize <= StackSize)
222              return true;
223          }
224        }
225    }
226
227    return false;
228  }
229  }
230}
231