StackProtector.cpp revision 80a320d974dae7666157e80b141d7ff97e5f6544
1//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass inserts stack protectors into functions which need them. A variable
11// with a random value in it is stored onto the stack before the local variables
12// are allocated. Upon exiting the block, the stored value is checked. If it's
13// changed, then there was some sort of violation and the program aborts.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "stack-protector"
18#include "llvm/CodeGen/Passes.h"
19#include "llvm/Constants.h"
20#include "llvm/DerivedTypes.h"
21#include "llvm/Function.h"
22#include "llvm/Instructions.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/APInt.h"
26#include "llvm/Support/CommandLine.h"
27#include "llvm/Target/TargetData.h"
28#include "llvm/Target/TargetLowering.h"
29using namespace llvm;
30
31// Enable stack protectors.
32static cl::opt<unsigned>
33SSPBufferSize("stack-protector-buffer-size", cl::init(8),
34              cl::desc("The lower bound for a buffer to be considered for "
35                       "stack smashing protection."));
36
37namespace {
38  class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
39    /// Level - The level of stack protection.
40    SSP::StackProtectorLevel Level;
41
42    /// TLI - Keep a pointer of a TargetLowering to consult for determining
43    /// target type sizes.
44    const TargetLowering *TLI;
45
46    /// FailBB - Holds the basic block to jump to when the stack protector check
47    /// fails.
48    BasicBlock *FailBB;
49
50    /// StackProtFrameSlot - The place on the stack that the stack protector
51    /// guard is kept.
52    AllocaInst *StackProtFrameSlot;
53
54    /// StackGuardVar - The global variable for the stack guard.
55    GlobalVariable *StackGuardVar;
56
57    Function *F;
58    Module *M;
59
60    /// InsertStackProtectorPrologue - Insert code into the entry block that
61    /// stores the __stack_chk_guard variable onto the stack.
62    void InsertStackProtectorPrologue();
63
64    /// InsertStackProtectorEpilogue - Insert code before the return
65    /// instructions checking the stack value that was stored in the
66    /// prologue. If it isn't the same as the original value, then call a
67    /// "failure" function.
68    void InsertStackProtectorEpilogue();
69
70    /// CreateFailBB - Create a basic block to jump to when the stack protector
71    /// check fails.
72    void CreateFailBB();
73
74    /// RequiresStackProtector - Check whether or not this function needs a
75    /// stack protector based upon the stack protector level.
76    bool RequiresStackProtector() const;
77  public:
78    static char ID;             // Pass identification, replacement for typeid.
79    StackProtector() : FunctionPass(&ID), Level(SSP::OFF), TLI(0), FailBB(0) {}
80    StackProtector(SSP::StackProtectorLevel lvl, const TargetLowering *tli)
81      : FunctionPass(&ID), Level(lvl), TLI(tli), FailBB(0) {}
82
83    virtual bool runOnFunction(Function &Fn);
84  };
85} // end anonymous namespace
86
87char StackProtector::ID = 0;
88static RegisterPass<StackProtector>
89X("stack-protector", "Insert stack protectors");
90
91FunctionPass *llvm::createStackProtectorPass(SSP::StackProtectorLevel lvl,
92                                             const TargetLowering *tli) {
93  return new StackProtector(lvl, tli);
94}
95
96bool StackProtector::runOnFunction(Function &Fn) {
97  F = &Fn;
98  M = F->getParent();
99
100  if (!RequiresStackProtector()) return false;
101
102  InsertStackProtectorPrologue();
103  InsertStackProtectorEpilogue();
104
105  // Cleanup.
106  FailBB = 0;
107  StackProtFrameSlot = 0;
108  StackGuardVar = 0;
109  return true;
110}
111
112/// InsertStackProtectorPrologue - Insert code into the entry block that stores
113/// the __stack_chk_guard variable onto the stack.
114void StackProtector::InsertStackProtectorPrologue() {
115  BasicBlock &Entry = F->getEntryBlock();
116  Instruction &InsertPt = Entry.front();
117
118  const char *StackGuardStr = "__stack_chk_guard";
119  StackGuardVar = M->getNamedGlobal(StackGuardStr);
120
121  if (!StackGuardVar)
122    StackGuardVar = new GlobalVariable(PointerType::getUnqual(Type::Int8Ty),
123                                       false, GlobalValue::ExternalLinkage,
124                                       0, StackGuardStr, M);
125
126  StackProtFrameSlot = new AllocaInst(PointerType::getUnqual(Type::Int8Ty),
127                                      "StackProt_Frame", &InsertPt);
128  LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, &InsertPt);
129  new StoreInst(LI, StackProtFrameSlot, false, &InsertPt);
130}
131
132/// InsertStackProtectorEpilogue - Insert code before the return instructions
133/// checking the stack value that was stored in the prologue. If it isn't the
134/// same as the original value, then call a "failure" function.
135void StackProtector::InsertStackProtectorEpilogue() {
136  // Create the basic block to jump to when the guard check fails.
137  CreateFailBB();
138
139  Function::iterator I = F->begin(), E = F->end();
140  std::vector<BasicBlock*> ReturnBBs;
141  ReturnBBs.reserve(F->size());
142
143  for (; I != E; ++I)
144    if (isa<ReturnInst>(I->getTerminator()))
145      ReturnBBs.push_back(I);
146
147  if (ReturnBBs.empty()) return; // Odd, but could happen. . .
148
149  // Loop through the basic blocks that have return instructions. Convert this:
150  //
151  //   return:
152  //     ...
153  //     ret ...
154  //
155  // into this:
156  //
157  //   return:
158  //     ...
159  //     %1 = load __stack_chk_guard
160  //     %2 = load <stored stack guard>
161  //     %3 = cmp i1 %1, %2
162  //     br i1 %3, label %SPRet, label %CallStackCheckFailBlk
163  //
164  //   SPRet:
165  //     ret ...
166  //
167  //   CallStackCheckFailBlk:
168  //     call void @__stack_chk_fail()
169  //     unreachable
170  //
171  for (std::vector<BasicBlock*>::iterator
172         II = ReturnBBs.begin(), IE = ReturnBBs.end(); II != IE; ++II) {
173    BasicBlock *BB = *II;
174    ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
175    Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
176
177    BasicBlock *NewBB = BasicBlock::Create("SPRet", F, InsPt);
178
179    // Move the return instruction into the new basic block.
180    RI->removeFromParent();
181    NewBB->getInstList().insert(NewBB->begin(), RI);
182
183    LoadInst *LI2 = new LoadInst(StackGuardVar, "", false, BB);
184    LoadInst *LI1 = new LoadInst(StackProtFrameSlot, "", true, BB);
185    ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB);
186    BranchInst::Create(NewBB, FailBB, Cmp, BB);
187  }
188}
189
190/// CreateFailBB - Create a basic block to jump to when the stack protector
191/// check fails.
192void StackProtector::CreateFailBB() {
193  assert(!FailBB && "Failure basic block already created?!");
194  FailBB = BasicBlock::Create("CallStackCheckFailBlk", F);
195  std::vector<const Type*> Params;
196  Constant *StackChkFail =
197    M->getOrInsertFunction("__stack_chk_fail", Type::VoidTy, NULL);
198  CallInst::Create(StackChkFail, "", FailBB);
199  new UnreachableInst(FailBB);
200}
201
202/// RequiresStackProtector - Check whether or not this function needs a stack
203/// protector based upon the stack protector level.
204bool StackProtector::RequiresStackProtector() const {
205  switch (Level) {
206  default: return false;
207  case SSP::ALL: return true;
208  case SSP::SOME: {
209    // If the size of the local variables allocated on the stack is greater than
210    // SSPBufferSize, then we require a stack protector.
211    uint64_t StackSize = 0;
212    const TargetData *TD = TLI->getTargetData();
213
214    for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
215      BasicBlock *BB = I;
216
217      for (BasicBlock::iterator
218             II = BB->begin(), IE = BB->end(); II != IE; ++II)
219        if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
220          if (ConstantInt *CI = dyn_cast<ConstantInt>(AI->getArraySize())) {
221            uint64_t Bytes = TD->getTypeSizeInBits(AI->getAllocatedType()) / 8;
222            const APInt &Size = CI->getValue();
223            StackSize += Bytes * Size.getZExtValue();
224
225            if (SSPBufferSize <= StackSize)
226              return true;
227          }
228        }
229    }
230
231    return false;
232  }
233  }
234}
235